Article Library
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Many thanks goes to James McGuigan for collecting these articles at Stars! FAQ and similarly to Omonubi at Stars-R-Us and Dan Bush at Stars! Drawing Board before him.
Stars!wiki Collection
These articles have been collected from Stars! Autohost, RGCS, the non-article-database portions of Stars! FAQ or other Stars! sites around the web.
- The Stars! Class of 2399 by Nick Bennett
- The Art of War by Sun Tzu
- "Jeff on Supernova" compiled by James McGuigan
- "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
- "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
- Mark Constantino on Testbed records vs real game peformance - 27 November 1999
- "new MT FAQ" by James McGuigan - 5 December 2001
- BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
- Micromanagement Methodology - discussion - 22 September 2009
- Feature, Bug or cheat? Survey by Gible - 14 March 2011
For Beginners
- Fledging Admirals Hints & Tips by Altruist - Mar 2007
- Things to Remember about Battle Speed by Iztok - July 2011
Game Mechanics
- Ship and Starbase slot IDs by m.a@stars - 14 February 2009
- Order of Event explained by Jeff McBride - 27 Jun 1996
- [Maximum] Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004
- Tachyon Mathematics by Ptolemy - 8 Jan 2007
- AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
- "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
Technical Information
- Message format strings by Wasp - 11 July 2010
- Perl conversion of starstat utility by ricks03 - 30 Jan 2012
- 'magic' entry for stars! files by Wumpus - 9 Apr 2006
French Translations
- Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999
- Chapitre 1 du guide stratégique: Stratégie globale
- Chapitre 6 du manuel: Planètes
Stars! Drawing Board Collection
These articles were originally collected by Dan Bush at Stars! Drawing Board. Many of these articles also appeared at Stars-R-Us, albeit recorded differently. A second "edition" has only been kept(and noted) here when the differences are significant, otherwise they link to the Stars! FAQ article copy. Articles unique to Stars! Drawing Board are marked with in the Article Library.
Alternate Reality
Claim Adjuster
Hyper-Expansion
Inner-Strength
Inter-stellar Traveler
- My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
- The beginner's guide to Inter-Stellar Traveller, by Darren Winsper
- Sample HG-type IT Race, by Jason Cawley
- Sample HG-style IT race redux, by Jason Cawley
- The Two-Planet PRTs: Part Two -- The Inter-stellar Traveler Race, by Dan Bush
- Advanced IT design and play (v 2.0), by Dieter Wallisch
- One-Immune IT, by Damon Domjan and Jason Cawley
- A Hyper Producer IT, by James Moody
- IT HP monster??!!, by Bennett
Jack of all Trades
- Advanced Joat Design and Play, by Scott Phelps
- "J"-patch JOAT, by Dan Bush, Varn, and Jason Cawley
- Slow JOAT to China, by Jason Cawley and Verker
Packet Physics
- The Two-Planet PRTs: Part One -- The Packet Physics Race, by Dan Bush
- PP HP: Buyer Beware, by Jason Cawley
- Blitz PP, by Damon Domjan
Space Demolition
- Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
- Offensive SD Tactics, by Dave Dubeau
Super-Stealth
- Hyperproducing Super Stealth races, by Jason Cawley
- Sample Narrow SS HP tech-thief, by Jason Cawley
- Vanity in SS design, by msew, Coyote, Art Lathrop, Greg, and sb
War Monger
- How to make a WM monster, by Gary McClellan and Jason Cawley
- Warmonger - Strategy, by Alex Hall
- War Mongering 101, by Darrend Brown
Lesser Racial Traits
- LRT guide: Which checkboxes to check?, by Walter Pullen
- Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
- Regenerating Shields for WM, IS races, by Jason Cawley
Non-Specific Issues
- On the Wealth of Nations, by Jason Cawley
- Growth Rates, by Jason Cawley
- Race Design, Step by Step, by Mahrin Skel
- Coherent Race Design for Beginners, by Michael C. Martin
- Don't give it all away (or common newbie mistakes), by Bob Crosswell
- Boosting the Hyper-Producer, by Mahrin Skel
- A response on 2-immune, 1-narrow races, by Jason Cawley
Stars! FAQ Collection
These articles were originally collected by James McGuigan at Stars! FAQ and have been copied here from his article database[1].
