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Showing below up to 235 results in range #1 to #235.
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- "25k Resources by 2450" by Various Authors 1997 v2.6/7
- "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
- "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i
- "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5
- "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a
- "About Victory Conditions" by Various Authors 1997 v2.6/7
- "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d
- "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7
- "Another AR Monster" by Jason Cawley 1997 v2.6/7
- "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7
- "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7
- "Balancing Planets" by Jason Cawley 1997 v2.6/7
- "Basic Diplomacy" by Mathias Dellaert 1997 Any
- "Basic Planetary Management" by Michael Martin 1997 v2.6/7
- "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
- "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
- "Bombing" by Various Authors 1997 v2.6/7
- "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
- "Colonization Strategies" by Various Authors 1997 v2.6/7
- "Concepts of Warfare" by Mikkel 1997 Any
- "David Moen's Newbie Tips" by David Moen 1999-10-20
- "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
- "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
- "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
- "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
- "Devising a Strategy" by Bruce Poon 1997 v2.6/7
- "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
- "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
- "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
- "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
- "Factoryless Races" by Jason Cawley 1997 v2.6/7
- "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
- "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
- "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
- "Habitability Ranges" by Jason Cawley 1997 v2.6/7
- "Handling Stars! Bugs" by Barry Kearns 1997 Any
- "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
- "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
- "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
- "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
- "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
- "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
- "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
- "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
- "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
- "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
- "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
- "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
- "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
- "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
- "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
- "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
- "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
- "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
- "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
- "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
- "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
- "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
- "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
- "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
- "Mineral Excavation" by Omonubi 1997 v2.6/7
- "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
- "Monster Defense" by Pipster 1997 v2.6/7
- "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
- "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
- "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
- "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
- "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
- "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
- "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
- "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
- "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
- "Packet Protection" by Jason Cawley 1997 v2.6/7
- "Planets and Production Queues" by Alex Hall 1997 v2.6/7
- "Playable AR Races" by Jason Crawley 1997 v2.6/7
- "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
- "Pre-Defined Race Strategies" from 1.1a Help File 1996
- "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
- "Propoganda in Stars!" by Dynamo 1999-07-20 Any
- "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
- "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
- "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
- "Regenerating Shields" by William Butler 1997 v2.6/7
- "Remote Mining" by Jason Cawley 1997 v2.6/7
- "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
- "Resource Management" by Rick Steeves 1997 v2.6/7
- "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
- "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
- "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
- "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
- "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
- "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
- "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
- "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
- "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
- "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
- "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
- "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
- "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
- "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
- "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
- "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
- "Table of Population Growth" by James Rasbeck 1997 v2.6/7
- "Team Scouting" by Bob Crosswell 1997 v2.6/7
- "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
- "Technology Progression Chart" by Bob Martin 1997 v2.6/7
- "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
- "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
- "The AR Monster" by Barry Kearns 1997 v2.6/7
- "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
- "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
- "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
- "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
- "The Musketeer Strategy" by Brenden B 1996 v2.0
- "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
- "The Principles of War" by Brian Weeden 1997-04-15 Any
- "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
- "The Resource Driven Model" by Thurman Miller 1997 v2.6b
- "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
- "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
- "Tricks of the Trade" by Art Lathrop 1999-09-06
- "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
- "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
- "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
- "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
- "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
- "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
- "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
- "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
- "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
- "Why Lay Minefields?" by Various Authors 1997 v2.6/7
- "Why Name Fleets?" by Thurman Miller 1997 Any
- "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
- "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
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