December 15, 1997 ====================================================================== V2.6h UPGRADE INSTRUCTIONS ====================================================================== * Stars! 2.6h can read files created by any version from 2.60 to 2.70g. * Version 2.6h is 100% play compatible with: 2.60f, 2.60g, 2.70f, 2.70g and 2.70h * Versions prior to the "f" release will not be able to read files created by the "h" release. To upgrade to Stars! 2.6h from older versions: In a multi-player game the players should submit their turns with their current version and then the host should upgrade to 2.6h before generating the new year then the players should upgrade to 2.6h or 2.7h before loading their new turns. ====================================================================== CHANGES ====================================================================== Changes for Stars! 2.6h: Fixed stray pointer in Report initialization that caused listbox redraw problems on Windows 3.1 machines Fixed problem with fleets sometimes inappropriately generating fuel Ensured that "tool tips" are never partially off screen Summary pane now shows field count for your own minefields Fixed keyboard access to Done and Help buttons when VCR is finished Replaced "Stream Error" alerts with something more intelligible Changed name of victory condition from "Exceeds next nearest player's score by..." to "Exceeds second place score by..." The meaning of the condition has not changed Host dialog now displays better messages when a .x file is unacceptable Save and Submit now has Ctrl-A for a keyboard accelerator Your fleets now pick new targets only if the composition of the target has changed AND the target is not owned by you Fixed description of the War Monger trait in the Race Wizard Tech Browser graph for Trans-Galactic Drive and Trans-Galactic Super Scoop now correctly displays a battle speed of 9 We now use multi-fleet bombing messages when more than one of your fleets are in orbit even if only one of them has bombers in it Fixed display of planetary scanner range for planets without scanners Fixed floating point error caused by having way too many colonists on a planet Added popup tech browser page from minefield image in summary window Prevent players from setting waypoints beyond edge of universe Changes for Stars! 2.6g: Fixed bombing bug which occurred sometimes when multiple players each have multiple fleets in orbit Antimatter Generators work correctly again Fixed race requirement description for Fielded Kelarium in the Tech Browser Fixed bug which sometimes made copies of gift ship designs unbuildable Fixed crash when using Prev/Next for Fleets with the Planets report open and vice versa Changes for Stars! 2.6f: Fixed bug where ships were not removed from production queues when the design was deleted if no ships of that design existed All progress on other starbases in the production queue is undone when the current starbase goes away Mineral packets flung by Packet Physics races are no longer reduced to 1/3 damage Failed cargo transfers to other players no longer halt turn generation Non-Alternate Reality remote miners no longer use the homeworld mineral concentration floor value Remote mining is now limited to the equivalent of 4000 mines per fleet Fixed problem where editing the Chicken battle plan created a duplicate plan and ate the Sniper plan Can no longer give a player ships if they already have 512 fleets Improved initial spacing of players for 3 way battles Players can't steal from other players using remote miners any more Enemies can no longer transfer cargo to your fleets Other players' est. pop values are no longer divided by 100 in dump files All fleets now include the owner's race name in dump files Fleet location now listed by name if at a planet in dump files Multiple fleets bombing one planet are now treated as one large fleet Ships can no longer become 100% damaged without dying Routed mining ships clump into usable sized fleets Players can no longer create too many minefields or mineral packets Sends player a message when minelaying fails due to too many fields Host now does a better job of detecting corrupt log (.x) files Inactive players no longer try colonizing with non-colonizer ships Anti-Matter Generators now continue to work on ships given away Warp gauge no longer shows danger color at warp 10 for warp 10 engines Seriously over-cloaked ships no longer appear as if they were unloaked Minefield hit reports are less likely to display the wrong owner name Cybertron AIs no longer accidentally give other players colonists Now prevent colonists from being automatically dumped in deep space Fleets that should have been dead and not written out are now ignored Loading log files with mergers of missing fleets no longer crashes Empty fleets are no longer saved under any circumstances
This article is a copy of official release notes originally included with a Stars! patch or full release from Crisium and should not be edited.
- See also Patches and versions