"Why Name Fleets?" by Thurman Miller 1997 Any
Why Name Fleets?
by: Thurman Miller
Your need to ask why you want to name a fleet. I name mine so I can tell simply by right clicking on the fleet and to know exactly what was lost when I get messages like:
All communications with Fleet ## at (xxx,yyy) has been lost! or
Fleet ## was destroyed in a mine field at (xxx,yyy)
As for defaults, everyone will have different reasons for doing different things. Yours are just as valid as others, but I don't think the game could make any type of defaults (IMO too much work) I've experimented with the following approaches...
Only with thecomputer AI:
This tells me it is armed with torpedoes that total 1280dp at a distance of 6, with 840 Shields and 2000 Armor. This way I only have to add it all up once and I can immediately see if this fleet can tackle an enemy fleet.
For Frieghters, I've used variations on:P->Taurus
this means dumping people on Planet TaurusTaurus->P->Corona
This means loading people at Taurus and dumping them on CoronaTaurus<->Corona
this means repetive load/unload between planets.
For colonizers, I've used:
C->TaurusThis means I plan on colonizing TaurusWC
This means a waiting colonizer (out where the enemy has been plastering me with mineral packets)For Mine LayersM800->Taurus This means laying 800 mines/yr near the planet Taurus.
I could go on, but basically I use naming of fleets for a number of things, but as Barry pointed out in a strategic post earlier, it can enter a whole new dimension when playing against human players.
I use them to speed the game up -> minimize looking things up or figuring out what things are.I'm interested in seeing other's responses as well.