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  1. "'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i
  2. "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7
  3. "25k Resources by 2450" by Various Authors 1997 v2.6/7
  4. "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
  5. "2 Immunity Races" by Jason Cawley 1997 v2.6/7
  6. "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i
  7. "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5
  8. "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a
  9. "A Hyper Producer IT" by James Moody 1997 v2.6/7
  10. "A Primer on Counter-design" by Leonard Dickens 1999-11-05
  11. "About Victory Conditions" by Various Authors 1997 v2.6/7
  12. "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7
  13. "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b
  14. "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d
  15. "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7
  16. "An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7
  17. "Another AR Monster" by Jason Cawley 1997 v2.6/7
  18. "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7
  19. "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7
  20. "BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7
  21. "Balancing Planets" by Jason Cawley 1997 v2.6/7
  22. "Basic Diplomacy" by Mathias Dellaert 1997 Any
  23. "Basic Game Play" by Jason Cawley 1997 v2.6/7
  24. "Basic Planetary Management" by Michael Martin 1997 v2.6/7
  25. "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i
  26. "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
  27. "Battleship Design" by Jason Cawley 1997 v2.6/7
  28. "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
  29. "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
  30. "Beating the AI HE" by Jason Cawley 1997 v2.6/7
  31. "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7
  32. "Bombing" by Various Authors 1997 v2.6/7
  33. "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
  34. "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
  35. "Colonization Strategies" by Various Authors 1997 v2.6/7
  36. "Combating the Hidden" Thurman Miller 1997 v2.6/7
  37. "Concepts of Warfare" by Mikkel 1997 Any
  38. "Cruiser Designs" by Jason Cawley 1997 v2.6/7
  39. "David Moen's Newbie Tips" by David Moen 1999-10-20
  40. "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
  41. "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
  42. "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
  43. "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
  44. "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
  45. "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
  46. "Devising a Strategy" by Bruce Poon 1997 v2.6/7
  47. "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
  48. "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
  49. "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
  50. "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
  51. "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
  52. "Factoryless Races" by Jason Cawley 1997 v2.6/7
  53. "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
  54. "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
  55. "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
  56. "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
  57. "Growth Rates" by Jason Cawley 1997 v2.6/7
  58. "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
  59. "HE vs. JOAT" by Scott Phelps 1996 v2.6b
  60. "Habitability Ranges" by Jason Cawley 1997 v2.6/7
  61. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
  62. "Handling Stars! Bugs" by Barry Kearns 1997 Any
  63. "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
  64. "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
  65. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
  66. "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
  67. "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
  68. "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
  69. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
  70. "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
  71. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
  72. "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
  73. "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
  74. "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
  75. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
  76. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
  77. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
  78. "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
  79. "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
  80. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
  81. "IT HP Monster??!!" by Bennett 1997 v2.6/7
  82. "IT Race Design" by Dan Bush 1997 v2.6/7
  83. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  84. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  85. "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
  86. "Jeff on Supernova" compiled by James McGuigan
  87. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  88. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  89. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  90. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
  91. "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
  92. "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
  93. "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
  94. "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
  95. "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
  96. "Mineral Excavation" by Omonubi 1997 v2.6/7
  97. "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
  98. "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
  99. "Monster Defense" by Pipster 1997 v2.6/7
  100. "More AR Race Design" by Jason Cawley 1997 v2.6/7
  101. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  102. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  103. "More on Cruiser Design" by Jason Cawley 1997 v2.6/7
  104. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  105. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  106. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  107. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  108. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  109. "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7
  110. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  111. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  112. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  113. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  114. "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7
  115. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  116. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  117. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  118. "PP Race Design" by Dan Bush 1997 v2.6/7
  119. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  120. "Packet Protection" by Jason Cawley 1997 v2.6/7
  121. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  122. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  123. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  124. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  125. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  126. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  127. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  128. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  129. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  130. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  131. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  132. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  133. "Regenerating Shields" by William Butler 1997 v2.6/7
