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Showing below up to 250 results in range #251 to #500.

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  1. (hist) ‎Guts of Cloaking ‎[4,814 bytes]
  2. (hist) ‎Game styles ‎[4,759 bytes]
  3. (hist) ‎"The CA Resource Potential" by Leonard 1997 v2.6/7 ‎[4,739 bytes]
  4. (hist) ‎Playing the Tutorial ‎[4,720 bytes]
  5. (hist) ‎AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7 ‎[4,706 bytes]
  6. (hist) ‎Capital Ship ‎[4,700 bytes]
  7. (hist) ‎Advanced Remote Mining ‎[4,688 bytes]
  8. (hist) ‎Things to do ‎[4,685 bytes]
  9. (hist) ‎Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998 ‎[4,635 bytes]
  10. (hist) ‎"Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03 ‎[4,627 bytes]
  11. (hist) ‎Hosting Modem and Email Games ‎[4,618 bytes]
  12. (hist) ‎"How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7 ‎[4,612 bytes]
  13. (hist) ‎Standard Pop Table ‎[4,605 bytes]
  14. (hist) ‎Standard OBRM Pop Table ‎[4,604 bytes]
  15. (hist) ‎"Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7 ‎[4,597 bytes]
  16. (hist) ‎JOAT OBRM Pop Table ‎[4,595 bytes]
  17. (hist) ‎JOAT Pop Table ‎[4,594 bytes]
  18. (hist) ‎Starstat & Starinfo ‎[4,522 bytes]
  19. (hist) ‎"Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i ‎[4,519 bytes]
  20. (hist) ‎Primary racial traits ‎[4,398 bytes]
  21. (hist) ‎"Ultimate Research Management" by Andrei Romanov 1997 v2.6/7 ‎[4,388 bytes]
  22. (hist) ‎"The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7 ‎[4,387 bytes]
  23. (hist) ‎"PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7 ‎[4,385 bytes]
  24. (hist) ‎"Planets and Production Queues" by Alex Hall 1997 v2.6/7 ‎[4,382 bytes]
  25. (hist) ‎Mystery Trader ‎[4,342 bytes]
  26. (hist) ‎The Basics of Population Management by Jason Cawley - 15th January 1999 ‎[4,323 bytes]
  27. (hist) ‎"Table of Population Growth" by James Rasbeck 1997 v2.6/7 ‎[4,322 bytes]
  28. (hist) ‎Duelling Club Rules ‎[4,320 bytes]
  29. (hist) ‎Stars! FAQ ‎[4,271 bytes]
  30. (hist) ‎SSG:About This Guide ‎[4,225 bytes]
  31. (hist) ‎Troubleshooting: What to Do when the Ship Hits the Fan ‎[4,182 bytes]
  32. (hist) ‎Cruiser ‎[4,152 bytes]
  33. (hist) ‎Offline Sites ‎[4,128 bytes]
  34. (hist) ‎"Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7 ‎[4,115 bytes]
  35. (hist) ‎"The Art of War (exceprts from)" by Sun Tzu 1996 n/a ‎[4,092 bytes]
  36. (hist) ‎SNG:Websites ‎[4,054 bytes]
  37. (hist) ‎Guts of minefields and sweeping ‎[4,046 bytes]
  38. (hist) ‎Utilities/Online Utilities ‎[4,024 bytes]
  39. (hist) ‎Abbreviations ‎[4,014 bytes]
  40. (hist) ‎The Stars! Class of 2399 by Nick Bennett ‎[4,011 bytes]
  41. (hist) ‎Mini Mine Layer ‎[4,009 bytes]
  42. (hist) ‎'magic' entry for stars! files by Wumpus - 9 Apr 2006 ‎[3,999 bytes]
  43. (hist) ‎Perl conversion of starstat utility by ricks03 - 30 Jan 2012 ‎[3,989 bytes]
  44. (hist) ‎Guts of Tech Trading ‎[3,928 bytes]
  45. (hist) ‎Playing with a Custom Race ‎[3,909 bytes]
  46. (hist) ‎Mark Constantino on Testbed records vs real game peformance - 27 November 1999 ‎[3,898 bytes]
