Featured Article 19 Jun 2008

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Stars! 2.6's graphing function is more than just something pretty to look at, folks. Among other things, you can track the progress of major wars (by watching for dips in capital ship production, and planet #/resource #s), and get a better idea on who the top cat will be in the next ten years or so.

But the most useful function is the graph of resources vs. time. It's been argued whether or not resources are THE defining factor in a winning race, and personally I'm inclined to agree with this. But arguing this point is not the purpose of this article... this article is about using the resource graph to help design a successful high-production race.