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  1. "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
  2. "Factoryless Races" by Jason Cawley 1997 v2.6/7
  3. "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
  4. "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
  5. "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
  6. "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
  7. "Growth Rates" by Jason Cawley 1997 v2.6/7
  8. "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
  9. "HE vs. JOAT" by Scott Phelps 1996 v2.6b
  10. "Habitability Ranges" by Jason Cawley 1997 v2.6/7
  11. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
  12. "Handling Stars! Bugs" by Barry Kearns 1997 Any
  13. "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
  14. "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
  15. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
  16. "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
  17. "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
  18. "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
  19. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
  20. "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
  21. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
  22. "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
  23. "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
  24. "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
  25. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
  26. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
  27. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
  28. "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
  29. "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
  30. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
  31. "IT HP Monster??!!" by Bennett 1997 v2.6/7
  32. "IT Race Design" by Dan Bush 1997 v2.6/7
  33. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  34. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  35. "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
  36. "Jeff on Supernova" compiled by James McGuigan
  37. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  38. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  39. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  40. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
  41. "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
  42. "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
  43. "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
  44. "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
  45. "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
  46. "Mineral Excavation" by Omonubi 1997 v2.6/7
  47. "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
  48. "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
  49. "Monster Defense" by Pipster 1997 v2.6/7
  50. "More AR Race Design" by Jason Cawley 1997 v2.6/7
  51. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  52. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  53. "More on Cruiser Design" by Jason Cawley 1997 v2.6/7
  54. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  55. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  56. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  57. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  58. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  59. "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7
  60. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  61. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  62. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  63. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  64. "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7
  65. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  66. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  67. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  68. "PP Race Design" by Dan Bush 1997 v2.6/7
  69. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  70. "Packet Protection" by Jason Cawley 1997 v2.6/7
  71. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  72. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  73. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  74. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  75. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  76. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  77. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  78. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  79. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  80. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  81. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  82. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  83. "Regenerating Shields" by William Butler 1997 v2.6/7
  84. "Remote Mining" by Jason Cawley 1997 v2.6/7
  85. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  86. "Resource Management" by Rick Steeves 1997 v2.6/7
  87. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  88. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  89. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  90. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  91. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  92. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  93. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  94. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  95. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  96. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  97. "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7
  98. "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7
  99. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  100. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  101. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  102. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  103. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  104. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  105. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  106. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  107. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  108. "Stars! Order of Events" by S. Posey 1997 v2.6/7
  109. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  110. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  111. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  112. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  113. "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i
  114. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  115. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  116. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  117. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  118. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  119. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  120. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  121. "The AR Monster" by Barry Kearns 1997 v2.6/7
  122. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  123. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  124. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  125. "The CA Monster" by Artur 1997 v2.6/7
  126. "The CA Resource Potential" by Leonard 1997 v2.6/7
  127. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  128. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  129. "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
  130. "The Musketeer Strategy" by Brenden B 1996 v2.0
  131. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  132. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  133. "The Principles of War" by Brian Weeden 1997-04-15 Any
  134. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  135. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  136. "The Ultimate Race" by John Doe 1997 v2.6/7
  137. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  138. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  139. "Tricks of the Trade" by Art Lathrop 1999-09-06
  140. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  141. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  142. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  143. "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
  144. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  145. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  146. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  147. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  148. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  149. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  150. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  151. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  152. "Warship Design" by Jason Cawley 1997 v2.6/7
  153. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  154. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  155. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  156. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  157. "Why Name Fleets?" by Thurman Miller 1997 Any
  158. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  159. "new MT FAQ" by James McGuigan - 5 December 2001
  160. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  161. 'magic' entry for stars! files by Wumpus - 9 Apr 2006
  162. )
  163. 1999
  164. 26JFIN.TXT
  165. 322,059 resources by Madman, Apr 2009
  166. 4X
  167. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  168. AR Guide by Leonard Dickens - Revised: 21st September 2000
  169. Abbreviations
  170. Accelerated BBS Play
  171. Adding Expansion Players
  172. Advanced Remote Mining
  173. Alien Miner
  174. Alternate Reality
  175. Altruist
  176. Analysis of best speed in minefields
  177. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  178. Anti-Matter Torpedo
  179. Appendix E:English-to-German Translation of Stars! Terminology
  180. Archived Sites
  181. Article Library
  182. AutoHost Client
  183. B-17 Bomber
  184. B-52 Bomber
  185. BATTLE.TXT
  186. BackBlast
  187. Battle Cruiser
  188. Beginner: Unlimited Minerals
  189. Being Absent from Play
  190. Bill Butler
  191. Biotechnology
  192. Bleeding Edge Technology
  193. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  194. Blitz PP, by Damon Domjan
  195. Blitz games
  196. Boranium
  197. Breeder
  198. Bystander
  199. CAs and Terraforming, by Leonard Dickens
  200. Capital Ship
  201. Chaff
  202. Changing the Basic Layout
  203. Chapitre 1 du guide stratégique: Stratégie globale
  204. Chapitre 6 du manuel: Planètes
  205. Chapter 10:Border Management
  206. Chapter 11:Reducing Micro-Management
  207. Chapter 12:Operational Stars! by Example
  208. Chapter 1:Whole Game Strategy
  209. Chapter 2:Basic Race Design
  210. Chapter 3:Building a Monster Race
  211. Chapter 4:Exploration and Expansion
  212. Chapter 5:Ship Design Basics
  213. Chapter 6:Early Resource Management
  214. Chapter 7:Basic Diplomacy
  215. Chapter 8:Some Basics of Battle
  216. Chapter 9:Intelligence
  217. Cheap Engines
  218. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  219. Choosing Your View of the Universe
  220. Claim Adjuster
  221. Clones
  222. Collision sweeping
  223. Colony Ship
  224. Commanding a Fleet
  225. Commanding a Planet
  226. Community
  227. Computer Players Form Alliances
  228. Computer players
  229. Construction
  230. Copy Protection
  231. Copy Protection Features
  232. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  233. Creating a Custom Transport Zip Order
