Multi-Contained Munition

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Mcm.PNG
  • Type: Beam Weapon
  • Tech: Ener 21, Weap 21, Elec 16, Bio 12
  • Cost: I=5,B=32,G=5,Res=32 Mass: 8
  • Abilities: Damage=140, Range=3, Initiative=6, Cloak=10%, Torp accuracy +10%, Scan=150/75, Bomb=2% Kill/5 instal Destroy, Lays 40 mines/yr

Comments: Wow, what a mouthful! This item can do almost everything, although that doesn't mean it's actually better to use than the more focused items. It's first and foremost a beam weapon, which has twice the fp of Blasters, but is a little shy of Disruptors, the next class up. It is range 3, although if I have Weap 21, I might prefer to just research one more Weap level and go with Mega Disruptors, or use normal range 2 Disruptors for half the mineral cost. As a bomb, it's about as good as an M-80, although it does have the advantage of being not much more heavier than any beam weapon, so you can load a BB with these and have a gateable bomber that packs quite a bit more punch than those two slot Mini Bombers. Perhaps it's best use is as a pen-scanner for NAS races, where 75 ly of yellow is very good. One might be able to load a Nubian or some other ship with these, and have a multi-purpose SB killing, planet bombing, mine laying to secure the area capital ship. They say that the only way to get a capital ship in the limited to tech 10 demo is by getting the MT Lifeboat (which has these on it).