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  1. "Balancing Planets" by Jason Cawley 1997 v2.6/7
  2. "Basic Diplomacy" by Mathias Dellaert 1997 Any
  3. "Basic Game Play" by Jason Cawley 1997 v2.6/7
  4. "Basic Planetary Management" by Michael Martin 1997 v2.6/7
  5. "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i
  6. "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
  7. "Battleship Design" by Jason Cawley 1997 v2.6/7
  8. "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
  9. "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
  10. "Beating the AI HE" by Jason Cawley 1997 v2.6/7
  11. "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7
  12. "Bombing" by Various Authors 1997 v2.6/7
  13. "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
  14. "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
  15. "Colonization Strategies" by Various Authors 1997 v2.6/7
  16. "Combating the Hidden" Thurman Miller 1997 v2.6/7
  17. "Concepts of Warfare" by Mikkel 1997 Any
  18. "Cruiser Designs" by Jason Cawley 1997 v2.6/7
  19. "David Moen's Newbie Tips" by David Moen 1999-10-20
  20. "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
  21. "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
  22. "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
  23. "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
  24. "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
  25. "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
  26. "Devising a Strategy" by Bruce Poon 1997 v2.6/7
  27. "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
  28. "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
  29. "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
  30. "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
  31. "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
  32. "Factoryless Races" by Jason Cawley 1997 v2.6/7
  33. "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
  34. "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
  35. "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
  36. "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
  37. "Growth Rates" by Jason Cawley 1997 v2.6/7
  38. "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
  39. "HE vs. JOAT" by Scott Phelps 1996 v2.6b
  40. "Habitability Ranges" by Jason Cawley 1997 v2.6/7
  41. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
  42. "Handling Stars! Bugs" by Barry Kearns 1997 Any
  43. "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
  44. "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
  45. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
  46. "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
  47. "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
  48. "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
  49. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
  50. "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
  51. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
  52. "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
  53. "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
  54. "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
  55. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
  56. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
  57. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
  58. "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
  59. "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
  60. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
  61. "IT HP Monster??!!" by Bennett 1997 v2.6/7
  62. "IT Race Design" by Dan Bush 1997 v2.6/7
  63. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  64. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  65. "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
  66. "Jeff on Supernova" compiled by James McGuigan
  67. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  68. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  69. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  70. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
  71. "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
  72. "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
  73. "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
  74. "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
  75. "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
  76. "Mineral Excavation" by Omonubi 1997 v2.6/7
  77. "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
  78. "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
  79. "Monster Defense" by Pipster 1997 v2.6/7
  80. "More AR Race Design" by Jason Cawley 1997 v2.6/7
  81. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  82. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  83. "More on Cruiser Design" by Jason Cawley 1997 v2.6/7
  84. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  85. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  86. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  87. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  88. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  89. "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7
  90. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  91. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  92. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  93. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  94. "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7
  95. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  96. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  97. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  98. "PP Race Design" by Dan Bush 1997 v2.6/7
  99. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  100. "Packet Protection" by Jason Cawley 1997 v2.6/7
  101. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  102. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  103. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  104. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  105. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  106. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  107. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  108. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  109. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  110. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  111. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  112. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  113. "Regenerating Shields" by William Butler 1997 v2.6/7
  114. "Remote Mining" by Jason Cawley 1997 v2.6/7
  115. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  116. "Resource Management" by Rick Steeves 1997 v2.6/7