  234. Creating a Password
  235. Creating a Universe from the Command Line
  236. Cruiser
  237. Custom Race wizard
  238. Customizing Stars!
  239. D
  240. Density
  241. Destroyer
  242. Displaying Player Colors
  243. Downloads
  244. Dreadnought
  245. Duelling Championship
  246. Duelling Championship/2004
  247. Duelling Championship/2005
  248. Duelling Championship/2006
  249. Duelling Championship/2007
  250. Duelling Championship/2008 & 2009
  251. Duelling Championship/2010
  252. Duelling Championship/2011
  253. Duelling Club
  254. Duelling Club Rules
  255. EACvsIRC
  256. Eagle of Fire
  257. Electronics
  258. Energy
  259. Energy Capacitor
  260. Enigma Pulsar
  261. Exiting the Game
  262. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  263. Feature, Bug or cheat? Survey
  264. Featured Article 10 Jul 2007
  265. Featured Article 10 October 2009
  266. Featured Article 18 May 2008
  267. Featured Article 19 Jun 2008
  268. Featured Article 1 Dec 2007
  269. Featured Article 20 March 2012
  270. Featured Article 21 Jan 2007
  271. Featured Article 21 June 2009
  272. Featured Article 23 Feb 2008
  273. Featured Article 26 November 2010
  274. Featured Article 27 March 2011
  275. Featured Article 29 November 2008
  276. Featured Article 30 August 2008
  277. Featured Article 7 July 2014
  278. FileHeaderBlock
  279. Files Used in Stars!
  280. Filtering Message Types
  281. Finding Games
  282. Finding Multi-Player Games on the Internet
  283. Finish and Save (Player Race)
  284. Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011
  285. Fleet Composition tile
  286. Fleet Summary
  287. Fleet Waypoints tile
  288. Fleet tile
  289. Fleets in Orbit tile
  290. FreeStars
  291. Freestars 2.x
  292. Frequently Asked Questions
  293. Frigate
  294. Fuel Transport
  295. Fuel and Cargo tile
  296. Galaxy Clumping
  297. Game Name
  298. Game styles
  299. Generalized Research
  300. Genesis Device
  301. Germanium
  302. Get Stars!
  303. Glossary
  304. Ground Combat
  305. Growth Conditions
  306. Guts of Cloaking
  307. Guts of Minefields
  308. Guts of Mineral Packets
  309. Guts of Overgating
  310. Guts of Planet Values
  311. Guts of Tech Trading
  312. Guts of beam deflectors
  313. Guts of bombing
  314. Guts of fuel generation
  315. Guts of fuel usage
  316. Guts of ground combat
  317. Guts of minefields and sweeping
  318. Guts of population growth
  319. Guts of research costs
  320. Guts of scrapping
  321. Guts of targeting in battle
  322. Guts of the Battle Engine
  323. HWF search form
  324. Home World Forum
  325. Homeworld
  326. Host file -- gamename.hst
  327. Hosting Games on Stars! AutoHost
  328. Hosting Hot-Seat (Single Computer) Games
  329. Hosting Modem and Email Games
  330. Hosting Network Games
  331. Hosting a Multi-Player Game
  332. How to...
  333. How to Assign Waypoints and Tasks
  334. How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7
  335. How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999
  336. How to Host a Game v2.0 by Omonubi
  337. How to Manage Fleets
  338. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  339. How to make a WM monster, by Gary McClellan and Jason Cawley
  340. Howtonotgetpacketedbyptolemy
  341. Huge Universe
  342. Hull
  343. Hush-a-boom
  344. Hyper Expansion
  345. IRC
  346. Improved Fuel Efficiency
  347. Improved Starbases
  348. Inner Strength
  349. Instaforming
  350. Interlude 1:Making the Most of the Stars! User Interface
  351. Interspace-10
  352. Interstellar Traveller
  353. Introduction and Player Support
  354. Ironium
  355. JOAT OBRM Pop Table
  356. JOAT Pop Table
  357. Jack of All Trades
  358. James McGuigan
  359. Jason Cawley
  360. Jeff Johnson
  361. Jeff McBride
  362. Jump Gate
  363. Key to the Scanner
  364. Keyboard Shortcuts
  365. Langston Shell
  366. Large Universe
  367. Learn to play
  368. Leftover Advantage Points -- Defenses