  47. (hist) ‎"Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7 ‎[3,897 bytes]
  48. (hist) ‎Improved Starbases ‎[3,875 bytes]
  49. (hist) ‎"Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7 ‎[3,854 bytes]
  50. (hist) ‎"Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7 ‎[3,820 bytes]
  51. (hist) ‎"Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7 ‎[3,769 bytes]
  52. (hist) ‎"Packet Protection" by Jason Cawley 1997 v2.6/7 ‎[3,765 bytes]
  53. (hist) ‎Nubian ‎[3,728 bytes]
  54. (hist) ‎Guts of ground combat ‎[3,651 bytes]
  55. (hist) ‎B-17 Bomber ‎[3,639 bytes]
  56. (hist) ‎"The AR Monster" by Barry Kearns 1997 v2.6/7 ‎[3,638 bytes]
  57. (hist) ‎B-52 Bomber ‎[3,631 bytes]
  58. (hist) ‎Welcome to Stars! ‎[3,618 bytes]
  59. (hist) ‎New Game (Advanced Setup) ‎[3,605 bytes]
  60. (hist) ‎What Each Player Needs to Do in a Multi-Player Game ‎[3,603 bytes]
  61. (hist) ‎Hosting Network Games ‎[3,595 bytes]
  62. (hist) ‎"Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f ‎[3,591 bytes]
  63. (hist) ‎Privateer ‎[3,541 bytes]
  64. (hist) ‎"Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any ‎[3,541 bytes]
  65. (hist) ‎Stars! on Linux Jason Hissong 1997 v2.6/7 ‎[3,504 bytes]
  66. (hist) ‎Archived Sites ‎[3,498 bytes]
  67. (hist) ‎"Space Demolition Races" by Jason Cawley 1997 v2.6/7 ‎[3,491 bytes]
  68. (hist) ‎Managing Games on Stars! AutoHost ‎[3,475 bytes]
  69. (hist) ‎Growth Conditions ‎[3,455 bytes]
  70. (hist) ‎"On Claim Adjusters" by David Vest 1996-09-10 v2.5a ‎[3,455 bytes]
  71. (hist) ‎Map Of Players ‎[3,421 bytes]
  72. (hist) ‎Stars Player Editor API ‎[3,386 bytes]
  73. (hist) ‎"Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7 ‎[3,384 bytes]
  74. (hist) ‎How to... ‎[3,362 bytes]
  75. (hist) ‎"Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a ‎[3,358 bytes]
  76. (hist) ‎Testbed ‎[3,333 bytes]
  77. (hist) ‎Utilities ‎[3,329 bytes]
  78. (hist) ‎"End Game Tips" by Sanguine 1999-03-30 v2.6/7i ‎[3,286 bytes]
  79. (hist) ‎READ26D.TXT ‎[3,279 bytes]
  80. (hist) ‎READ27B.TXT ‎[3,277 bytes]
  81. (hist) ‎"IT HP Monster??!!" by Bennett 1997 v2.6/7 ‎[3,261 bytes]
  82. (hist) ‎"Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7 ‎[3,241 bytes]
  83. (hist) ‎"Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7 ‎[3,236 bytes]
  84. (hist) ‎"Handling Stars! Bugs" by Barry Kearns 1997 Any ‎[3,219 bytes]
  85. (hist) ‎"Why Lay Minefields?" by Various Authors 1997 v2.6/7 ‎[3,215 bytes]
  86. (hist) ‎Thousand Parsec ‎[3,186 bytes]
  87. (hist) ‎"SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any ‎[3,180 bytes]
  88. (hist) ‎Score sheet ‎[3,165 bytes]
  89. (hist) ‎Things to Remember about Battle Speed by Iztok - July 2011 ‎[3,158 bytes]
  90. (hist) ‎"Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7 ‎[3,141 bytes]
  91. (hist) ‎Total Terraforming ‎[3,117 bytes]
  92. (hist) ‎Copy Protection ‎[3,110 bytes]
  93. (hist) ‎Analysis of best speed in minefields ‎[3,101 bytes]
  94. (hist) ‎Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004 ‎[3,087 bytes]
  95. (hist) ‎READ26C.TXT ‎[3,046 bytes]
