Difference between revisions of "Abbreviations"

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* [[AR]] = Alternate Reality
+
[[PRTs]] - [[Primary racial trait|Primary Racial Traits]]
* [[BB]] = Battleship
+
*[[HE]] - [[Hyper Expansion]]  
* [[CC]] = Cruiser
+
*[[SS]] - [[Super Stealth]]  
* [[HE]] = Hyper Expansion
+
*[[WM]] - [[War Monger]]  
* [[IS]] = Inner Strength
+
*[[CA]] - [[Claim Adjuster]]  
* [[IT]] = Interstellar Traveler
+
*[[IS]] - [[Inner Strength]]
* [[LF]] = Large Freighter
+
*[[SD]] - [[Space Demolition]]
* [[LRT]] = Lesser Racial Trait
+
*[[PP]] - [[Packet Physics]]
* [[MT]] = Mystery Trader
+
*[[IT]] - [[Interstellar Traveller]]
* [[OBRM]] = Only Basic Remote Mining
+
*[[AR]] - [[Alternate Reality]]  
* [[PRT]] = Primary Racial Trait
+
*[[JOAT]] - [[Jack of All Trades]]  
* PVT = [[Privateer]]
+
 
* [[WM]] = War Monger
+
 
 +
[[LRTs]] - [[Lesser racial traits|Lesser Racial Traits]]
 +
*[[IFE]] - Improved Fuel Efficiency
 +
*[[TT]] - Total Terraforming
 +
*[[ARM]] - Advanced Remote Mining
 +
*[[ISB]] - Improved StarBases
 +
*[[GR]] - Generalized Research
 +
*[[UR]] - Ultimate Recycling
 +
*[[MA]] - Mineral Alchemy
 +
*[[NRSE]] - No Ram Scoop Engines
 +
*[[OBRM]] - Only Basic Remote Mining  
 +
*[[NAS]] - No Advanced Scanners
 +
*[[LSP]] - Low Starting Population
 +
*[[BET]] - Bleeding Edge Technology
 +
*[[RS]] - Regenerating Shields
 +
 
 +
 
 +
[[PGR]] - Planetary Growth Rate
 +
 
 +
 
 +
Playstyles
 +
*[[-f]] / [[NF]] - Factoryless race
 +
*[[HG]] - Hyper Growth race
 +
*[[HP]] - Hyper Producer race
 +
*[[OWW]] / [[1WW]] - One World Wonder Race
 +
 
 +
 
 +
Econ - Economy
 +
*C or Col or Pop - [[Colonists]]
 +
*R or Res - [[Resources]]
 +
*Min - Minerals
 +
*I / Iron - Ironium]]
 +
*B / Bora - Boranium]]
 +
*G / Germ - [[Germanium]]
 +
 
 +
 
 +
Econ Settings in [[Race Design]]
 +
*[[1000  12/9/17-g  11/3/16  means:
 +
:1 resource per 1000 colonists
 +
:10 factories produce 12 resources per year
 +
:Factories require 9 resources to build
 +
:10k colonists can operate 17 factories
 +
:Factories cost 1kt less germanium to build
 +
:10 mines produce up to 11kt minerals per year
 +
:Mines require 3 resources to build
 +
:10k colonists can operate 16 mines
 +
 
 +
 
 +
 
 +
Game Setup Options
 +
*[[BMM]] - Beginner: Maximum Minerals
 +
*[[STA]] / ST - [[Slower Tech Advances]]
 +
*[[AccBBS]] - [[Accelerated BBS Play]]
 +
*NRE - No [[Random Events]]
 +
*[[PPS]] - [[Public Player Scores]]
 +
 
 +
 
 +
[[Technology]] Fields
 +
*N / En / ener - [[Energy]]
 +
*W / weap - [[Weapons]]
 +
*P / prop - [[Propulsion]]
 +
*C / con - [[Construction]]
 +
*E / L / elec - [[Electronics]]
 +
*B / bio - [[Biotechnology]]
 +
 