  369. Leftover Advantage Points -- Factories
  370. Leftover Advantage Points -- Mineral Concentration
  371. Leftover Advantage Points -- Mines
  372. Leftover Advantage Points -- Surface Minerals
  373. Lesser racial traits
  374. Linker
  375. List of Usage Permissions
  376. Living with Chaff by Art Lathrop - Revised: 3th December 2000
  377. Location tile
  378. Log file -- gamename.xN
  379. Low Starting Population
  380. MT Parts Guide by Walter Pullen - 1997 v2.6/7
  381. MT Technology
  382. MT toys
  383. Managing Games on Stars! AutoHost
  384. ManicLurch
  385. Manual Problems
  386. Map Of Players
  387. Mapper
  388. Mark Constantino on Testbed records vs real game peformance - 27 November 1999
  389. Mass driver
  390. Maximum Population Growth
  391. Medium Universe
  392. Mega Poly Shell
  393. Message format strings by Wasp - 11 July 2010
  394. Messages pane
  395. Meta Morph
  396. Micha
  397. Micro-management
  398. Micromanagement Methodology - discussion - 22 September 2009
  399. Mine sweeping
  400. Minefields
  401. Mineral Alchemy
  402. Mineral fountain
  403. Minerals
  404. Minerals on Hand tile
  405. Mini-Colony Ship
  406. Mini Bomber
  407. Mini Mine Layer
  408. Mini Morph
  409. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  410. Movement speed
  411. Moving and Collapsing Tiles
  412. Multi-Cargo Pod
  413. Multi-Contained Munition
  414. Multi-Function Pod
  415. Multi-player games
  416. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  417. Mystery Trader
  418. Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h
  419. Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i
  420. NRE
  421. Navigation
  422. Netscape
  423. New Game(Advanced Setup) Step 1: Specify the Universe
  424. New Game (Advanced Setup)
  425. New Game (Quick Setup)
  426. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  427. No Advanced Scanners
  428. No Ram Scoop Engines
  429. No Random Events
  430. Nova
  431. Nubian
  432. Obtaining a Summary of a Planet, Fleet or other Object
  433. Offline Sites
  434. On the Wealth of Nations, by Jason Cawley
  435. Online Sites
  436. Only Basic Remote Mining
  437. Options for Launching Stars!
  438. Orbital Construction Module
  439. Order in which Battleship weapons slots fire
  440. Order of Event explained by Jeff McBride - 27 Jun 1996
  441. Ordre des événements
  442. Other Fleets Here tile
  443. Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004
  444. Overpopulation
  445. PBEM
  446. PP HP: Buyer Beware, by Jason Cawley
  447. Packet Physics
  448. Patches and versions
  449. Perl conversion of starstat utility by ricks03 - 30 Jan 2012
  450. Permaforming
  451. Perrindom
  452. Pirates!
  453. Planet Names overlay
  454. Planet Summary
  455. Planet tile
  456. Player Positions
  457. Playing Stars!
  458. Playing the Tutorial
  459. Playing with a Custom Race
  460. Population Management
  461. Population Tables
  462. Predefined Races
  463. Primary racial traits
  464. Primitive Stars!
  465. Privateer
  466. Production tile
  467. Propulsion
  468. Public Player Scores
  469. Quick Reference to Scanner Usage
  470. READ20A.TXT
  471. READ20B.TXT
  472. READ25A.TXT
  473. READ26B.TXT
  474. READ26C.TXT
  475. READ26D.TXT
  476. READ26G.TXT
  477. READ26H.TXT
  478. READ27A.TXT
  479. READ27B.TXT
  480. READ27C.TXT
  481. READ27G.TXT
  482. READ27H.TXT
  483. README25.TXT
  484. RGCS search form
  485. Race Description file -- name.rN
  486. Race Design
  487. Race Emblem
  488. Race Name and Password
  489. Radiating Ramscoop
  490. Random Events
  491. Read26f.txt
  492. Read26i.txt
  493. Read27f.txt
  494. Read27i.txt
  495. Rec.games.comp.stars FAQ
  496. Regenerating Shields
  497. Regenerating Shields for WM, IS races, by Jason Cawley
  498. Related Websites
  499. Remote Mining
  500. Replaying a Previous Turn

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