  117. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  118. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  119. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  120. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  121. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  122. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  123. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  124. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  125. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  126. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  127. "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7
  128. "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7
  129. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  130. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  131. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  132. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  133. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  134. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  135. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  136. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  137. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  138. "Stars! Order of Events" by S. Posey 1997 v2.6/7
  139. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  140. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  141. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  142. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  143. "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i
  144. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  145. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  146. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  147. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  148. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  149. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  150. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  151. "The AR Monster" by Barry Kearns 1997 v2.6/7
  152. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  153. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  154. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  155. "The CA Monster" by Artur 1997 v2.6/7
  156. "The CA Resource Potential" by Leonard 1997 v2.6/7
  157. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  158. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  159. "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
  160. "The Musketeer Strategy" by Brenden B 1996 v2.0
  161. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  162. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  163. "The Principles of War" by Brian Weeden 1997-04-15 Any
  164. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  165. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  166. "The Ultimate Race" by John Doe 1997 v2.6/7
  167. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  168. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  169. "Tricks of the Trade" by Art Lathrop 1999-09-06
  170. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  171. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  172. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  173. "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
  174. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  175. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  176. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  177. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  178. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  179. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  180. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  181. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  182. "Warship Design" by Jason Cawley 1997 v2.6/7
  183. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  184. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  185. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  186. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  187. "Why Name Fleets?" by Thurman Miller 1997 Any
  188. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  189. "new MT FAQ" by James McGuigan - 5 December 2001
  190. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  191. 'magic' entry for stars! files by Wumpus - 9 Apr 2006
  192. )
  193. 1999
  194. 26JFIN.TXT
  195. 322,059 resources by Madman, Apr 2009
  196. 4X
  197. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  198. AR Guide by Leonard Dickens - Revised: 21st September 2000
  199. Abbreviations
  200. Accelerated BBS Play
  201. Adding Expansion Players
  202. Advanced Remote Mining
  203. Alien Miner
  204. Alternate Reality
  205. Altruist
  206. Analysis of best speed in minefields
  207. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  208. Anti-Matter Torpedo
  209. Appendix E:English-to-German Translation of Stars! Terminology
  210. Archived Sites
  211. Article Library
  212. AutoHost Client
  213. B-17 Bomber
  214. B-52 Bomber
  215. BATTLE.TXT
  216. BackBlast
  217. Battle Cruiser
  218. Beginner: Unlimited Minerals
  219. Being Absent from Play
  220. Bill Butler
  221. Biotechnology
  222. Bleeding Edge Technology
  223. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  224. Blitz PP, by Damon Domjan
  225. Blitz games
  226. Boranium
  227. Breeder
  228. Bystander
  229. CAs and Terraforming, by Leonard Dickens
  230. Capital Ship
  231. Chaff
  232. Changing the Basic Layout
  233. Chapitre 1 du guide stratégique: Stratégie globale
  234. Chapitre 6 du manuel: Planètes
  235. Chapter 10:Border Management
  236. Chapter 11:Reducing Micro-Management
  237. Chapter 12:Operational Stars! by Example
  238. Chapter 1:Whole Game Strategy
  239. Chapter 2:Basic Race Design
  240. Chapter 3:Building a Monster Race
  241. Chapter 4:Exploration and Expansion
  242. Chapter 5:Ship Design Basics
  243. Chapter 6:Early Resource Management
  244. Chapter 7:Basic Diplomacy
  245. Chapter 8:Some Basics of Battle
  246. Chapter 9:Intelligence
  247. Cheap Engines
  248. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  249. Choosing Your View of the Universe
  250. Claim Adjuster
  251. Clones
  252. Collision sweeping
  253. Colony Ship
  254. Commanding a Fleet
  255. Commanding a Planet
  256. Community
  257. Computer Players Form Alliances
  258. Computer players
  259. Construction
  260. Copy Protection
  261. Copy Protection Features
  262. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  263. Creating a Custom Transport Zip Order
  264. Creating a Password
  265. Creating a Universe from the Command Line
  266. Cruiser
  267. Custom Race wizard
  268. Customizing Stars!
  269. D
  270. Density
  271. Destroyer
  272. Displaying Player Colors
  273. Downloads
  274. Dreadnought
  275. Duelling Championship
  276. Duelling Championship/2004
  277. Duelling Championship/2005
  278. Duelling Championship/2006
  279. Duelling Championship/2007
  280. Duelling Championship/2008 & 2009
  281. Duelling Championship/2010
  282. Duelling Championship/2011
  283. Duelling Club
  284. Duelling Club Rules
  285. EACvsIRC
  286. Eagle of Fire
  287. Electronics
  288. Energy
  289. Energy Capacitor
  290. Enigma Pulsar
  291. Exiting the Game
  292. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  293. Feature, Bug or cheat? Survey
