Abbreviations: Difference between revisions

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[[PRTs]] - [[Primary racial traits|Primary Racial Traits]]
[[PRTs]] - [[Primary racial traits|Primary Racial Traits]]
*[[HE]] - [[Hyper Expansion]]  
*[[HE]] - [[Hyper Expansion]]  
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*[[OWW]] / [[1WW]] - One World Wonder Race  
*[[OWW]] / [[1WW]] - One World Wonder Race  
*[[QS]] - [[QuickStart]]
*[[QS]] - [[QuickStart]]


Econ - Economy  
Econ - Economy  
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Econ Settings in [[Race Design]]
Econ Settings in [[Race Design]]
*[[1000  12/9/17-g  11/3/16  means:
*1000  12/9/17-g  11/3/16  means:
:1 resource per 1000 colonists
:1 resource per 1000 colonists
:10 factories produce 12 resources per year
:10 factories produce 12 resources per year
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:Mines require 3 resources to build
:Mines require 3 resources to build
:10k colonists can operate 16 mines
:10k colonists can operate 16 mines




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*[[STA]] / ST - [[Slower Tech Advances]]  
*[[STA]] / ST - [[Slower Tech Advances]]  
*[[AccBBS]] - [[Accelerated BBS Play]]  
*[[AccBBS]] - [[Accelerated BBS Play]]  
*[[NRE]] - [[No Random Events]]  
*[[NRE]] - No [[Random Events]]  
*[[PPS]] - [[Public Player Scores]]
*[[PPS]] - [[Public Player Scores]]




S:SNG / S:SG - [[Stars! Supernova Genesis]]
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[[Technology]] Fields  
[[Technology]] Fields  
*N / En / ener - [[Energy]]  
*N / En / ener - [[Energy]]  
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**[[AD8]] - [[Alpha Drive 8]]  
**[[AD8]] - [[Alpha Drive 8]]  
**[[TGD]] - [[Trans Galactic Drive]]  
**[[TGD]] - [[Trans Galactic Drive]]  
**[[IS10]] - [[InterSpace-10]] ([[NRSE]] only)  
**[[IS10]] - [[Interspace-10]] ([[NRSE]] only)  
**[[TS10]] - [[Trans Star 10]]  
**[[TS10]] - [[Trans-Star 10]]  
**[[FM]] - [[Fuel Mizer]] ([[IFE]] only)  
**[[FM]] - [[Fuel Mizer]] ([[IFE]] only)  
**[[Rad-Ram]] / [[RHRS]] - [[Radiating Ramscoop]]
**[[Rad-Ram]] / [[RHRS]] - [[Radiating Ramscoop]]
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*Weapons  
*Weapons  
**Mega-D - Mega Disruptor  
**Mega-D / MD - Mega Disruptor  
**BMC - Big Mutha Cannon  
**BMC - Big Mutha Cannon  
**AMP - Anti-Matter Pulveriser  
**AMP - Anti-Matter Pulveriser  
**Caps - Capital Missiles (Weapon Type)  
**[[Capital Ship|Caps]] - Capital Missiles (Weapon Type)  
**Jugs - Juggernaut Missiles  
**Jugs - Juggernaut Missiles  
**Dooms - Doomsday Missiles  
**Dooms - Doomsday Missiles  
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*Hulls  
*Hulls  
**[[FF]]: [[Frigate]]  
**[[FF]] - [[Frigate]]  
**[[DD]]: [[Destroyer]]  
**[[DD]] - [[Destroyer]]  
**[[CC]]: Cruiser]] (not CA)
**[[CC]] - [[Cruiser]] (not CA)
**[[BC]]: [[Battle Cruiser]] (WM only)  
**[[BC]] - [[Battle Cruiser]] (WM only)  
**[[BB]]: [[Battleship]]  
**[[BB]] - [[Battleship]]  
**[[DN]]: [[Dreadnought]] (WM only)  
**[[DN]] - [[Dreadnought]] (WM only)  
**[[PVT]]: [[Privateer]]
**[[PVT]] / [[priv]] - [[Privateer]]
**[[Nub]]: [[Nubian]]
**[[Nub]] - [[Nubian]]
**[[MF]] - [[Medium Freighter]]
**[[LF]] - [[Large Freighter]]
note: some people do use CA for beamer (canon) CC and CG for (guided) missile CC
note: some people do use CA for beamer (canon) CC and CG for (guided) missile CC


Websites
Websites
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*[[HWF]] - Stars! Autohost [[Home World Forum]]
*[[HWF]] - Stars! Autohost [[Home World Forum]]
*[[rgcs]] - [http://groups.google.com/group/rec.games.computer.stars rec.games.comp.stars Usenet group]
*[[rgcs]] - [http://groups.google.com/group/rec.games.computer.stars rec.games.comp.stars Usenet group]
|}

Latest revision as of 11:24, 29 October 2012

PRTs - Primary Racial Traits


LRTs - Lesser Racial Traits

  • IFE - Improved Fuel Efficiency
  • TT - Total Terraforming
  • ARM - Advanced Remote Mining
  • ISB - Improved StarBases (not IS)
  • GR - Generalized Research
  • UR - Ultimate Recycling
  • MA - Mineral Alchemy
  • NRSE - No Ram Scoop Engines
  • OBRM - Only Basic Remote Mining
  • NAS - No Advanced Scanners
  • LSP - Low Starting Population
  • BET - Bleeding Edge Technology
  • RS - Regenerating Shields

note: some people do use IS for the ISB trait


PGR - Planetary Growth Rate


Playstyles


Econ - Economy


Econ Settings in Race Design

  • 1000 12/9/17-g 11/3/16 means:
1 resource per 1000 colonists
10 factories produce 12 resources per year
Factories require 9 resources to build
10k colonists can operate 17 factories
Factories cost 1kt less germanium to build
10 mines produce up to 11kt minerals per year
Mines require 3 resources to build
10k colonists can operate 16 mines


Game Setup Options


S:SNG / S:SG - Stars! Supernova Genesis

Technology Fields


MT - Mystery Trader


Technology Items


  • Weapons
    • Mega-D / MD - Mega Disruptor
    • BMC - Big Mutha Cannon
    • AMP - Anti-Matter Pulveriser
    • Caps - Capital Missiles (Weapon Type)
    • Jugs - Juggernaut Missiles
    • Dooms - Doomsday Missiles
    • ARM / Arm - Armageddon Missiles



note: some people do use CA for beamer (canon) CC and CG for (guided) missile CC

Websites