Abbreviations: Difference between revisions
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*[[STA]] / ST - [[Slower Tech Advances]] | *[[STA]] / ST - [[Slower Tech Advances]] | ||
*[[AccBBS]] - [[Accelerated BBS Play]] | *[[AccBBS]] - [[Accelerated BBS Play]] | ||
*[[NRE]] - [[ | *[[NRE]] - No [[Random Events]] | ||
*[[PPS]] - [[Public Player Scores]] | *[[PPS]] - [[Public Player Scores]] | ||
Revision as of 07:46, 12 January 2007
- HE - Hyper Expansion
- SS - Super Stealth
- WM - War Monger
- CA - Claim Adjuster
- IS - Inner Strength
- SD - Space Demolition
- PP - Packet Physics
- IT - Interstellar Traveller
- AR - Alternate Reality
- JOAT - Jack Of All Trades
- IFE - Improved Fuel Efficiency
- TT - Total Terraforming
- ARM - Advanced Remote Mining
- ISB - Improved StarBases (not IS)
- GR - Generalized Research
- UR - Ultimate Recycling
- MA - Mineral Alchemy
- NRSE - No Ram Scoop Engines
- OBRM - Only Basic Remote Mining
- NAS - No Advanced Scanners
- LSP - Low Starting Population
- BET - Bleeding Edge Technology
- RS - Regenerating Shields
note: some people do use IS for the ISB trait
PGR - Planetary Growth Rate
Playstyles
- -f / NF - Factoryless race
- HG - Hyper Growth race
- HP - Hyper Producer race
- OWW / 1WW - One World Wonder Race
- QS - QuickStart
Econ - Economy
- C or Col or Pop - Colonists
- R or Res - Resources
- Min - Minerals
- I / Iron - Ironium
- B / Bora / bor - Boranium
- G / Germ - Germanium
Econ Settings in Race Design
- [[1000 12/9/17-g 11/3/16 means:
- 1 resource per 1000 colonists
- 10 factories produce 12 resources per year
- Factories require 9 resources to build
- 10k colonists can operate 17 factories
- Factories cost 1kt less germanium to build
- 10 mines produce up to 11kt minerals per year
- Mines require 3 resources to build
- 10k colonists can operate 16 mines
Game Setup Options
- BMM - Beginner: Maximum Minerals
- STA / ST - Slower Tech Advances
- AccBBS - Accelerated BBS Play
- NRE - No Random Events
- PPS - Public Player Scores
Technology Fields
- N / En / ener - Energy
- W / weap - Weapons
- P / prop - Propulsion
- C / con - Construction
- E / L / elec - Electronics
- B / bio - Biotechnology
Technology Items
- Engines
- QJ5 - Quick Jump 5
- LH6 - Long Hump 6
- DDL7 - Daddy Long Legs 7
- AD8 - Alpha Drive 8
- TGD - Trans Galactic Drive
- IS10 - InterSpace-10 (NRSE only)
- TS10 - Trans Star 10
- FM - Fuel Mizer (IFE only)
- Rad-Ram / RHRS - Radiating Ramscoop
- EP - Enigma Pulsar (MT item)
- Other Ramscoops defined by tech level
- Weapons
- Mega-D - Mega Disruptor
- BMC - Big Mutha Cannon
- AMP - Anti-Matter Pulveriser
- Caps - Capital Missiles (Weapon Type)
- Jugs - Juggernaut Missiles
- Dooms - Doomsday Missiles
- ARM / Arm - Armageddon Missiles
- Other Components
- OT - Overthuster
- EC / Cap - Energy Capacitor
- BD / Def - Beam Deflector
- BSC - Battle Super Computer
- Nexi - Battle Nexus
- CPS - Complete Phase Shield
- Superlat / Suplat / SL - Superlatanium
- MPS - Mega Poly Shell (MT item)
- Man Jet / MJ / Jet - Manoeuvring Jet
- RB - Robber Baron Scanner (SS only)
- OA - Orbital Adjuster (CA only)
- CoH - Change of Heart (CA starting ship with OAs on it)
- Hulls
- FF: Frigate
- DD: Destroyer
- CC: Cruiser (not CA)
- BC: Battle Cruiser (WM only)
- BB: Battleship
- DN: Dreadnought (WM only)
- PVT / priv: Privateer
- Nub: Nubian
- MF: Medium Freighter
- LF: Large Freighter
note: some people do use CA for beamer (canon) CC and CG for (guided) missile CC
Websites
- SAH - Stars! Autohost
- HWF - Stars! Autohost Home World Forum
- rgcs - rec.games.comp.stars Usenet group