  294. Featured Article 10 Jul 2007
  295. Featured Article 10 October 2009
  296. Featured Article 18 May 2008
  297. Featured Article 19 Jun 2008
  298. Featured Article 1 Dec 2007
  299. Featured Article 20 March 2012
  300. Featured Article 21 Jan 2007
  301. Featured Article 21 June 2009
  302. Featured Article 23 Feb 2008
  303. Featured Article 26 November 2010
  304. Featured Article 27 March 2011
  305. Featured Article 29 November 2008
  306. Featured Article 30 August 2008
  307. Featured Article 7 July 2014
  308. FileHeaderBlock
  309. Files Used in Stars!
  310. Filtering Message Types
  311. Finding Games
  312. Finding Multi-Player Games on the Internet
  313. Finish and Save (Player Race)
  314. Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011
  315. Fleet Composition tile
  316. Fleet Summary
  317. Fleet Waypoints tile
  318. Fleet tile
  319. Fleets in Orbit tile
  320. FreeStars
  321. Freestars 2.x
  322. Frequently Asked Questions
  323. Frigate
  324. Fuel Transport
  325. Fuel and Cargo tile
  326. Galaxy Clumping
  327. Game Name
  328. Game styles
  329. Generalized Research
  330. Genesis Device
  331. Germanium
  332. Get Stars!
  333. Glossary
  334. Ground Combat
  335. Growth Conditions
  336. Guts of Cloaking
  337. Guts of Minefields
  338. Guts of Mineral Packets
  339. Guts of Overgating
  340. Guts of Planet Values
  341. Guts of Tech Trading
  342. Guts of beam deflectors
  343. Guts of bombing
  344. Guts of fuel generation
  345. Guts of fuel usage
  346. Guts of ground combat
  347. Guts of minefields and sweeping
  348. Guts of population growth
  349. Guts of research costs
  350. Guts of scrapping
  351. Guts of targeting in battle
  352. Guts of the Battle Engine
  353. HWF search form
  354. Home World Forum
  355. Homeworld
  356. Host file -- gamename.hst
  357. Hosting Games on Stars! AutoHost
  358. Hosting Hot-Seat (Single Computer) Games
  359. Hosting Modem and Email Games
  360. Hosting Network Games
  361. Hosting a Multi-Player Game
  362. How to...
  363. How to Assign Waypoints and Tasks
  364. How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7
  365. How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999
  366. How to Host a Game v2.0 by Omonubi
  367. How to Manage Fleets
  368. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  369. How to make a WM monster, by Gary McClellan and Jason Cawley
  370. Howtonotgetpacketedbyptolemy
  371. Huge Universe
  372. Hull
  373. Hush-a-boom
  374. Hyper Expansion
  375. IRC
  376. Improved Fuel Efficiency
  377. Improved Starbases
  378. Inner Strength
  379. Instaforming
  380. Interlude 1:Making the Most of the Stars! User Interface
  381. Interspace-10
  382. Interstellar Traveller
  383. Introduction and Player Support
  384. Ironium
  385. JOAT OBRM Pop Table
  386. JOAT Pop Table
  387. Jack of All Trades
  388. James McGuigan
  389. Jason Cawley
  390. Jeff Johnson
  391. Jeff McBride
  392. Jump Gate
  393. Key to the Scanner
  394. Keyboard Shortcuts
  395. Langston Shell
  396. Large Universe
  397. Learn to play
  398. Leftover Advantage Points -- Defenses
  399. Leftover Advantage Points -- Factories
  400. Leftover Advantage Points -- Mineral Concentration
  401. Leftover Advantage Points -- Mines
  402. Leftover Advantage Points -- Surface Minerals
  403. Lesser racial traits
  404. Linker
  405. List of Usage Permissions
  406. Living with Chaff by Art Lathrop - Revised: 3th December 2000
  407. Location tile
  408. Log file -- gamename.xN
  409. Low Starting Population
  410. MT Parts Guide by Walter Pullen - 1997 v2.6/7
  411. MT Technology
  412. MT toys
  413. Managing Games on Stars! AutoHost
  414. ManicLurch
  415. Manual Problems
  416. Map Of Players
  417. Mapper
  418. Mark Constantino on Testbed records vs real game peformance - 27 November 1999
  419. Mass driver
  420. Maximum Population Growth
  421. Medium Universe
  422. Mega Poly Shell
  423. Message format strings by Wasp - 11 July 2010
  424. Messages pane
  425. Meta Morph
  426. Micha
  427. Micro-management
  428. Micromanagement Methodology - discussion - 22 September 2009
  429. Mine sweeping
  430. Minefields
  431. Mineral Alchemy
  432. Mineral fountain
  433. Minerals
  434. Minerals on Hand tile
  435. Mini-Colony Ship
  436. Mini Bomber
  437. Mini Mine Layer
  438. Mini Morph
  439. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  440. Movement speed
  441. Moving and Collapsing Tiles
  442. Multi-Cargo Pod
  443. Multi-Contained Munition
  444. Multi-Function Pod
  445. Multi-player games
  446. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  447. Mystery Trader
  448. Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h
  449. Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i
  450. NRE
  451. Navigation
  452. Netscape
  453. New Game(Advanced Setup) Step 1: Specify the Universe
  454. New Game (Advanced Setup)
  455. New Game (Quick Setup)
  456. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  457. No Advanced Scanners
  458. No Ram Scoop Engines
  459. No Random Events
  460. Nova
  461. Nubian
  462. Obtaining a Summary of a Planet, Fleet or other Object
  463. Offline Sites
  464. On the Wealth of Nations, by Jason Cawley
  465. Online Sites
  466. Only Basic Remote Mining
  467. Options for Launching Stars!
  468. Orbital Construction Module
  469. Order in which Battleship weapons slots fire
  470. Order of Event explained by Jeff McBride - 27 Jun 1996
  471. Ordre des événements
  472. Other Fleets Here tile
  473. Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004
  474. Overpopulation
  475. PBEM
  476. PP HP: Buyer Beware, by Jason Cawley
  477. Packet Physics
  478. Patches and versions
  479. Perl conversion of starstat utility by ricks03 - 30 Jan 2012
  480. Permaforming
  481. Perrindom
  482. Pirates!
  483. Planet Names overlay
  484. Planet Summary
  485. Planet tile
  486. Player Positions
  487. Playing Stars!
  488. Playing the Tutorial
  489. Playing with a Custom Race
  490. Population Management
  491. Population Tables
  492. Predefined Races
  493. Primary racial traits
  494. Primitive Stars!
  495. Privateer
  496. Production tile
  497. Propulsion
  498. Public Player Scores
  499. Quick Reference to Scanner Usage
  500. READ20A.TXT

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