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  1. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  2. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  3. "More on Cruiser Design" by Jason Cawley 1997 v2.6/7
  4. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  5. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  6. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  7. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  8. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  9. "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7
  10. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  11. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  12. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  13. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  14. "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7
  15. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  16. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  17. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  18. "PP Race Design" by Dan Bush 1997 v2.6/7
  19. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  20. "Packet Protection" by Jason Cawley 1997 v2.6/7
  21. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  22. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  23. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  24. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  25. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  26. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  27. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  28. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  29. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  30. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  31. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  32. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  33. "Regenerating Shields" by William Butler 1997 v2.6/7
  34. "Remote Mining" by Jason Cawley 1997 v2.6/7
  35. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  36. "Resource Management" by Rick Steeves 1997 v2.6/7
  37. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  38. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  39. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  40. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  41. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  42. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  43. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  44. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  45. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  46. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  47. "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7
  48. "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7
  49. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  50. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  51. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  52. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  53. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  54. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  55. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  56. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  57. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  58. "Stars! Order of Events" by S. Posey 1997 v2.6/7
  59. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  60. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  61. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  62. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  63. "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i
  64. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  65. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  66. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  67. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  68. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  69. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  70. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  71. "The AR Monster" by Barry Kearns 1997 v2.6/7
  72. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  73. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  74. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  75. "The CA Monster" by Artur 1997 v2.6/7
  76. "The CA Resource Potential" by Leonard 1997 v2.6/7
  77. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  78. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  79. "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
  80. "The Musketeer Strategy" by Brenden B 1996 v2.0
  81. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  82. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  83. "The Principles of War" by Brian Weeden 1997-04-15 Any
  84. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  85. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  86. "The Ultimate Race" by John Doe 1997 v2.6/7
  87. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  88. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  89. "Tricks of the Trade" by Art Lathrop 1999-09-06
  90. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  91. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  92. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  93. "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
  94. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  95. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  96. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  97. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  98. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  99. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  100. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  101. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  102. "Warship Design" by Jason Cawley 1997 v2.6/7
  103. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  104. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  105. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  106. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  107. "Why Name Fleets?" by Thurman Miller 1997 Any
  108. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  109. "new MT FAQ" by James McGuigan - 5 December 2001
  110. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  111. 'magic' entry for stars! files by Wumpus - 9 Apr 2006
  112. )
  113. 1999
  114. 26JFIN.TXT
  115. 322,059 resources by Madman, Apr 2009
  116. 4X
  117. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  118. AR Guide by Leonard Dickens - Revised: 21st September 2000
  119. Abbreviations
  120. Accelerated BBS Play
  121. Adding Expansion Players
  122. Advanced Remote Mining
  123. Alien Miner
  124. Alternate Reality
  125. Altruist
  126. Analysis of best speed in minefields
  127. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  128. Anti-Matter Torpedo
  129. Appendix E:English-to-German Translation of Stars! Terminology
  130. Archived Sites
  131. Article Library
  132. AutoHost Client
  133. B-17 Bomber
  134. B-52 Bomber
  135. BATTLE.TXT
  136. BackBlast
  137. Battle Cruiser
  138. Beginner: Unlimited Minerals
  139. Being Absent from Play
  140. Bill Butler
  141. Biotechnology
  142. Bleeding Edge Technology
  143. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  144. Blitz PP, by Damon Domjan
  145. Blitz games
  146. Boranium
  147. Breeder
  148. Bystander
  149. CAs and Terraforming, by Leonard Dickens
  150. Capital Ship
  151. Chaff
  152. Changing the Basic Layout
  153. Chapitre 1 du guide stratégique: Stratégie globale
  154. Chapitre 6 du manuel: Planètes
  155. Chapter 10:Border Management
  156. Chapter 11:Reducing Micro-Management
  157. Chapter 12:Operational Stars! by Example
  158. Chapter 1:Whole Game Strategy
  159. Chapter 2:Basic Race Design
  160. Chapter 3:Building a Monster Race
  161. Chapter 4:Exploration and Expansion
  162. Chapter 5:Ship Design Basics
  163. Chapter 6:Early Resource Management
  164. Chapter 7:Basic Diplomacy
  165. Chapter 8:Some Basics of Battle
  166. Chapter 9:Intelligence
  167. Cheap Engines
  168. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  169. Choosing Your View of the Universe
  170. Claim Adjuster
  171. Clones
  172. Collision sweeping
  173. Colony Ship
  174. Commanding a Fleet
  175. Commanding a Planet
  176. Community
  177. Computer Players Form Alliances
  178. Computer players
  179. Construction
  180. Copy Protection
  181. Copy Protection Features
  182. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  183. Creating a Custom Transport Zip Order
