Long pages
From Stars!wiki
Showing below up to 250 results in range #251 to #500.
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- (hist) Guts of Cloaking [4,814 bytes]
- (hist) Game styles [4,759 bytes]
- (hist) "The CA Resource Potential" by Leonard 1997 v2.6/7 [4,739 bytes]
- (hist) Playing the Tutorial [4,720 bytes]
- (hist) AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7 [4,706 bytes]
- (hist) Capital Ship [4,700 bytes]
- (hist) Advanced Remote Mining [4,688 bytes]
- (hist) Things to do [4,685 bytes]
- (hist) Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998 [4,635 bytes]
- (hist) "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03 [4,627 bytes]
- (hist) Hosting Modem and Email Games [4,618 bytes]
- (hist) "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7 [4,612 bytes]
- (hist) Standard Pop Table [4,605 bytes]
- (hist) Standard OBRM Pop Table [4,604 bytes]
- (hist) "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7 [4,597 bytes]
- (hist) JOAT OBRM Pop Table [4,595 bytes]
- (hist) JOAT Pop Table [4,594 bytes]
- (hist) Starstat & Starinfo [4,522 bytes]
- (hist) "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i [4,519 bytes]
- (hist) Primary racial traits [4,398 bytes]
- (hist) "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7 [4,388 bytes]
- (hist) "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7 [4,387 bytes]
- (hist) "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7 [4,385 bytes]
- (hist) "Planets and Production Queues" by Alex Hall 1997 v2.6/7 [4,382 bytes]
- (hist) Mystery Trader [4,342 bytes]
- (hist) The Basics of Population Management by Jason Cawley - 15th January 1999 [4,323 bytes]
- (hist) "Table of Population Growth" by James Rasbeck 1997 v2.6/7 [4,322 bytes]
- (hist) Duelling Club Rules [4,320 bytes]
- (hist) Stars! FAQ [4,271 bytes]
- (hist) SSG:About This Guide [4,225 bytes]
- (hist) Troubleshooting: What to Do when the Ship Hits the Fan [4,182 bytes]
- (hist) Cruiser [4,152 bytes]
- (hist) Offline Sites [4,128 bytes]
- (hist) "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7 [4,115 bytes]
- (hist) "The Art of War (exceprts from)" by Sun Tzu 1996 n/a [4,092 bytes]
- (hist) SNG:Websites [4,054 bytes]
- (hist) Guts of minefields and sweeping [4,046 bytes]
- (hist) Utilities/Online Utilities [4,024 bytes]
- (hist) Abbreviations [4,014 bytes]
- (hist) The Stars! Class of 2399 by Nick Bennett [4,011 bytes]
- (hist) Mini Mine Layer [4,009 bytes]
- (hist) 'magic' entry for stars! files by Wumpus - 9 Apr 2006 [3,999 bytes]
- (hist) Perl conversion of starstat utility by ricks03 - 30 Jan 2012 [3,989 bytes]
- (hist) Guts of Tech Trading [3,928 bytes]
- (hist) Playing with a Custom Race [3,909 bytes]
- (hist) Mark Constantino on Testbed records vs real game peformance - 27 November 1999 [3,898 bytes]
- (hist) "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7 [3,897 bytes]
- (hist) Improved Starbases [3,875 bytes]
- (hist) "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7 [3,854 bytes]
- (hist) "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7 [3,820 bytes]
- (hist) "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7 [3,769 bytes]
- (hist) "Packet Protection" by Jason Cawley 1997 v2.6/7 [3,765 bytes]
- (hist) Nubian [3,728 bytes]
- (hist) Guts of ground combat [3,651 bytes]
- (hist) B-17 Bomber [3,639 bytes]
- (hist) "The AR Monster" by Barry Kearns 1997 v2.6/7 [3,638 bytes]
- (hist) B-52 Bomber [3,631 bytes]
