Genesis Device

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Genesis Device.PNG
  • Type: Planetary
  • Tech: Ener 20, Weap 10, Prop 10, Cons 20, Elec 10, Bio 20
  • Cost: no i,no b,no g,Res=5000
  • Abilities: Randomly resets hab and mineral concentrations

Comments: This is useful in the very late game, and as such often never plays a role as the game is over long before it becomes efficient to use this or even before you get the requisite tech. The power of this is that it basically gives you a free planet: You can convert that low 20% hab planet with mineral concentrations of 1 in everything, to a 100% planet with tons of minerals. Or at least you can reset a planet so you can remote strip mine it again, making it so you can never run out of minerals in your empire. As it does destroy all factories and mines, it's more useful for AR races as they don't have to rebuild anything. A CA (especially with TT) will have a much better chance of a high value or even a 100% planet from the start after a planet rebirth. The 5000 resources to set one off once is a bitch, especially for a normal race trying to make a green out of a red, but in the ."my stack of 3000 Nubians can beat up your stack of 2000 Nubians." stage of the game when tech is maxed and minerals are scarce, it's certainly more productive than Alchemy.