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From Stars!wiki
Showing below up to 250 results in range #301 to #550.
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- (hist) Stargate Navigation [2,277 bytes]
- (hist) "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i [2,280 bytes]
- (hist) Nova [2,319 bytes]
- (hist) READ25A.TXT [2,364 bytes]
- (hist) "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7 [2,372 bytes]
- (hist) "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any [2,389 bytes]
- (hist) Collision sweeping [2,389 bytes]
- (hist) Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe [2,389 bytes]
- (hist) "Race Descriptions" by Mathias Dellaert 1997 v2.6/7 [2,393 bytes]
- (hist) Interspace-10 [2,402 bytes]
- (hist) "Colonization Strategies" by Various Authors 1997 v2.6/7 [2,418 bytes]
- (hist) Sample Narrow SS HP tech-thief, by Jason Cawley [2,458 bytes]
- (hist) Stars Host Editor 0.2 API [2,467 bytes]
- (hist) Keyboard Shortcuts [2,484 bytes]
- (hist) "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7 [2,505 bytes]
- (hist) Tachyon Mathematics by Ptolemy - 8 Jan 2007 [2,506 bytes]
- (hist) Step 5: Population Efficiency (Player Race) [2,509 bytes]
- (hist) "Stars! Order of Events" by S. Posey 1997 v2.6/7 [2,522 bytes]
- (hist) Guts of research costs [2,597 bytes]
- (hist) Guts of fuel generation [2,606 bytes]
- (hist) Scanner pane [2,609 bytes]
- (hist) Hosting Hot-Seat (Single Computer) Games [2,639 bytes]
- (hist) "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7 [2,641 bytes]
- (hist) "The Musketeer Strategy" by Brenden B 1996 v2.0 [2,702 bytes]
- (hist) "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008 [2,716 bytes]
- (hist) Stars Player Editor [2,741 bytes]
- (hist) Copy Protection Features [2,769 bytes]
- (hist) Biotechnology [2,770 bytes]
- (hist) Stars Host Editor 0.3 API [2,793 bytes]
- (hist) Starting a Single Player Game [2,805 bytes]
- (hist) "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7 [2,819 bytes]
- (hist) "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a [2,863 bytes]
- (hist) Primitive Stars! [2,896 bytes]
- (hist) How to Assign Waypoints and Tasks [2,919 bytes]
- (hist) Guts of Overgating [2,929 bytes]
- (hist) Duelling Championship/2008 & 2009 [2,931 bytes]
- (hist) "Minelaying Strategies" by Thurman Miller 1997 v2.6/7 [2,933 bytes]
- (hist) Duelling Championship/2011 [2,935 bytes]
- (hist) Ultimate Recycling [2,955 bytes]
- (hist) SAHDonate [2,978 bytes]
- (hist) "Beating the AI HE" by Jason Cawley 1997 v2.6/7 [2,986 bytes]
- (hist) Stars! AutoHost [2,990 bytes]
- (hist) Cheap Engines [2,990 bytes]
- (hist) "Regenerating Shields" by William Butler 1997 v2.6/7 [2,998 bytes]
- (hist) Lesser racial traits [3,018 bytes]
- (hist) "Cruiser Designs" by Jason Cawley 1997 v2.6/7 [3,036 bytes]
- (hist) READ27A.TXT [3,044 bytes]
- (hist) READ26C.TXT [3,046 bytes]
- (hist) Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004 [3,087 bytes]
- (hist) Analysis of best speed in minefields [3,101 bytes]
- (hist) Copy Protection [3,110 bytes]
- (hist) Total Terraforming [3,117 bytes]
- (hist) "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7 [3,141 bytes]
- (hist) Things to Remember about Battle Speed by Iztok - July 2011 [3,158 bytes]
- (hist) Score sheet [3,165 bytes]
- (hist) "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any [3,180 bytes]
- (hist) Thousand Parsec [3,186 bytes]
- (hist) "Why Lay Minefields?" by Various Authors 1997 v2.6/7 [3,215 bytes]
- (hist) "Handling Stars! Bugs" by Barry Kearns 1997 Any [3,219 bytes]
- (hist) "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7 [3,236 bytes]
- (hist) "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7 [3,241 bytes]
- (hist) "IT HP Monster??!!" by Bennett 1997 v2.6/7 [3,261 bytes]
- (hist) READ27B.TXT [3,277 bytes]
- (hist) READ26D.TXT [3,279 bytes]
