PRTs - Primary Racial Traits
LRTs - Lesser Racial Traits
- IFE - Improved Fuel Efficiency
- TT - Total Terraforming
- ARM - Advanced Remote Mining
- ISB - Improved StarBases (not IS)
- GR - Generalized Research
- UR - Ultimate Recycling
- MA - Mineral Alchemy
- NRSE - No Ram Scoop Engines
- OBRM - Only Basic Remote Mining
- NAS - No Advanced Scanners
- LSP - Low Starting Population
- BET - Bleeding Edge Technology
- RS - Regenerating Shields
note: some people do use IS for the ISB trait
PGR - Planetary Growth Rate
Playstyles
Econ - Economy
Econ Settings in Race Design
- 1000 12/9/17-g 11/3/16 means:
- 1 resource per 1000 colonists
- 10 factories produce 12 resources per year
- Factories require 9 resources to build
- 10k colonists can operate 17 factories
- Factories cost 1kt less germanium to build
- 10 mines produce up to 11kt minerals per year
- Mines require 3 resources to build
- 10k colonists can operate 16 mines
Game Setup Options
S:SNG / S:SG - Stars! Supernova Genesis
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Technology Fields
MT - Mystery Trader
Technology Items
- Weapons
- Mega-D / MD - Mega Disruptor
- BMC - Big Mutha Cannon
- AMP - Anti-Matter Pulveriser
- Caps - Capital Missiles (Weapon Type)
- Jugs - Juggernaut Missiles
- Dooms - Doomsday Missiles
- ARM / Arm - Armageddon Missiles
note: some people do use CA for beamer (canon) CC and CG for (guided) missile CC
Websites
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