  184. Creating a Password
  185. Creating a Universe from the Command Line
  186. Cruiser
  187. Custom Race wizard
  188. Customizing Stars!
  189. D
  190. Density
  191. Destroyer
  192. Displaying Player Colors
  193. Downloads
  194. Dreadnought
  195. Duelling Championship
  196. Duelling Championship/2004
  197. Duelling Championship/2005
  198. Duelling Championship/2006
  199. Duelling Championship/2007
  200. Duelling Championship/2008 & 2009
  201. Duelling Championship/2010
  202. Duelling Championship/2011
  203. Duelling Club
  204. Duelling Club Rules
  205. EACvsIRC
  206. Eagle of Fire
  207. Electronics
  208. Energy
  209. Energy Capacitor
  210. Enigma Pulsar
  211. Exiting the Game
  212. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  213. Feature, Bug or cheat? Survey
  214. Featured Article 10 Jul 2007
  215. Featured Article 10 October 2009
  216. Featured Article 18 May 2008
  217. Featured Article 19 Jun 2008
  218. Featured Article 1 Dec 2007
  219. Featured Article 20 March 2012
  220. Featured Article 21 Jan 2007
  221. Featured Article 21 June 2009
  222. Featured Article 23 Feb 2008
  223. Featured Article 26 November 2010
  224. Featured Article 27 March 2011
  225. Featured Article 29 November 2008
  226. Featured Article 30 August 2008
  227. Featured Article 7 July 2014
  228. FileHeaderBlock
  229. Files Used in Stars!
  230. Filtering Message Types
  231. Finding Games
  232. Finding Multi-Player Games on the Internet
  233. Finish and Save (Player Race)
  234. Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011
  235. Fleet Composition tile
  236. Fleet Summary
  237. Fleet Waypoints tile
  238. Fleet tile
  239. Fleets in Orbit tile
  240. FreeStars
  241. Freestars 2.x
  242. Frequently Asked Questions
  243. Frigate
  244. Fuel Transport
  245. Fuel and Cargo tile
  246. Galaxy Clumping
  247. Game Name
  248. Game styles
  249. Generalized Research
  250. Genesis Device
  251. Germanium
  252. Get Stars!
  253. Glossary
  254. Ground Combat
  255. Growth Conditions
  256. Guts of Cloaking
  257. Guts of Minefields
  258. Guts of Mineral Packets
  259. Guts of Overgating
  260. Guts of Planet Values
  261. Guts of Tech Trading
  262. Guts of beam deflectors
  263. Guts of bombing
  264. Guts of fuel generation
  265. Guts of fuel usage
  266. Guts of ground combat
  267. Guts of minefields and sweeping
  268. Guts of population growth
  269. Guts of research costs
  270. Guts of scrapping
  271. Guts of targeting in battle
  272. Guts of the Battle Engine
  273. HWF search form
  274. Home World Forum
  275. Homeworld
  276. Host file -- gamename.hst
  277. Hosting Games on Stars! AutoHost
  278. Hosting Hot-Seat (Single Computer) Games
  279. Hosting Modem and Email Games
  280. Hosting Network Games
  281. Hosting a Multi-Player Game
  282. How to...
  283. How to Assign Waypoints and Tasks
  284. How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7
  285. How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999
  286. How to Host a Game v2.0 by Omonubi
  287. How to Manage Fleets
  288. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  289. How to make a WM monster, by Gary McClellan and Jason Cawley
  290. Howtonotgetpacketedbyptolemy
  291. Huge Universe
  292. Hull
  293. Hush-a-boom
  294. Hyper Expansion
  295. IRC
  296. Improved Fuel Efficiency
  297. Improved Starbases
  298. Inner Strength
  299. Instaforming
  300. Interlude 1:Making the Most of the Stars! User Interface
  301. Interspace-10
  302. Interstellar Traveller
  303. Introduction and Player Support
  304. Ironium
  305. JOAT OBRM Pop Table
  306. JOAT Pop Table
  307. Jack of All Trades
  308. James McGuigan
  309. Jason Cawley
  310. Jeff Johnson
  311. Jeff McBride
  312. Jump Gate
  313. Key to the Scanner
  314. Keyboard Shortcuts
  315. Langston Shell
  316. Large Universe
  317. Learn to play
  318. Leftover Advantage Points -- Defenses
  319. Leftover Advantage Points -- Factories
  320. Leftover Advantage Points -- Mineral Concentration
  321. Leftover Advantage Points -- Mines
  322. Leftover Advantage Points -- Surface Minerals
  323. Lesser racial traits
  324. Linker
  325. List of Usage Permissions
  326. Living with Chaff by Art Lathrop - Revised: 3th December 2000
  327. Location tile
  328. Log file -- gamename.xN
  329. Low Starting Population
  330. MT Parts Guide by Walter Pullen - 1997 v2.6/7
  331. MT Technology
  332. MT toys
  333. Managing Games on Stars! AutoHost
  334. ManicLurch
  335. Manual Problems
  336. Map Of Players
  337. Mapper
  338. Mark Constantino on Testbed records vs real game peformance - 27 November 1999
  339. Mass driver
  340. Maximum Population Growth
  341. Medium Universe
  342. Mega Poly Shell
  343. Message format strings by Wasp - 11 July 2010
  344. Messages pane
  345. Meta Morph
  346. Micha
  347. Micro-management
  348. Micromanagement Methodology - discussion - 22 September 2009
  349. Mine sweeping
  350. Minefields
  351. Mineral Alchemy
  352. Mineral fountain
  353. Minerals
  354. Minerals on Hand tile
  355. Mini-Colony Ship
  356. Mini Bomber
  357. Mini Mine Layer
  358. Mini Morph
  359. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  360. Movement speed
  361. Moving and Collapsing Tiles
  362. Multi-Cargo Pod
  363. Multi-Contained Munition
  364. Multi-Function Pod
  365. Multi-player games
  366. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  367. Mystery Trader
  368. Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h
  369. Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i
  370. NRE
  371. Navigation
  372. Netscape
  373. New Game(Advanced Setup) Step 1: Specify the Universe
  374. New Game (Advanced Setup)
  375. New Game (Quick Setup)
  376. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  377. No Advanced Scanners