 +
 
 +
MT - [[Mystery Trader]]
 +
 
 +
 
 +
Technology Items
 +
*Engines
 +
**[[QJ5]] - [[Quick Jump 5]]
 +
**[[LH6]] - [[Long Hump 6]]
 +
**[[DDL7]] - [[Daddy Long Legs 7]]
 +
**[[AD8]] - [[Alpha Drive 8]]
 +
**[[TGD]] - [[Trans Galactic Drive]]
 +
**[[IS10]] - [[InterSpace-10]] ([[NRSE]] only)
 +
**[[TS10]] - [[Trans Star 10]]
 +
**[[FM]] - [[Fuel Mizer]] ([[IFE]] only)
 +
**[[Rad-Ram]] / [[RHRS]] - [[Radiating Ramscoop]]
 +
**[[EP]] - [[Enigma Pulsar]] ([[MT]] item)
 +
** Other Ramscoops defined by tech level
 +
 
 +
 
 +
*Weapons
 +
**Mega-D - Mega Disruptor
 +
**BMC - Big Mutha Cannon
 +
**AMP - Anti-Matter Pulveriser
 +
**Caps - Capital Missiles (Weapon Type)
 +
**Jugs - Juggernaut Missiles
 +
**Dooms - Doomsday Missiles
 +
**ARM / Arm - Armageddon Missiles
 +
 
 +
 
 +
*Other Components
 +
**OT - Overthuster
 +
**EC / Cap - Energy Capacitor
 +
**BD / Def - Beam Deflector
 +
**BSC - Battle Super Computer
 +
**Nexi - Battle Nexus
 +
**CPS - Complete Phase Shield
 +
**Superlat / Suplat / SL - Superlatanium
 +
**[[MPS]] - [[Mega Poly Shell]] ([[MT]] item)
 +
**Man Jet / MJ / Jet - [[Manoeuvring Jet]]
 +
**[[RB]] - [[Robber Baron Scanner]] (SS only)
 +
**[[OA]] - [[Orbital Adjuster]] (CA only)
 +
**[[CoH]] - [[Change of Heart]] (CA starting ship with OAs on it)
 +
 
 +
 
 +
*Hulls
 +
**[[FF]]: [[Frigate]]
 +
**[[DD]]: [[Destroyer]]
 +
**[[CC]]: Cruiser]] (not CA)
 +
**[[BC]]: [[Battle Cruiser]] (WM only)
 +
**[[BB]]: [[Battleship]]
 +
**[[DN]]: [[Dreadnought]] (WM only)
 +
**[[PVT]]: [[Privateer]]
 +
**[[Nub]]: [[Nubian]]
 +
 
 +
 
 +
Websites
 +
*[[SAH]] - [[Stars! Autohost]]
 +
*[[HWF]] - Stars! Autohost [[Home World Forum]]

Revision as of 22:18, 8 November 2006

PRTs - Primary Racial Traits


LRTs - Lesser Racial Traits

  • IFE - Improved Fuel Efficiency
  • TT - Total Terraforming
  • ARM - Advanced Remote Mining
  • ISB - Improved StarBases
  • GR - Generalized Research
  • UR - Ultimate Recycling
  • MA - Mineral Alchemy
  • NRSE - No Ram Scoop Engines
  • OBRM - Only Basic Remote Mining
  • NAS - No Advanced Scanners
  • LSP - Low Starting Population
  • BET - Bleeding Edge Technology
  • RS - Regenerating Shields


PGR - Planetary Growth Rate


Playstyles

  • -f / NF - Factoryless race
  • HG - Hyper Growth race
  • HP - Hyper Producer race
  • OWW / 1WW - One World Wonder Race


Econ - Economy


Econ Settings in Race Design

  • [[1000 12/9/17-g 11/3/16 means:
1 resource per 1000 colonists
10 factories produce 12 resources per year
Factories require 9 resources to build
10k colonists can operate 17 factories
Factories cost 1kt less germanium to build
10 mines produce up to 11kt minerals per year
Mines require 3 resources to build
10k colonists can operate 16 mines


Game Setup Options


Technology Fields


MT - Mystery Trader


Technology Items


  • Weapons
    • Mega-D - Mega Disruptor
    • BMC - Big Mutha Cannon
    • AMP - Anti-Matter Pulveriser
    • Caps - Capital Missiles (Weapon Type)
    • Jugs - Juggernaut Missiles
    • Dooms - Doomsday Missiles
    • ARM / Arm - Armageddon Missiles




Websites