  96. (hist) ‎READ27A.TXT ‎[3,044 bytes]
  97. (hist) ‎"Cruiser Designs" by Jason Cawley 1997 v2.6/7 ‎[3,036 bytes]
  98. (hist) ‎Lesser racial traits ‎[3,018 bytes]
  99. (hist) ‎"Regenerating Shields" by William Butler 1997 v2.6/7 ‎[2,998 bytes]
  100. (hist) ‎Cheap Engines ‎[2,990 bytes]
  101. (hist) ‎Stars! AutoHost ‎[2,990 bytes]
  102. (hist) ‎"Beating the AI HE" by Jason Cawley 1997 v2.6/7 ‎[2,986 bytes]
  103. (hist) ‎SAHDonate ‎[2,978 bytes]
  104. (hist) ‎Ultimate Recycling ‎[2,955 bytes]
  105. (hist) ‎Duelling Championship/2011 ‎[2,935 bytes]
  106. (hist) ‎"Minelaying Strategies" by Thurman Miller 1997 v2.6/7 ‎[2,933 bytes]
  107. (hist) ‎Duelling Championship/2008 & 2009 ‎[2,931 bytes]
  108. (hist) ‎Guts of Overgating ‎[2,929 bytes]
  109. (hist) ‎How to Assign Waypoints and Tasks ‎[2,919 bytes]
  110. (hist) ‎Primitive Stars! ‎[2,896 bytes]
  111. (hist) ‎"How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a ‎[2,863 bytes]
  112. (hist) ‎"Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7 ‎[2,819 bytes]
  113. (hist) ‎Starting a Single Player Game ‎[2,805 bytes]
  114. (hist) ‎Stars Host Editor 0.3 API ‎[2,793 bytes]
  115. (hist) ‎Biotechnology ‎[2,770 bytes]
  116. (hist) ‎Copy Protection Features ‎[2,769 bytes]
  117. (hist) ‎Stars Player Editor ‎[2,741 bytes]
  118. (hist) ‎"So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008 ‎[2,716 bytes]
  119. (hist) ‎"The Musketeer Strategy" by Brenden B 1996 v2.0 ‎[2,702 bytes]
  120. (hist) ‎"Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7 ‎[2,641 bytes]
  121. (hist) ‎Hosting Hot-Seat (Single Computer) Games ‎[2,639 bytes]
  122. (hist) ‎Scanner pane ‎[2,609 bytes]
  123. (hist) ‎Guts of fuel generation ‎[2,606 bytes]
  124. (hist) ‎Guts of research costs ‎[2,597 bytes]
  125. (hist) ‎"Stars! Order of Events" by S. Posey 1997 v2.6/7 ‎[2,522 bytes]
  126. (hist) ‎Step 5: Population Efficiency (Player Race) ‎[2,509 bytes]
  127. (hist) ‎Tachyon Mathematics by Ptolemy - 8 Jan 2007 ‎[2,506 bytes]
  128. (hist) ‎"Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7 ‎[2,505 bytes]
  129. (hist) ‎Keyboard Shortcuts ‎[2,484 bytes]
  130. (hist) ‎Stars Host Editor 0.2 API ‎[2,467 bytes]
  131. (hist) ‎Sample Narrow SS HP tech-thief, by Jason Cawley ‎[2,458 bytes]
  132. (hist) ‎"Colonization Strategies" by Various Authors 1997 v2.6/7 ‎[2,418 bytes]
  133. (hist) ‎Interspace-10 ‎[2,402 bytes]
  134. (hist) ‎"Race Descriptions" by Mathias Dellaert 1997 v2.6/7 ‎[2,393 bytes]
  135. (hist) ‎Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe ‎[2,389 bytes]
  136. (hist) ‎Collision sweeping ‎[2,389 bytes]
  137. (hist) ‎"Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any ‎[2,389 bytes]
  138. (hist) ‎"The Great Wall of HE" by Olen Whitaker 1997 v2.6/7 ‎[2,372 bytes]
  139. (hist) ‎READ25A.TXT ‎[2,364 bytes]
  140. (hist) ‎Nova ‎[2,319 bytes]
  141. (hist) ‎"Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i ‎[2,280 bytes]
  142. (hist) ‎Stargate Navigation ‎[2,277 bytes]
  143. (hist) ‎Generalized Research ‎[2,273 bytes]
  144. (hist) ‎Saving Your Game: What it Means ‎[2,265 bytes]