  134. "Remote Mining" by Jason Cawley 1997 v2.6/7
  135. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  136. "Resource Management" by Rick Steeves 1997 v2.6/7
  137. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  138. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  139. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  140. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  141. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  142. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  143. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  144. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  145. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  146. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  147. "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7
  148. "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7
  149. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  150. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  151. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  152. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  153. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  154. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  155. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  156. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  157. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  158. "Stars! Order of Events" by S. Posey 1997 v2.6/7
  159. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  160. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  161. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  162. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  163. "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i
  164. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  165. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  166. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  167. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  168. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  169. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  170. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  171. "The AR Monster" by Barry Kearns 1997 v2.6/7
  172. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  173. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  174. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  175. "The CA Monster" by Artur 1997 v2.6/7
  176. "The CA Resource Potential" by Leonard 1997 v2.6/7
  177. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  178. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  179. "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
  180. "The Musketeer Strategy" by Brenden B 1996 v2.0
  181. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  182. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  183. "The Principles of War" by Brian Weeden 1997-04-15 Any
  184. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  185. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  186. "The Ultimate Race" by John Doe 1997 v2.6/7
  187. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  188. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  189. "Tricks of the Trade" by Art Lathrop 1999-09-06
  190. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  191. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  192. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  193. "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
  194. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  195. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  196. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  197. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  198. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  199. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  200. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  201. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  202. "Warship Design" by Jason Cawley 1997 v2.6/7
  203. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  204. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  205. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  206. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  207. "Why Name Fleets?" by Thurman Miller 1997 Any
  208. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  209. "new MT FAQ" by James McGuigan - 5 December 2001
  210. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  211. 'magic' entry for stars! files by Wumpus - 9 Apr 2006
  212. )
  213. 1999
  214. 26JFIN.TXT
  215. 322,059 resources by Madman, Apr 2009
  216. 4X
  217. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  218. AR Guide by Leonard Dickens - Revised: 21st September 2000
  219. Abbreviations
  220. Accelerated BBS Play
  221. Adding Expansion Players
  222. Advanced Remote Mining
  223. Alien Miner
  224. Alternate Reality
  225. Altruist
  226. Analysis of best speed in minefields
  227. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  228. Anti-Matter Torpedo
  229. Appendix E:English-to-German Translation of Stars! Terminology
  230. Archived Sites
  231. Article Library
  232. AutoHost Client
  233. B-17 Bomber
  234. B-52 Bomber
  235. BATTLE.TXT
  236. BackBlast
  237. Battle Cruiser
  238. Beginner: Unlimited Minerals
  239. Being Absent from Play
  240. Bill Butler
  241. Biotechnology
  242. Bleeding Edge Technology
  243. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  244. Blitz PP, by Damon Domjan
  245. Blitz games
  246. Boranium
  247. Breeder
  248. Bystander
  249. CAs and Terraforming, by Leonard Dickens
  250. Capital Ship
  251. Chaff
  252. Changing the Basic Layout
  253. Chapitre 1 du guide stratégique: Stratégie globale
  254. Chapitre 6 du manuel: Planètes
  255. Chapter 10:Border Management
  256. Chapter 11:Reducing Micro-Management
  257. Chapter 12:Operational Stars! by Example
  258. Chapter 1:Whole Game Strategy
  259. Chapter 2:Basic Race Design
  260. Chapter 3:Building a Monster Race
  261. Chapter 4:Exploration and Expansion
  262. Chapter 5:Ship Design Basics
  263. Chapter 6:Early Resource Management
  264. Chapter 7:Basic Diplomacy
  265. Chapter 8:Some Basics of Battle
  266. Chapter 9:Intelligence
  267. Cheap Engines
  268. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  269. Choosing Your View of the Universe
  270. Claim Adjuster
  271. Clones
  272. Collision sweeping
  273. Colony Ship
  274. Commanding a Fleet
  275. Commanding a Planet
  276. Community
  277. Computer Players Form Alliances
  278. Computer players
  279. Construction
  280. Copy Protection
  281. Copy Protection Features
  282. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  283. Creating a Custom Transport Zip Order
  284. Creating a Password
  285. Creating a Universe from the Command Line
  286. Cruiser
  287. Custom Race wizard
  288. Customizing Stars!
  289. D
  290. Density
  291. Destroyer
  292. Displaying Player Colors
  293. Downloads
  294. Dreadnought
  295. Duelling Championship
  296. Duelling Championship/2004
  297. Duelling Championship/2005
  298. Duelling Championship/2006
  299. Duelling Championship/2007
  300. Duelling Championship/2008 & 2009
  301. Duelling Championship/2010
  302. Duelling Championship/2011
  303. Duelling Club
  304. Duelling Club Rules
  305. EACvsIRC
  306. Eagle of Fire
  307. Electronics
  308. Energy
  309. Energy Capacitor
  310. Enigma Pulsar
  311. Exiting the Game
  312. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  313. Feature, Bug or cheat? Survey