- (hist) Welcome to Stars! [3,618 bytes]
- (hist) New Game (Advanced Setup) [3,605 bytes]
- (hist) What Each Player Needs to Do in a Multi-Player Game [3,603 bytes]
- (hist) Hosting Network Games [3,595 bytes]
- (hist) "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f [3,591 bytes]
- (hist) Privateer [3,541 bytes]
- (hist) "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any [3,541 bytes]
- (hist) Stars! on Linux Jason Hissong 1997 v2.6/7 [3,504 bytes]
- (hist) Archived Sites [3,498 bytes]
- (hist) "Space Demolition Races" by Jason Cawley 1997 v2.6/7 [3,491 bytes]
- (hist) Managing Games on Stars! AutoHost [3,475 bytes]
- (hist) Growth Conditions [3,455 bytes]
- (hist) "On Claim Adjusters" by David Vest 1996-09-10 v2.5a [3,455 bytes]
- (hist) Map Of Players [3,421 bytes]
- (hist) Stars Player Editor API [3,386 bytes]
- (hist) "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7 [3,384 bytes]
- (hist) How to... [3,362 bytes]
- (hist) "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a [3,358 bytes]
- (hist) Testbed [3,333 bytes]
- (hist) Utilities [3,329 bytes]
- (hist) "End Game Tips" by Sanguine 1999-03-30 v2.6/7i [3,286 bytes]
- (hist) READ26D.TXT [3,279 bytes]
- (hist) READ27B.TXT [3,277 bytes]
- (hist) "IT HP Monster??!!" by Bennett 1997 v2.6/7 [3,261 bytes]
- (hist) "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7 [3,241 bytes]
- (hist) "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7 [3,236 bytes]
- (hist) "Handling Stars! Bugs" by Barry Kearns 1997 Any [3,219 bytes]
- (hist) "Why Lay Minefields?" by Various Authors 1997 v2.6/7 [3,215 bytes]
- (hist) Thousand Parsec [3,186 bytes]
- (hist) "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any [3,180 bytes]
- (hist) Score sheet [3,165 bytes]
- (hist) Things to Remember about Battle Speed by Iztok - July 2011 [3,158 bytes]
- (hist) "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7 [3,141 bytes]
- (hist) Total Terraforming [3,117 bytes]
- (hist) Copy Protection [3,110 bytes]
- (hist) Analysis of best speed in minefields [3,101 bytes]
- (hist) Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004 [3,087 bytes]
- (hist) READ26C.TXT [3,046 bytes]
- (hist) READ27A.TXT [3,044 bytes]
- (hist) "Cruiser Designs" by Jason Cawley 1997 v2.6/7 [3,036 bytes]
- (hist) Lesser racial traits [3,018 bytes]
- (hist) "Regenerating Shields" by William Butler 1997 v2.6/7 [2,998 bytes]
- (hist) Cheap Engines [2,990 bytes]
- (hist) Stars! AutoHost [2,990 bytes]
- (hist) "Beating the AI HE" by Jason Cawley 1997 v2.6/7 [2,986 bytes]
- (hist) SAHDonate [2,978 bytes]
- (hist) Ultimate Recycling [2,955 bytes]
- (hist) Duelling Championship/2011 [2,935 bytes]
- (hist) "Minelaying Strategies" by Thurman Miller 1997 v2.6/7 [2,933 bytes]
- (hist) Duelling Championship/2008 & 2009 [2,931 bytes]
- (hist) Guts of Overgating [2,929 bytes]
- (hist) How to Assign Waypoints and Tasks [2,919 bytes]
- (hist) Primitive Stars! [2,896 bytes]
- (hist) "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a [2,863 bytes]
- (hist) "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7 [2,819 bytes]
- (hist) Starting a Single Player Game [2,805 bytes]
- (hist) Stars Host Editor 0.3 API [2,793 bytes]
- (hist) Biotechnology [2,770 bytes]
- (hist) Copy Protection Features [2,769 bytes]
- (hist) Stars Player Editor [2,741 bytes]
- (hist) "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008 [2,716 bytes]
- (hist) "The Musketeer Strategy" by Brenden B 1996 v2.0 [2,702 bytes]