  145. (hist) ‎"Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7 ‎[2,260 bytes]
  146. (hist) ‎"An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7 ‎[2,245 bytes]
  147. (hist) ‎"An Alternative to Bombing" by Bob Crosswell 1997 v2.6d ‎[2,237 bytes]
  148. (hist) ‎"How to Beat Super Stealth" Paul Baker 1997 v2.6/7 ‎[2,234 bytes]
  149. (hist) ‎Setup and Hosting ‎[2,160 bytes]
  150. (hist) ‎"Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7 ‎[2,157 bytes]
  151. (hist) ‎Mini-Colony Ship ‎[2,154 bytes]
  152. (hist) ‎Movement speed ‎[2,147 bytes]
  153. (hist) ‎Remote Mining ‎[2,123 bytes]
  154. (hist) ‎Improved Fuel Efficiency ‎[2,118 bytes]
  155. (hist) ‎"How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7 ‎[2,103 bytes]
  156. (hist) ‎"Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7 ‎[2,094 bytes]
  157. (hist) ‎"Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7 ‎[2,071 bytes]
  158. (hist) ‎"The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7 ‎[2,060 bytes]
  159. (hist) ‎"Interstellar Glossary" by Mystery Guild 1997 v2.6/7 ‎[2,049 bytes]
  160. (hist) ‎Being Absent from Play ‎[2,036 bytes]
  161. (hist) ‎Alternate Reality ‎[2,035 bytes]
  162. (hist) ‎How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7 ‎[2,003 bytes]
  163. (hist) ‎Shipping Freight ‎[1,976 bytes]
  164. (hist) ‎"The Wingman Strategy" by Bob Crosswell 1997 v2.6/7 ‎[1,974 bytes]
  165. (hist) ‎"The Omega Battleship" by Olen Whitaker 1997 v2.6/7 ‎[1,964 bytes]
  166. (hist) ‎Dreadnought ‎[1,940 bytes]
  167. (hist) ‎Tech Trade by Wolf-Lamb ‎[1,903 bytes]
  168. (hist) ‎Creating a Universe from the Command Line ‎[1,900 bytes]
  169. (hist) ‎Things to do/SPG ‎[1,899 bytes]
  170. (hist) ‎Messages pane ‎[1,887 bytes]
  171. (hist) ‎"Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7 ‎[1,884 bytes]
  172. (hist) ‎"Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7 ‎[1,867 bytes]
  173. (hist) ‎PBEM ‎[1,851 bytes]
  174. (hist) ‎Blitz PP, by Damon Domjan ‎[1,799 bytes]
  175. (hist) ‎New Game (Quick Setup) ‎[1,783 bytes]
  176. (hist) ‎Accueil ‎[1,775 bytes]
  177. (hist) ‎Your Home World and Other Inhabited Planets ‎[1,757 bytes]
  178. (hist) ‎Stars automated micromanagement ‎[1,746 bytes]
  179. (hist) ‎Random Events ‎[1,736 bytes]
  180. (hist) ‎"The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7 ‎[1,733 bytes]
  181. (hist) ‎"Why Name Fleets?" by Thurman Miller 1997 Any ‎[1,721 bytes]
  182. (hist) ‎Density ‎[1,717 bytes]
  183. (hist) ‎Packet Physics ‎[1,715 bytes]
  184. (hist) ‎Stealth Bomber ‎[1,675 bytes]
  185. (hist) ‎Computer players ‎[1,672 bytes]
  186. (hist) ‎Score Calculation ‎[1,671 bytes]
  187. (hist) ‎Inner Strength ‎[1,667 bytes]
  188. (hist) ‎Xtreme Borders ‎[1,660 bytes]
  189. (hist) ‎Jack of All Trades ‎[1,649 bytes]
  190. (hist) ‎Colony Ship ‎[1,635 bytes]
  191. (hist) ‎"Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a ‎[1,630 bytes]
  192. (hist) ‎Destroyer ‎[1,621 bytes]
  193. (hist) ‎Get Stars! ‎[1,591 bytes]
  194. (hist) ‎Hyper Expansion ‎[1,560 bytes]
  195. (hist) ‎"Technology Progression Chart" by Bob Martin 1997 v2.6/7 ‎[1,557 bytes]