- (hist) "End Game Tips" by Sanguine 1999-03-30 v2.6/7i [3,286 bytes]
- (hist) Utilities [3,329 bytes]
- (hist) Testbed [3,333 bytes]
- (hist) "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a [3,358 bytes]
- (hist) How to... [3,362 bytes]
- (hist) "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7 [3,384 bytes]
- (hist) Stars Player Editor API [3,386 bytes]
- (hist) Map Of Players [3,421 bytes]
- (hist) "On Claim Adjusters" by David Vest 1996-09-10 v2.5a [3,455 bytes]
- (hist) Growth Conditions [3,455 bytes]
- (hist) Managing Games on Stars! AutoHost [3,475 bytes]
- (hist) "Space Demolition Races" by Jason Cawley 1997 v2.6/7 [3,491 bytes]
- (hist) Archived Sites [3,498 bytes]
- (hist) Stars! on Linux Jason Hissong 1997 v2.6/7 [3,504 bytes]
- (hist) "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any [3,541 bytes]
- (hist) Privateer [3,541 bytes]
- (hist) "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f [3,591 bytes]
- (hist) Hosting Network Games [3,595 bytes]
- (hist) What Each Player Needs to Do in a Multi-Player Game [3,603 bytes]
- (hist) New Game (Advanced Setup) [3,605 bytes]
- (hist) Welcome to Stars! [3,618 bytes]
- (hist) B-52 Bomber [3,631 bytes]
- (hist) "The AR Monster" by Barry Kearns 1997 v2.6/7 [3,638 bytes]
- (hist) B-17 Bomber [3,639 bytes]
- (hist) Guts of ground combat [3,651 bytes]
- (hist) Nubian [3,728 bytes]
- (hist) "Packet Protection" by Jason Cawley 1997 v2.6/7 [3,765 bytes]
- (hist) "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7 [3,769 bytes]
- (hist) "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7 [3,820 bytes]
- (hist) "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7 [3,854 bytes]
- (hist) Improved Starbases [3,875 bytes]
- (hist) "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7 [3,897 bytes]
- (hist) Mark Constantino on Testbed records vs real game peformance - 27 November 1999 [3,898 bytes]
- (hist) Playing with a Custom Race [3,909 bytes]
- (hist) Guts of Tech Trading [3,928 bytes]
- (hist) Perl conversion of starstat utility by ricks03 - 30 Jan 2012 [3,989 bytes]
- (hist) 'magic' entry for stars! files by Wumpus - 9 Apr 2006 [3,999 bytes]
- (hist) Mini Mine Layer [4,009 bytes]
- (hist) The Stars! Class of 2399 by Nick Bennett [4,011 bytes]
- (hist) Abbreviations [4,014 bytes]
- (hist) Utilities/Online Utilities [4,024 bytes]
- (hist) Guts of minefields and sweeping [4,046 bytes]
- (hist) SNG:Websites [4,054 bytes]
- (hist) "The Art of War (exceprts from)" by Sun Tzu 1996 n/a [4,092 bytes]
- (hist) "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7 [4,115 bytes]
- (hist) Offline Sites [4,128 bytes]
- (hist) Cruiser [4,152 bytes]
- (hist) Troubleshooting: What to Do when the Ship Hits the Fan [4,182 bytes]
- (hist) SSG:About This Guide [4,225 bytes]
- (hist) Stars! FAQ [4,271 bytes]
- (hist) Duelling Club Rules [4,320 bytes]
- (hist) "Table of Population Growth" by James Rasbeck 1997 v2.6/7 [4,322 bytes]
- (hist) The Basics of Population Management by Jason Cawley - 15th January 1999 [4,323 bytes]
- (hist) Mystery Trader [4,342 bytes]
- (hist) "Planets and Production Queues" by Alex Hall 1997 v2.6/7 [4,382 bytes]
- (hist) "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7 [4,385 bytes]
- (hist) "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7 [4,387 bytes]
- (hist) "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7 [4,388 bytes]
- (hist) Primary racial traits [4,398 bytes]
- (hist) "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i [4,519 bytes]
- (hist) Starstat & Starinfo [4,522 bytes]
- (hist) JOAT Pop Table [4,594 bytes]
- (hist) JOAT OBRM Pop Table [4,595 bytes]
- (hist) "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7 [4,597 bytes]
- (hist) Standard OBRM Pop Table [4,604 bytes]
- (hist) Standard Pop Table [4,605 bytes]
