Primitive Stars!

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Primitive Stars! games are designed to make the game much longer and slower than a regular game. The aim of this is to make much greater use of the 'early' and 'midgame'.

The rules for primitive Stars! are defined as follows(Note these are only an example, other primitive game have used different but similar rulesets):

Race designs - general restrictions.

  1. Leftover advantage points MUST be set to defenses
  2. * Only one immunity is allowed (special restriction on CA)
  3. One variable (gravity, temp or radiation) MUST be set at the extreme left or extreme right AND may be no more than 5 clicks wider than the minimum. This gives the following maximum options:
    Radiation 70-100 OR 0-30
    Temperature 80-200 OR -200 - -80
    Gravity 1.80 - 8.00 OR 0.12 - 0.55
  4. Start at 3 box may NOT be checked
  5. Mines MUST cost 15
  6. Factories MUST cost 25
  7. Factory efficiency may not be better than 1.2 (12 resources per 10 factories)
  8. Must NOT check the cost 1kt less box
  9. Mine efficiency may not be better than 1.2 (12kt per 10 mines)
  10. Factories operated may not be higher than 15
  11. Mines operated may not be higher than 15
  12. Weapons MUST be set to expensive.
  13. No cheap Propulsion tech.
  14. The net of all research fields must be 0 or higher
    (i.e. 3 expensive, 3 cheap or 2 expensive, 2 cheap 2 normal etc.)
    • Max population growth rate is 8%, 5% for HE (see special HE restriction)
  15. Each race must be designed to have 2000 resource points left over then may spend their race

handicap points (see 'Handicaps' below)

Game Play Rules

  1. All fuel transport hulls are banned (fuel transport for IS and Super Fuel Transport for all races)
  2. The tech 0 fuel pod is banned. Any ships that contain this part on game start-up must be scrapped on the first turn.
  3. The Radiating Hydro Ram scoop and the Trans Galactic Super Scoop are the ONLY allowed ramscoops
    (HE is allowed the Settlers Delight)
    (if you have IFE the Fuel Mizer is BANNED - all ships with Fuel Mizers MUST be scrapped on the first turn)
  4. The ONLY stargate allowed is the 100/250 gate.
  5. ALL players MUST be set to 'enemy'
  6. ALL players MUST have battle orders set to 'attack everyone'

SPECIAL RACE RESTRICTIONS

  • AR: Pop/resource divisor may not be better than 1/15 - energy MUST be expensive.
  • CA: Either 1 immunity OR TT may be selected NOT both.
  • JOAT: NAS is prohibited
  • HE: **After an HE race has been designed with 2000 points remaining then spent the handicap, the owner MUST remove 2% PGR, and make no further changes.
    This final adjustment restricts the wizard PGR maximum to 5%. The advantage points gained may NOT be used.

Handicaps

  • AR: 100
  • WM: 75
  • IT/IS: 55
  • SD: 45
  • SS/HE: 100
  • PP: 110
  • JOAT: 30
  • CA: 0

This results in the races having the following resource points left over:

  • AR: 1900
  • WM: 1925
  • IT/IS: 1945
  • SD: 1955
  • SS: 1900
  • HE*: 1900 (before final 2% pgr reduction)
  • PP: 1890
  • JOAT: 1970
  • CA: 2000