Econ
- How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999
- The Basics of Population Management by Jason Cawley - 15th January 1999
Race Design
- Basic Race Design by Art Lathrop - Revised: 1st Aug 1999
- AR Guide by Leonard Dickens - Revised: 21st September 2000
- Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
Fleet
Anaylsis of Game Mechanics
- Tech analysis: weapons Vs anything else by Nick Bennett - 5th April 2001
- Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
- Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
Other
Stars-R-Us Collection
These articles were copied from the Stars! FAQ article database. They were originally collected by Omonubi at Stars-R-Us and later preserved by James McGuigan at Stars! FAQ.
Diplomacy
Alliances
- "SLDS 0: Introduction" by Scott Phelps 1997 Any
- "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
- "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
- "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
- "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
- "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
- "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
- "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
General
- "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
- "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
- "Basic Diplomacy" by Mathias Dellaert 1997 Any
- "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
Propoganda
Economics
Planetary Growth
- "Basic Planetary Management" by Michael Martin 1997 v2.6/7
- "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
- "Growth Rates" by Jason Cawley 1997 v2.6/7
- "Habitability Ranges" by Jason Cawley 1997 v2.6/7
- "Table of Population Growth" by James Rasbeck 1997 v2.6/7
- "Balancing Planets" by Jason Cawley 1997 v2.6/7
Queues
Remote Mining
- "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
- "Remote Mining" by Jason Cawley 1997 v2.6/7
- "Mineral Excavation" by Omonubi 1997 v2.6/7
Resouces
- "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
- "Resource Management" by Rick Steeves 1997 v2.6/7
- "The Resource Driven Model" by Thurman Miller 1997 v2.6b
- "25k Resources by 2450" by Various Authors 1997 v2.6/7
- "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
- "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7
Expansion
Colonization
- "Habitability Ranges" by Jason Cawley 1997 v2.6/7
- "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7
- "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
- "Colonization Strategies" by Various Authors 1997 v2.6/7
General
Planetary Occupation
- "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d
- "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
- "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
- "Bombing" by Various Authors 1997 v2.6/7
- "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7
- "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
- "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
- ANTI: "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
Scouting
- "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
- "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
- "Team Scouting" by Bob Crosswell 1997 v2.6/7
Fleet/Vessel Design
Combat
- "Living with Chaff" by Art Lathrop 1999-09-10, revised Dec 2000
- "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i
- "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
- "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
- "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
- "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
Composition
- "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
- "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
- "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
Naming Conventions
- "Why Name Fleets?" by Thurman Miller 1997 Any
- "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
Ship Design
- "A Primer on Counter-design" by Leonard Dickens 1999-11-05
- "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
- "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
- "BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7
- "More on Cruiser Design" by Jason Cawley 1997 v2.6/7
- "Battleship Design" by Jason Cawley 1997 v2.6/7
- "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
- "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
- "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
- "Warship Design" by Jason Cawley 1997 v2.6/7
- "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
- "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
- "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
- "Cruiser Designs" by Jason Cawley 1997 v2.6/7
Strategy
Weaponry
- "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
- "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
- "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
- "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
Race Design/Strategy
General
- "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i
- (old) "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i
- "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
- "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
- "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
- "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
- "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
Hyper-Production / Growth
- "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
- "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
- "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
- "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
- "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
- "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
- "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
- ANTI: "Monster Defense" by Pipster 1997 v2.6/7
Lesser Racial Traits
- "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
- "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
- "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
- "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
- "Regenerating Shields" by William Butler 1997 v2.6/7
Pre-Defined
- "Pre-Defined Race Strategies" from 1.1a Help File 1996
- (retitled) was: "Pre-Defined Race Strategies" by Author Unknown 1996 v2.6/7
- "The Musketeer Strategy" by Brenden B 1996 v2.0
Specializing Races
