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- Duelling Championship/2010
- Duelling Championship/2011
- Duelling Club
- Duelling Club Rules
- EACvsIRC
- Eagle of Fire
- Electronics
- Energy
- Energy Capacitor
- Enigma Pulsar
- Exiting the Game
- Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
- Feature, Bug or cheat? Survey
- Featured Article 10 Jul 2007
- Featured Article 10 October 2009
- Featured Article 18 May 2008
- Featured Article 19 Jun 2008
- Featured Article 1 Dec 2007
- Featured Article 20 March 2012
- Featured Article 21 Jan 2007
- Featured Article 21 June 2009
- Featured Article 23 Feb 2008
- Featured Article 26 November 2010
- Featured Article 27 March 2011
- Featured Article 29 November 2008
- Featured Article 30 August 2008
- Featured Article 7 July 2014
- FileHeaderBlock
- Files Used in Stars!
- Filtering Message Types
- Finding Games
- Finding Multi-Player Games on the Internet
- Finish and Save (Player Race)
- Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011
- Fleet Composition tile
- Fleet Summary
- Fleet Waypoints tile
- Fleet tile
- Fleets in Orbit tile
- FreeStars
- Freestars 2.x
- Frequently Asked Questions
- Frigate
- Fuel Transport
- Fuel and Cargo tile
- Galaxy Clumping
- Game Name
- Game styles
- Generalized Research
- Genesis Device
- Germanium
- Get Stars!
- Glossary
- Ground Combat
- Growth Conditions
- Guts of Cloaking
- Guts of Minefields
- Guts of Mineral Packets
- Guts of Overgating
- Guts of Planet Values
- Guts of Tech Trading
- Guts of beam deflectors
- Guts of bombing
- Guts of fuel generation
- Guts of fuel usage
- Guts of ground combat
- Guts of minefields and sweeping
- Guts of population growth
- Guts of research costs
- Guts of scrapping
- Guts of targeting in battle
- Guts of the Battle Engine
- HWF search form
- Home World Forum
- Homeworld
- Host file -- gamename.hst
- Hosting Games on Stars! AutoHost
- Hosting Hot-Seat (Single Computer) Games
- Hosting Modem and Email Games
- Hosting Network Games
- Hosting a Multi-Player Game
- How to...
- How to Assign Waypoints and Tasks
- How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7
- How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999
- How to Host a Game v2.0 by Omonubi
- How to Manage Fleets
- How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
- How to make a WM monster, by Gary McClellan and Jason Cawley
- Howtonotgetpacketedbyptolemy
- Huge Universe
- Hull
- Hush-a-boom
- Hyper Expansion
- IRC
- Improved Fuel Efficiency
- Improved Starbases
- Inner Strength
- Instaforming
- Interlude 1:Making the Most of the Stars! User Interface
- Interspace-10
- Interstellar Traveller
- Introduction and Player Support
- Ironium
- JOAT OBRM Pop Table
- JOAT Pop Table
- Jack of All Trades
- James McGuigan
- Jason Cawley
- Jeff Johnson
- Jeff McBride
- Jump Gate
- Key to the Scanner
- Keyboard Shortcuts
- Langston Shell
- Large Universe
- Learn to play
- Leftover Advantage Points -- Defenses
- Leftover Advantage Points -- Factories
- Leftover Advantage Points -- Mineral Concentration
- Leftover Advantage Points -- Mines
- Leftover Advantage Points -- Surface Minerals
- Lesser racial traits
- Linker
- List of Usage Permissions
- Living with Chaff by Art Lathrop - Revised: 3th December 2000
- Location tile
- Log file -- gamename.xN
- Low Starting Population
- MT Parts Guide by Walter Pullen - 1997 v2.6/7
- MT Technology
- MT toys
- Managing Games on Stars! AutoHost
- ManicLurch
- Manual Problems
- Map Of Players
- Mapper
- Mark Constantino on Testbed records vs real game peformance - 27 November 1999
- Mass driver
- Maximum Population Growth
- Medium Universe
- Mega Poly Shell
- Message format strings by Wasp - 11 July 2010
- Messages pane
- Meta Morph
- Micha
- Micro-management
- Micromanagement Methodology - discussion - 22 September 2009
- Mine sweeping
- Minefields
- Mineral Alchemy
- Mineral fountain
- Minerals
- Minerals on Hand tile
- Mini-Colony Ship
- Mini Bomber
- Mini Mine Layer
- Mini Morph
- Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
- Movement speed
- Moving and Collapsing Tiles
- Multi-Cargo Pod
- Multi-Contained Munition
- Multi-Function Pod
- Multi-player games
- My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
- Mystery Trader
- Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h
- Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i
- NRE
- Navigation
- Netscape
- New Game(Advanced Setup) Step 1: Specify the Universe
- New Game (Advanced Setup)
- New Game (Quick Setup)
- Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
- No Advanced Scanners
- No Ram Scoop Engines
- No Random Events
- Nova
- Nubian
- Obtaining a Summary of a Planet, Fleet or other Object
- Offline Sites
- On the Wealth of Nations, by Jason Cawley
- Online Sites
- Only Basic Remote Mining
- Options for Launching Stars!
- Orbital Construction Module
- Order in which Battleship weapons slots fire
- Order of Event explained by Jeff McBride - 27 Jun 1996
- Ordre des événements
- Other Fleets Here tile
- Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004
- Overpopulation
- PBEM
- PP HP: Buyer Beware, by Jason Cawley
- Packet Physics
- Patches and versions
- Perl conversion of starstat utility by ricks03 - 30 Jan 2012
- Permaforming
- Perrindom
- Pirates!
- Planet Names overlay
- Planet Summary
- Planet tile
- Player Positions
- Playing Stars!
- Playing the Tutorial
- Playing with a Custom Race
- Population Management
- Population Tables
- Predefined Races
- Primary racial traits
- Primitive Stars!
- Privateer
- Production tile
- Propulsion
- Public Player Scores
- Quick Reference to Scanner Usage
- READ20A.TXT
- READ20B.TXT
- READ25A.TXT
- READ26B.TXT
- READ26C.TXT
- READ26D.TXT
- READ26G.TXT
- READ26H.TXT
- READ27A.TXT
- READ27B.TXT
- READ27C.TXT
- READ27G.TXT
- READ27H.TXT
- README25.TXT
- RGCS search form
- Race Description file -- name.rN
- Race Design
- Race Emblem
- Race Name and Password
- Radiating Ramscoop
- Random Events
- Read26f.txt
- Read26i.txt
- Read27f.txt
- Read27i.txt
- Rec.games.comp.stars FAQ
- Regenerating Shields
- Regenerating Shields for WM, IS races, by Jason Cawley
- Related Websites
- Remote Mining
- Replaying a Previous Turn