  378. No Ram Scoop Engines
  379. No Random Events
  380. Nova
  381. Nubian
  382. Obtaining a Summary of a Planet, Fleet or other Object
  383. Offline Sites
  384. On the Wealth of Nations, by Jason Cawley
  385. Online Sites
  386. Only Basic Remote Mining
  387. Options for Launching Stars!
  388. Orbital Construction Module
  389. Order in which Battleship weapons slots fire
  390. Order of Event explained by Jeff McBride - 27 Jun 1996
  391. Ordre des événements
  392. Other Fleets Here tile
  393. Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004
  394. Overpopulation
  395. PBEM
  396. PP HP: Buyer Beware, by Jason Cawley
  397. Packet Physics
  398. Patches and versions
  399. Perl conversion of starstat utility by ricks03 - 30 Jan 2012
  400. Permaforming
  401. Perrindom
  402. Pirates!
  403. Planet Names overlay
  404. Planet Summary
  405. Planet tile
  406. Player Positions
  407. Playing Stars!
  408. Playing the Tutorial
  409. Playing with a Custom Race
  410. Population Management
  411. Population Tables
  412. Predefined Races
  413. Primary racial traits
  414. Primitive Stars!
  415. Privateer
  416. Production tile
  417. Propulsion
  418. Public Player Scores
  419. Quick Reference to Scanner Usage
  420. READ20A.TXT
  421. READ20B.TXT
  422. READ25A.TXT
  423. READ26B.TXT
  424. READ26C.TXT
  425. READ26D.TXT
  426. READ26G.TXT
  427. READ26H.TXT
  428. READ27A.TXT
  429. READ27B.TXT
  430. READ27C.TXT
  431. READ27G.TXT
  432. READ27H.TXT
  433. README25.TXT
  434. RGCS search form
  435. Race Description file -- name.rN
  436. Race Design
  437. Race Emblem
  438. Race Name and Password
  439. Radiating Ramscoop
  440. Random Events
  441. Read26f.txt
  442. Read26i.txt
  443. Read27f.txt
  444. Read27i.txt
  445. Rec.games.comp.stars FAQ
  446. Regenerating Shields
  447. Regenerating Shields for WM, IS races, by Jason Cawley
  448. Related Websites
  449. Remote Mining
  450. Replaying a Previous Turn
  451. Rogue
  452. SAHDonate
  453. SNG:Gallery of screenshots
  454. SNG:Reviews
  455. SNG:Rules Description Language
  456. SNG:Stars! Supernova Report
  457. SNG:Websites
  458. SSG:About This Guide
  459. SSG:Main Page
  460. SSG:SideBar
  461. Sample Narrow SS HP tech-thief, by Jason Cawley
  462. Sandbox
  463. Saving Your Game: What it Means
  464. Scanner pane
  465. Score Calculation
  466. Score sheet
  467. Scout
  468. Scrapping
  469. Selecting an Object to Command
  470. Selection Summary pane
  471. Sending Messages to Other Players
  472. Setting and Viewing Winning Conditions
  473. Setup and Hosting
  474. Ship Count overlay
  475. Ship and Starbase slot IDs by m.a@stars - 14 February 2009
  476. Shipping Freight
  477. Shrinking and Growing Panes
  478. Slow JOAT to China, by Jason Cawley and Verker
  479. Slower Tech Advances
  480. Small Universe
  481. Space Demolition
  482. Standard Cheats Disclaimer
  483. Standard OBRM Pop Table
  484. Standard Pop Table
  485. Starbase tile
  486. Stargate
  487. Stargate Navigation
  488. Stars! Advanced and Technical FAQ
  489. Stars! All Items Table dumper by M.A.2006
  490. Stars! Apocalypse
  491. Stars! AutoHost
  492. Stars! Dialogs
  493. Stars! FAQ
  494. Stars! Host Creator
  495. Stars! Notebook
  496. Stars! Player's Guide
  497. Stars! Player's Guide Errata
  498. Stars! Strategy Guide
  499. Stars! Supernova Genesis
  500. Stars! Web Site

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