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Showing below up to 250 results in range #101 to #350.

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  1. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  2. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  3. "More on Cruiser Design" by Jason Cawley 1997 v2.6/7
  4. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  5. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  6. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  7. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  8. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  9. "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7
  10. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  11. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  12. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  13. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  14. "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7
  15. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  16. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  17. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  18. "PP Race Design" by Dan Bush 1997 v2.6/7
  19. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  20. "Packet Protection" by Jason Cawley 1997 v2.6/7
  21. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  22. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  23. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  24. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  25. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  26. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  27. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  28. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  29. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  30. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  31. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  32. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  33. "Regenerating Shields" by William Butler 1997 v2.6/7
  34. "Remote Mining" by Jason Cawley 1997 v2.6/7
  35. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  36. "Resource Management" by Rick Steeves 1997 v2.6/7
  37. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  38. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  39. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  40. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  41. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  42. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  43. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  44. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  45. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  46. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  47. "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7
  48. "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7
  49. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  50. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  51. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  52. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  53. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  54. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  55. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  56. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  57. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  58. "Stars! Order of Events" by S. Posey 1997 v2.6/7
  59. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  60. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  61. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  62. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  63. "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i
  64. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  65. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  66. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  67. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  68. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  69. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  70. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  71. "The AR Monster" by Barry Kearns 1997 v2.6/7
  72. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  73. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  74. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  75. "The CA Monster" by Artur 1997 v2.6/7
  76. "The CA Resource Potential" by Leonard 1997 v2.6/7
  77. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  78. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  79. "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
  80. "The Musketeer Strategy" by Brenden B 1996 v2.0
  81. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  82. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  83. "The Principles of War" by Brian Weeden 1997-04-15 Any
  84. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  85. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  86. "The Ultimate Race" by John Doe 1997 v2.6/7
  87. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  88. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  89. "Tricks of the Trade" by Art Lathrop 1999-09-06
  90. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  91. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  92. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  93. "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
  94. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  95. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  96. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  97. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  98. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  99. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  100. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  101. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  102. "Warship Design" by Jason Cawley 1997 v2.6/7
  103. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  104. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  105. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  106. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  107. "Why Name Fleets?" by Thurman Miller 1997 Any
  108. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  109. "new MT FAQ" by James McGuigan - 5 December 2001
  110. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  111. 'magic' entry for stars! files by Wumpus - 9 Apr 2006
  112. )
  113. 1999
  114. 26JFIN.TXT
  115. 322,059 resources by Madman, Apr 2009
  116. 4X
  117. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  118. AR Guide by Leonard Dickens - Revised: 21st September 2000
  119. Abbreviations
  120. Accelerated BBS Play
  121. Adding Expansion Players
  122. Advanced Remote Mining
  123. Alien Miner
  124. Alternate Reality
  125. Altruist
  126. Analysis of best speed in minefields
  127. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  128. Anti-Matter Torpedo
  129. Appendix E:English-to-German Translation of Stars! Terminology
  130. Archived Sites
  131. Article Library
  132. AutoHost Client
  133. B-17 Bomber
  134. B-52 Bomber
  135. BATTLE.TXT
  136. BackBlast
  137. Battle Cruiser
  138. Beginner: Unlimited Minerals
  139. Being Absent from Play
  140. Bill Butler
  141. Biotechnology
  142. Bleeding Edge Technology
  143. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  144. Blitz PP, by Damon Domjan
  145. Blitz games
  146. Boranium
  147. Breeder
  148. Bystander
  149. CAs and Terraforming, by Leonard Dickens
  150. Capital Ship
  151. Chaff
  152. Changing the Basic Layout
  153. Chapitre 1 du guide stratégique: Stratégie globale
  154. Chapitre 6 du manuel: Planètes
  155. Chapter 10:Border Management
  156. Chapter 11:Reducing Micro-Management
  157. Chapter 12:Operational Stars! by Example
  158. Chapter 1:Whole Game Strategy
  159. Chapter 2:Basic Race Design
  160. Chapter 3:Building a Monster Race
  161. Chapter 4:Exploration and Expansion
  162. Chapter 5:Ship Design Basics
  163. Chapter 6:Early Resource Management
  164. Chapter 7:Basic Diplomacy
  165. Chapter 8:Some Basics of Battle
  166. Chapter 9:Intelligence
  167. Cheap Engines
  168. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  169. Choosing Your View of the Universe
  170. Claim Adjuster
  171. Clones
  172. Collision sweeping
  173. Colony Ship
  174. Commanding a Fleet
  175. Commanding a Planet
  176. Community
  177. Computer Players Form Alliances
  178. Computer players
  179. Construction
  180. Copy Protection
  181. Copy Protection Features
  182. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  183. Creating a Custom Transport Zip Order
  184. Creating a Password
  185. Creating a Universe from the Command Line
  186. Cruiser
  187. Custom Race wizard
  188. Customizing Stars!
  189. D
  190. Density
  191. Destroyer
  192. Displaying Player Colors
  193. Downloads
  194. Dreadnought
  195. Duelling Championship
  196. Duelling Championship/2004
  197. Duelling Championship/2005
  198. Duelling Championship/2006
  199. Duelling Championship/2007
  200. Duelling Championship/2008 & 2009
  201. Duelling Championship/2010
  202. Duelling Championship/2011
  203. Duelling Club
  204. Duelling Club Rules
  205. EACvsIRC
  206. Eagle of Fire
  207. Electronics
  208. Energy
  209. Energy Capacitor
  210. Enigma Pulsar
  211. Exiting the Game
  212. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  213. Feature, Bug or cheat? Survey
  214. Featured Article 10 Jul 2007
  215. Featured Article 10 October 2009
  216. Featured Article 18 May 2008
  217. Featured Article 19 Jun 2008
  218. Featured Article 1 Dec 2007
  219. Featured Article 20 March 2012
  220. Featured Article 21 Jan 2007
  221. Featured Article 21 June 2009
  222. Featured Article 23 Feb 2008
  223. Featured Article 26 November 2010
  224. Featured Article 27 March 2011
  225. Featured Article 29 November 2008
  226. Featured Article 30 August 2008
  227. Featured Article 7 July 2014
  228. FileHeaderBlock
  229. Files Used in Stars!
  230. Filtering Message Types
  231. Finding Games
  232. Finding Multi-Player Games on the Internet
  233. Finish and Save (Player Race)
  234. Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011
  235. Fleet Composition tile
  236. Fleet Summary
  237. Fleet Waypoints tile
  238. Fleet tile
  239. Fleets in Orbit tile
  240. FreeStars
  241. Freestars 2.x
  242. Frequently Asked Questions
  243. Frigate
  244. Fuel Transport
  245. Fuel and Cargo tile
  246. Galaxy Clumping
  247. Game Name
  248. Game styles
  249. Generalized Research
  250. Genesis Device

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