- "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
- "2 Immunity Races" by Jason Cawley 1997 v2.6/7
- "Factoryless Races" by Jason Cawley 1997 v2.6/7
Alternate Reality
- "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7
- "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
- "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
- "The AR Monster" by Barry Kearns 1997 v2.6/7
- aka The "Monster" Pantheon by Barry Kearns (rec.games.computer.stars at Google Groups)
- "Another AR Monster" by Jason Cawley 1997 v2.6/7
- "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
- "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
- "Playable AR Races" by Jason Crawley 1997 v2.6/7
- "More AR Race Design" by Jason Cawley 1997 v2.6/7
- "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5
Claim Adjuster
- "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
- "The CA Resource Potential" by Leonard 1997 v2.6/7
- "The CA Monster" by Artur 1997 v2.6/7
- "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
Hyper-Expansion
- "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7
- "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
- "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
"Raising Early Growth of HE" by Jason Cawley 1997 v2.6/7mislabeled copy of this- "The Ultimate Race" by John Doe 1997 v2.6/7
- "HE vs. JOAT" by Scott Phelps 1996 v2.6b
- ANTI: "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
- ANTI: "An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7
Inner Strength
Interstellar Traveller
- "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
- "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
- "IT HP Monster??!!" by Bennett 1997 v2.6/7
- "A Hyper Producer IT" by James Moody 1997 v2.6/7
- "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7
- "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7
- "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7
- "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
- "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
- "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7
- "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7
- "IT Race Design" by Dan Bush 1997 v2.6/7
Jack of all Trades
- "'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i
- "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b
- "HE vs. JOAT" by Scott Phelps 1996 v2.6b
Packet Physics
- "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
- "PP Race Design" by Dan Bush 1997 v2.6/7
- "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
- ANTI: "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
Space Demolition
- "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
- "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
- "Space Demolition Races" by Jason Cawley 1997 v2.6/7
- ANTI: "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
Super Stealth
- "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
- "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
- "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
- "Tech Theif SS" Jason Cawley 1997 v2.6/7
- ANTI: "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
- ANTI: "Combating the Hidden" Thurman Miller 1997 v2.6/7
- "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
Software Mechanics/Other
Automation
- "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
- "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
Bugs
File Encryption
General Info
- "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
- "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
- "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a
- "Stars! Order of Events" by S. Posey 1997 v2.6/7
Help Files
Hosting
- "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
- "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
- "About Victory Conditions" by Various Authors 1997 v2.6/7
Linux
Newsgroup
Testbeds
Strategy
Basic Stars! Strategy
- "David Moen's Newbie Tips" by David Moen 1999-10-20
- "Tricks of the Trade" by Art Lathrop 1999-09-06
- "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
- "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
- "Basic Game Play" by Jason Cawley 1997 v2.6/7
Blitz Games
Computer AIs
- "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
- "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
- "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
- "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
- "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
- "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
- "Beating the AI HE" by Jason Cawley 1997 v2.6/7
Defensive
- "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
- "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
General
- "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
- "Concepts of Warfare" by Mikkel 1997 Any
- "The Principles of War" by Brian Weeden 1997-04-15 Any
- "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
- "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
- "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
- "Devising a Strategy" by Bruce Poon 1997 v2.6/7
- "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
- "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
- "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
- "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
- "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
- "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
Mass Packets
- "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
- "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
- "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
- "Packet Protection" by Jason Cawley 1997 v2.6/7
Minelaying/Sweeping
- "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
- "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
- "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
- "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
- "Why Lay Minefields?" by Various Authors 1997 v2.6/7
Multiplayer
Mystery Trader
- Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i
- Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h
- MT Parts Guide by Walter Pullen - 1997 v2.6/7
- How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7
Technology
Research
- "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
- "Technology Progression Chart" by Bob Martin 1997 v2.6/7