  196. (hist) ‎"Rapid Colony Development" by Michael Meagher 1997 v2.6/7 ‎[1,552 bytes]
  197. (hist) ‎Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i ‎[1,548 bytes]
  198. (hist) ‎Battle Cruiser ‎[1,510 bytes]
  199. (hist) ‎"How to Hide Behind Planets" by Various Authors 1997 v2.6/7 ‎[1,496 bytes]
  200. (hist) ‎Selecting an Object to Command ‎[1,490 bytes]
  201. (hist) ‎Multi-Contained Munition ‎[1,473 bytes]
  202. (hist) ‎"At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7 ‎[1,458 bytes]
  203. (hist) ‎Wormhole Navigation ‎[1,452 bytes]
  204. (hist) ‎Fleet Waypoints tile ‎[1,449 bytes]
  205. (hist) ‎Community ‎[1,448 bytes]
  206. (hist) ‎Accelerated BBS Play ‎[1,445 bytes]
  207. (hist) ‎"The Ultimate Race" by John Doe 1997 v2.6/7 ‎[1,444 bytes]
  208. (hist) ‎"Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a ‎[1,435 bytes]
  209. (hist) ‎Maximum Population Growth ‎[1,425 bytes]
  210. (hist) ‎No Advanced Scanners ‎[1,422 bytes]
  211. (hist) ‎Claim Adjuster ‎[1,421 bytes]
  212. (hist) ‎Fleet Summary ‎[1,417 bytes]
  213. (hist) ‎Frigate ‎[1,415 bytes]
  214. (hist) ‎Tech Trade by Scrapping ‎[1,408 bytes]
  215. (hist) ‎Creating a Custom Transport Zip Order ‎[1,406 bytes]
  216. (hist) ‎Mineral fountain ‎[1,406 bytes]
  217. (hist) ‎Tuning Stars! to Your Display Resolution ‎[1,402 bytes]
  218. (hist) ‎Stars! Player's Guide ‎[1,393 bytes]
  219. (hist) ‎Genesis Device ‎[1,373 bytes]
  220. (hist) ‎List of Usage Permissions ‎[1,370 bytes]
  221. (hist) ‎Guts of scrapping ‎[1,367 bytes]
  222. (hist) ‎Exiting the Game ‎[1,360 bytes]
  223. (hist) ‎Scout ‎[1,355 bytes]
  224. (hist) ‎Duelling Championship ‎[1,350 bytes]
  225. (hist) ‎Duelling Club ‎[1,338 bytes]
  226. (hist) ‎Multi-Cargo Pod ‎[1,336 bytes]
  227. (hist) ‎Bleeding Edge Technology ‎[1,325 bytes]
  228. (hist) ‎Guts of fuel usage ‎[1,321 bytes]
  229. (hist) ‎"Definition of the Computer AIs" by Author Unknown 1995 v2.6/7 ‎[1,318 bytes]
  230. (hist) ‎Commanding a Fleet ‎[1,290 bytes]
  231. (hist) ‎The Stars! Screen ‎[1,290 bytes]
  232. (hist) ‎Creating a Password ‎[1,267 bytes]
  233. (hist) ‎Filtering Message Types ‎[1,263 bytes]
  234. (hist) ‎Mega Poly Shell ‎[1,260 bytes]
  235. (hist) ‎Radiating Ramscoop ‎[1,235 bytes]
  236. (hist) ‎"Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7 ‎[1,233 bytes]
  237. (hist) ‎No Ram Scoop Engines ‎[1,217 bytes]
  238. (hist) ‎Replaying a Previous Turn ‎[1,211 bytes]
  239. (hist) ‎Mineral Alchemy ‎[1,204 bytes]
  240. (hist) ‎READ20B.TXT ‎[1,198 bytes]
  241. (hist) ‎Commanding a Planet ‎[1,187 bytes]
  242. (hist) ‎"Team Scouting" by Bob Crosswell 1997 v2.6/7 ‎[1,172 bytes]
  243. (hist) ‎Status Bar ‎[1,163 bytes]
  244. (hist) ‎Home World Forum ‎[1,159 bytes]
  245. (hist) ‎Jump Gate ‎[1,154 bytes]
  246. (hist) ‎EACvsIRC ‎[1,129 bytes]
  247. (hist) ‎Energy Capacitor ‎[1,126 bytes]
  248. (hist) ‎Stars! Strategy Guide ‎[1,118 bytes]
  249. (hist) ‎What is stored in the various Stars! game files? ‎[1,114 bytes]
  250. (hist) ‎Micro-management ‎[1,107 bytes]

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