- (hist) "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7 [4,612 bytes]
- (hist) Hosting Modem and Email Games [4,618 bytes]
- (hist) "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03 [4,627 bytes]
- (hist) Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998 [4,635 bytes]
- (hist) Things to do [4,685 bytes]
- (hist) Advanced Remote Mining [4,688 bytes]
- (hist) Capital Ship [4,700 bytes]
- (hist) AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7 [4,706 bytes]
- (hist) Playing the Tutorial [4,720 bytes]
- (hist) "The CA Resource Potential" by Leonard 1997 v2.6/7 [4,739 bytes]
- (hist) Game styles [4,759 bytes]
- (hist) Guts of Cloaking [4,814 bytes]
- (hist) Population Management [4,820 bytes]
- (hist) Utilities/m and x file management [4,820 bytes]
- (hist) "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any [4,872 bytes]
- (hist) "The Resource Driven Model" by Thurman Miller 1997 v2.6b [4,919 bytes]
- (hist) Hull [4,959 bytes]
- (hist) "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i [4,994 bytes]
- (hist) "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7 [5,009 bytes]
- (hist) READ26H.TXT [5,020 bytes]
- (hist) "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7 [5,039 bytes]
- (hist) "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i [5,046 bytes]
- (hist) "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003 [5,102 bytes]
- (hist) Order of Events [5,114 bytes]
- (hist) "More AR Race Design" by Jason Cawley 1997 v2.6/7 [5,124 bytes]
- (hist) Utilities/References [5,133 bytes]
- (hist) "Propoganda in Stars!" by Dynamo 1999-07-20 Any [5,153 bytes]
- (hist) "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7 [5,256 bytes]
- (hist) Feature, Bug or cheat? Survey [5,258 bytes]
- (hist) "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7 [5,270 bytes]
- (hist) "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i [5,276 bytes]
- (hist) "2 Immunity Races" by Jason Cawley 1997 v2.6/7 [5,279 bytes]
- (hist) READ27H.TXT [5,298 bytes]
- (hist) Technical Information [5,308 bytes]
- (hist) "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i [5,325 bytes]
- (hist) Ship and Starbase slot IDs by m.a@stars - 14 February 2009 [5,397 bytes]
- (hist) "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i [5,451 bytes]
- (hist) Learn to play [5,463 bytes]
- (hist) "Warship Design Strategy" by Todd Rogers 1997 v2.6/7 [5,472 bytes]
- (hist) Tech Trade by Invasion [5,476 bytes]
- (hist) Guts of targeting in battle [5,480 bytes]
- (hist) "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i [5,490 bytes]
- (hist) Rec.games.comp.stars FAQ [5,552 bytes]
- (hist) "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any [5,578 bytes]
- (hist) "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7 [5,614 bytes]
- (hist) "Remote Mining" by Jason Cawley 1997 v2.6/7 [5,628 bytes]
- (hist) "Basic Planetary Management" by Michael Martin 1997 v2.6/7 [5,713 bytes]
- (hist) Hosting Games on Stars! AutoHost [5,777 bytes]
- (hist) "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7 [5,788 bytes]
- (hist) "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7 [5,824 bytes]
- (hist) CAs and Terraforming, by Leonard Dickens [5,837 bytes]
- (hist) "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7 [5,870 bytes]
- (hist) Patches and versions [5,886 bytes]
- (hist) "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7 [5,928 bytes]
- (hist) Mapper [5,949 bytes]
- (hist) Read26f.txt [5,993 bytes]
- (hist) Online Sites [5,999 bytes]
- (hist) "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5 [6,211 bytes]
- (hist) Read27f.txt [6,213 bytes]
- (hist) Order of Event explained by Jeff McBride - 27 Jun 1996 [6,265 bytes]
- (hist) "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7 [6,304 bytes]
- (hist) "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7 [6,354 bytes]