- (hist) "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7 [2,641 bytes]
- (hist) Hosting Hot-Seat (Single Computer) Games [2,639 bytes]
- (hist) Scanner pane [2,609 bytes]
- (hist) Guts of fuel generation [2,606 bytes]
- (hist) Guts of research costs [2,597 bytes]
- (hist) "Stars! Order of Events" by S. Posey 1997 v2.6/7 [2,522 bytes]
- (hist) Step 5: Population Efficiency (Player Race) [2,509 bytes]
- (hist) Tachyon Mathematics by Ptolemy - 8 Jan 2007 [2,506 bytes]
- (hist) "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7 [2,505 bytes]
- (hist) Keyboard Shortcuts [2,484 bytes]
- (hist) Stars Host Editor 0.2 API [2,467 bytes]
- (hist) Sample Narrow SS HP tech-thief, by Jason Cawley [2,458 bytes]
- (hist) "Colonization Strategies" by Various Authors 1997 v2.6/7 [2,418 bytes]
- (hist) Interspace-10 [2,402 bytes]
- (hist) "Race Descriptions" by Mathias Dellaert 1997 v2.6/7 [2,393 bytes]
- (hist) Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe [2,389 bytes]
- (hist) Collision sweeping [2,389 bytes]
- (hist) "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any [2,389 bytes]
- (hist) "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7 [2,372 bytes]
- (hist) READ25A.TXT [2,364 bytes]
- (hist) Nova [2,319 bytes]
- (hist) "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i [2,280 bytes]
- (hist) Stargate Navigation [2,277 bytes]
- (hist) Generalized Research [2,273 bytes]
- (hist) Saving Your Game: What it Means [2,265 bytes]
- (hist) "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7 [2,260 bytes]
- (hist) "An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7 [2,245 bytes]
- (hist) "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d [2,237 bytes]
- (hist) "How to Beat Super Stealth" Paul Baker 1997 v2.6/7 [2,234 bytes]
- (hist) Setup and Hosting [2,160 bytes]
- (hist) "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7 [2,157 bytes]
- (hist) Mini-Colony Ship [2,154 bytes]
- (hist) Movement speed [2,147 bytes]
- (hist) Remote Mining [2,123 bytes]
- (hist) Improved Fuel Efficiency [2,118 bytes]
- (hist) "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7 [2,103 bytes]
- (hist) "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7 [2,094 bytes]
- (hist) "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7 [2,071 bytes]
- (hist) "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7 [2,060 bytes]
- (hist) "Interstellar Glossary" by Mystery Guild 1997 v2.6/7 [2,049 bytes]
- (hist) Being Absent from Play [2,036 bytes]
- (hist) Alternate Reality [2,035 bytes]
- (hist) How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7 [2,003 bytes]
- (hist) Shipping Freight [1,976 bytes]
- (hist) "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7 [1,974 bytes]
- (hist) "The Omega Battleship" by Olen Whitaker 1997 v2.6/7 [1,964 bytes]
- (hist) Dreadnought [1,940 bytes]
- (hist) Tech Trade by Wolf-Lamb [1,903 bytes]
- (hist) Creating a Universe from the Command Line [1,900 bytes]
- (hist) Things to do/SPG [1,899 bytes]
- (hist) Messages pane [1,887 bytes]
- (hist) "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7 [1,884 bytes]
- (hist) "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7 [1,867 bytes]
- (hist) PBEM [1,851 bytes]
- (hist) Blitz PP, by Damon Domjan [1,799 bytes]
- (hist) New Game (Quick Setup) [1,783 bytes]
- (hist) Accueil [1,775 bytes]
- (hist) Your Home World and Other Inhabited Planets [1,757 bytes]
- (hist) Stars automated micromanagement [1,746 bytes]