  314. Featured Article 10 Jul 2007
  315. Featured Article 10 October 2009
  316. Featured Article 18 May 2008
  317. Featured Article 19 Jun 2008
  318. Featured Article 1 Dec 2007
  319. Featured Article 20 March 2012
  320. Featured Article 21 Jan 2007
  321. Featured Article 21 June 2009
  322. Featured Article 23 Feb 2008
  323. Featured Article 26 November 2010
  324. Featured Article 27 March 2011
  325. Featured Article 29 November 2008
  326. Featured Article 30 August 2008
  327. Featured Article 7 July 2014
  328. FileHeaderBlock
  329. Files Used in Stars!
  330. Filtering Message Types
  331. Finding Games
  332. Finding Multi-Player Games on the Internet
  333. Finish and Save (Player Race)
  334. Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011
  335. Fleet Composition tile
  336. Fleet Summary
  337. Fleet Waypoints tile
  338. Fleet tile
  339. Fleets in Orbit tile
  340. FreeStars
  341. Freestars 2.x
  342. Frequently Asked Questions
  343. Frigate
  344. Fuel Transport
  345. Fuel and Cargo tile
  346. Galaxy Clumping
  347. Game Name
  348. Game styles
  349. Generalized Research
  350. Genesis Device
  351. Germanium
  352. Get Stars!
  353. Glossary
  354. Ground Combat
  355. Growth Conditions
  356. Guts of Cloaking
  357. Guts of Minefields
  358. Guts of Mineral Packets
  359. Guts of Overgating
  360. Guts of Planet Values
  361. Guts of Tech Trading
  362. Guts of beam deflectors
  363. Guts of bombing
  364. Guts of fuel generation
  365. Guts of fuel usage
  366. Guts of ground combat
  367. Guts of minefields and sweeping
  368. Guts of population growth
  369. Guts of research costs
  370. Guts of scrapping
  371. Guts of targeting in battle
  372. Guts of the Battle Engine
  373. HWF search form
  374. Home World Forum
  375. Homeworld
  376. Host file -- gamename.hst
  377. Hosting Games on Stars! AutoHost
  378. Hosting Hot-Seat (Single Computer) Games
  379. Hosting Modem and Email Games
  380. Hosting Network Games
  381. Hosting a Multi-Player Game
  382. How to...
  383. How to Assign Waypoints and Tasks
  384. How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7
  385. How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999
  386. How to Host a Game v2.0 by Omonubi
  387. How to Manage Fleets
  388. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  389. How to make a WM monster, by Gary McClellan and Jason Cawley
  390. Howtonotgetpacketedbyptolemy
  391. Huge Universe
  392. Hull
  393. Hush-a-boom
  394. Hyper Expansion
  395. IRC
  396. Improved Fuel Efficiency
  397. Improved Starbases
  398. Inner Strength
  399. Instaforming
  400. Interlude 1:Making the Most of the Stars! User Interface
  401. Interspace-10
  402. Interstellar Traveller
  403. Introduction and Player Support
  404. Ironium
  405. JOAT OBRM Pop Table
  406. JOAT Pop Table
  407. Jack of All Trades
  408. James McGuigan
  409. Jason Cawley
  410. Jeff Johnson
  411. Jeff McBride
  412. Jump Gate
  413. Key to the Scanner
  414. Keyboard Shortcuts
  415. Langston Shell
  416. Large Universe
  417. Learn to play
  418. Leftover Advantage Points -- Defenses
  419. Leftover Advantage Points -- Factories
  420. Leftover Advantage Points -- Mineral Concentration
  421. Leftover Advantage Points -- Mines
  422. Leftover Advantage Points -- Surface Minerals
  423. Lesser racial traits
  424. Linker
  425. List of Usage Permissions
  426. Living with Chaff by Art Lathrop - Revised: 3th December 2000
  427. Location tile
  428. Log file -- gamename.xN
  429. Low Starting Population
  430. MT Parts Guide by Walter Pullen - 1997 v2.6/7
  431. MT Technology
  432. MT toys
  433. Managing Games on Stars! AutoHost
  434. ManicLurch
  435. Manual Problems
  436. Map Of Players
  437. Mapper
  438. Mark Constantino on Testbed records vs real game peformance - 27 November 1999
  439. Mass driver
  440. Maximum Population Growth
  441. Medium Universe
  442. Mega Poly Shell
  443. Message format strings by Wasp - 11 July 2010
  444. Messages pane
  445. Meta Morph
  446. Micha
  447. Micro-management
  448. Micromanagement Methodology - discussion - 22 September 2009
  449. Mine sweeping
  450. Minefields
  451. Mineral Alchemy
  452. Mineral fountain
  453. Minerals
  454. Minerals on Hand tile
  455. Mini-Colony Ship
  456. Mini Bomber
  457. Mini Mine Layer
  458. Mini Morph
  459. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  460. Movement speed
  461. Moving and Collapsing Tiles
  462. Multi-Cargo Pod
  463. Multi-Contained Munition
  464. Multi-Function Pod
  465. Multi-player games
  466. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  467. Mystery Trader
  468. Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h
  469. Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i
  470. NRE
  471. Navigation
  472. Netscape
  473. New Game(Advanced Setup) Step 1: Specify the Universe
  474. New Game (Advanced Setup)
  475. New Game (Quick Setup)
  476. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  477. No Advanced Scanners
  478. No Ram Scoop Engines
  479. No Random Events
  480. Nova
  481. Nubian
  482. Obtaining a Summary of a Planet, Fleet or other Object
  483. Offline Sites
  484. On the Wealth of Nations, by Jason Cawley
  485. Online Sites
  486. Only Basic Remote Mining
  487. Options for Launching Stars!
  488. Orbital Construction Module
  489. Order in which Battleship weapons slots fire
  490. Order of Event explained by Jeff McBride - 27 Jun 1996
  491. Ordre des événements
  492. Other Fleets Here tile
  493. Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004
  494. Overpopulation
  495. PBEM
  496. PP HP: Buyer Beware, by Jason Cawley
  497. Packet Physics
  498. Patches and versions
  499. Perl conversion of starstat utility by ricks03 - 30 Jan 2012
  500. Permaforming

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