- (hist) Guts of Minefields [6,363 bytes]
- (hist) Clones [6,450 bytes]
- (hist) "Pre-Defined Race Strategies" from 1.1a Help File 1996 [6,469 bytes]
- (hist) "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any [6,474 bytes]
- (hist) "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7 [6,504 bytes]
- (hist) "Bombing" by Various Authors 1997 v2.6/7 [6,528 bytes]
- (hist) READ26G.TXT [6,583 bytes]
- (hist) "Monster Defense" by Pipster 1997 v2.6/7 [6,589 bytes]
- (hist) How to build a Stars! Testbed Barry Kearns 1997 v2.6/7 [6,640 bytes]
- (hist) "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7 [6,673 bytes]
- (hist) Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley [6,689 bytes]
- (hist) Stars Host Editor [6,726 bytes]
- (hist) "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b [6,734 bytes]
- (hist) READ27G.TXT [6,771 bytes]
- (hist) MT toys [6,772 bytes]
- (hist) Stars! Host Creator [6,792 bytes]
- (hist) Newsgroup FAQ Andrew Sterian 1997-12-07 n/a [6,800 bytes]
- (hist) Weapons [6,854 bytes]
- (hist) "About Victory Conditions" by Various Authors 1997 v2.6/7 [6,991 bytes]
- (hist) "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7 [7,172 bytes]
- (hist) Regenerating Shields [7,224 bytes]
- (hist) "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7 [7,253 bytes]
- (hist) "Devising a Strategy" by Bruce Poon 1997 v2.6/7 [7,310 bytes]
- (hist) Options for Launching Stars! [7,487 bytes]
- (hist) "Resource Management" by Rick Steeves 1997 v2.6/7 [7,529 bytes]
- (hist) "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b [7,542 bytes]
- (hist) PP HP: Buyer Beware, by Jason Cawley [7,585 bytes]
- (hist) Ordre des événements [7,601 bytes]
- (hist) "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any [7,642 bytes]
- (hist) "Growth Rates" by Jason Cawley 1997 v2.6/7 [7,699 bytes]
- (hist) "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7 [7,710 bytes]
- (hist) "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i [7,718 bytes]
- (hist) "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7 [7,721 bytes]
- (hist) "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7 [7,748 bytes]
- (hist) Frequently Asked Questions [7,756 bytes]
- (hist) "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7 [7,814 bytes]
- (hist) "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i [7,910 bytes]
- (hist) Cheap Engines PITA Analysis by Mark Norton - 5th April 2001 [7,955 bytes]
- (hist) Tech analysis: weapons Vs anything else by Nick Bennett - 5th April 2001 [8,030 bytes]
- (hist) "A Hyper Producer IT" by James Moody 1997 v2.6/7 [8,069 bytes]
- (hist) "25k Resources by 2450" by Various Authors 1997 v2.6/7 [8,091 bytes]
- (hist) README25.TXT [8,127 bytes]
- (hist) SNG:Reviews [8,183 bytes]
- (hist) "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any [8,237 bytes]
- (hist) "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7 [8,280 bytes]
- (hist) "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5 [8,285 bytes]
- (hist) Utilities/In-game information processing and sharing [8,341 bytes]
- (hist) Customizing Stars! [8,365 bytes]
- (hist) "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i [8,401 bytes]
- (hist) "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7 [8,417 bytes]
- (hist) "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7 [8,440 bytes]
- (hist) "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i [8,446 bytes]
- (hist) "More on Cruiser Design" by Jason Cawley 1997 v2.6/7 [8,467 bytes]
- (hist) "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i [8,472 bytes]
- (hist) "The CA Monster" by Artur 1997 v2.6/7 [8,554 bytes]
- (hist) Slow JOAT to China, by Jason Cawley and Verker [8,592 bytes]
- (hist) "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7 [8,595 bytes]
- (hist) Utilities/Game setup [8,679 bytes]