- (hist) Random Events [1,736 bytes]
- (hist) "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7 [1,733 bytes]
- (hist) "Why Name Fleets?" by Thurman Miller 1997 Any [1,721 bytes]
- (hist) Density [1,717 bytes]
- (hist) Packet Physics [1,715 bytes]
- (hist) Stealth Bomber [1,675 bytes]
- (hist) Computer players [1,672 bytes]
- (hist) Score Calculation [1,671 bytes]
- (hist) Inner Strength [1,667 bytes]
- (hist) Xtreme Borders [1,660 bytes]
- (hist) Jack of All Trades [1,649 bytes]
- (hist) Colony Ship [1,635 bytes]
- (hist) "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a [1,630 bytes]
- (hist) Destroyer [1,621 bytes]
- (hist) Get Stars! [1,591 bytes]
- (hist) Hyper Expansion [1,560 bytes]
- (hist) "Technology Progression Chart" by Bob Martin 1997 v2.6/7 [1,557 bytes]
- (hist) "Rapid Colony Development" by Michael Meagher 1997 v2.6/7 [1,552 bytes]
- (hist) Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i [1,548 bytes]
- (hist) Battle Cruiser [1,510 bytes]
- (hist) "How to Hide Behind Planets" by Various Authors 1997 v2.6/7 [1,496 bytes]
- (hist) Selecting an Object to Command [1,490 bytes]
- (hist) Multi-Contained Munition [1,473 bytes]
- (hist) "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7 [1,458 bytes]
- (hist) Wormhole Navigation [1,452 bytes]
- (hist) Fleet Waypoints tile [1,449 bytes]
- (hist) Community [1,448 bytes]
- (hist) Accelerated BBS Play [1,445 bytes]
- (hist) "The Ultimate Race" by John Doe 1997 v2.6/7 [1,444 bytes]
- (hist) "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a [1,435 bytes]
- (hist) Maximum Population Growth [1,425 bytes]
- (hist) No Advanced Scanners [1,422 bytes]
- (hist) Claim Adjuster [1,421 bytes]
- (hist) Fleet Summary [1,417 bytes]
- (hist) Frigate [1,415 bytes]
- (hist) Tech Trade by Scrapping [1,408 bytes]
- (hist) Creating a Custom Transport Zip Order [1,406 bytes]
- (hist) Mineral fountain [1,406 bytes]
- (hist) Tuning Stars! to Your Display Resolution [1,402 bytes]
- (hist) Stars! Player's Guide [1,393 bytes]
- (hist) Genesis Device [1,373 bytes]
- (hist) List of Usage Permissions [1,370 bytes]
- (hist) Guts of scrapping [1,367 bytes]
- (hist) Exiting the Game [1,360 bytes]
- (hist) Scout [1,355 bytes]
- (hist) Duelling Championship [1,350 bytes]
- (hist) Duelling Club [1,338 bytes]
- (hist) Multi-Cargo Pod [1,336 bytes]
- (hist) Bleeding Edge Technology [1,325 bytes]
- (hist) Guts of fuel usage [1,321 bytes]
- (hist) "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7 [1,318 bytes]
- (hist) Commanding a Fleet [1,290 bytes]
- (hist) The Stars! Screen [1,290 bytes]
- (hist) Creating a Password [1,267 bytes]
- (hist) Filtering Message Types [1,263 bytes]
- (hist) Mega Poly Shell [1,260 bytes]
- (hist) Radiating Ramscoop [1,235 bytes]
- (hist) "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7 [1,233 bytes]
- (hist) No Ram Scoop Engines [1,217 bytes]
- (hist) Replaying a Previous Turn [1,211 bytes]
- (hist) Mineral Alchemy [1,204 bytes]
- (hist) READ20B.TXT [1,198 bytes]
- (hist) Commanding a Planet [1,187 bytes]
- (hist) "Team Scouting" by Bob Crosswell 1997 v2.6/7 [1,172 bytes]
- (hist) Status Bar [1,163 bytes]
- (hist) Home World Forum [1,159 bytes]
- (hist) Jump Gate [1,154 bytes]
- (hist) EACvsIRC [1,129 bytes]
- (hist) Energy Capacitor [1,126 bytes]
- (hist) Stars! Strategy Guide [1,118 bytes]
- (hist) What is stored in the various Stars! game files? [1,114 bytes]
- (hist) Micro-management [1,107 bytes]