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Showing below up to 50 results in range #251 to #300.

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  1. (hist) ‎Destroyer ‎[1,621 bytes]
  2. (hist) ‎"Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a ‎[1,630 bytes]
  3. (hist) ‎Colony Ship ‎[1,635 bytes]
  4. (hist) ‎Jack of All Trades ‎[1,649 bytes]
  5. (hist) ‎Xtreme Borders ‎[1,660 bytes]
  6. (hist) ‎Inner Strength ‎[1,667 bytes]
  7. (hist) ‎Score Calculation ‎[1,671 bytes]
  8. (hist) ‎Computer players ‎[1,672 bytes]
  9. (hist) ‎Stealth Bomber ‎[1,675 bytes]
  10. (hist) ‎Packet Physics ‎[1,715 bytes]
  11. (hist) ‎Density ‎[1,717 bytes]
  12. (hist) ‎"Why Name Fleets?" by Thurman Miller 1997 Any ‎[1,721 bytes]
  13. (hist) ‎"The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7 ‎[1,733 bytes]
  14. (hist) ‎Random Events ‎[1,736 bytes]
  15. (hist) ‎Stars automated micromanagement ‎[1,746 bytes]
  16. (hist) ‎Your Home World and Other Inhabited Planets ‎[1,757 bytes]
  17. (hist) ‎Accueil ‎[1,775 bytes]
  18. (hist) ‎New Game (Quick Setup) ‎[1,783 bytes]
  19. (hist) ‎Blitz PP, by Damon Domjan ‎[1,799 bytes]
  20. (hist) ‎PBEM ‎[1,851 bytes]
  21. (hist) ‎"Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7 ‎[1,867 bytes]
  22. (hist) ‎"Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7 ‎[1,884 bytes]
  23. (hist) ‎Messages pane ‎[1,887 bytes]
  24. (hist) ‎Things to do/SPG ‎[1,899 bytes]
  25. (hist) ‎Creating a Universe from the Command Line ‎[1,900 bytes]
  26. (hist) ‎Tech Trade by Wolf-Lamb ‎[1,903 bytes]
  27. (hist) ‎Dreadnought ‎[1,940 bytes]
  28. (hist) ‎"The Omega Battleship" by Olen Whitaker 1997 v2.6/7 ‎[1,964 bytes]
  29. (hist) ‎"The Wingman Strategy" by Bob Crosswell 1997 v2.6/7 ‎[1,974 bytes]
  30. (hist) ‎Shipping Freight ‎[1,976 bytes]
  31. (hist) ‎How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7 ‎[2,003 bytes]
  32. (hist) ‎Alternate Reality ‎[2,035 bytes]
  33. (hist) ‎Being Absent from Play ‎[2,036 bytes]
  34. (hist) ‎"Interstellar Glossary" by Mystery Guild 1997 v2.6/7 ‎[2,049 bytes]
  35. (hist) ‎"The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7 ‎[2,060 bytes]
  36. (hist) ‎"Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7 ‎[2,071 bytes]
  37. (hist) ‎"Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7 ‎[2,094 bytes]
  38. (hist) ‎"How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7 ‎[2,103 bytes]
  39. (hist) ‎Improved Fuel Efficiency ‎[2,118 bytes]
  40. (hist) ‎Remote Mining ‎[2,123 bytes]
  41. (hist) ‎Movement speed ‎[2,147 bytes]
  42. (hist) ‎Mini-Colony Ship ‎[2,154 bytes]
  43. (hist) ‎"Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7 ‎[2,157 bytes]
  44. (hist) ‎Setup and Hosting ‎[2,160 bytes]
  45. (hist) ‎"How to Beat Super Stealth" Paul Baker 1997 v2.6/7 ‎[2,234 bytes]
  46. (hist) ‎"An Alternative to Bombing" by Bob Crosswell 1997 v2.6d ‎[2,237 bytes]
  47. (hist) ‎"An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7 ‎[2,245 bytes]
  48. (hist) ‎"Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7 ‎[2,260 bytes]
  49. (hist) ‎Saving Your Game: What it Means ‎[2,265 bytes]
  50. (hist) ‎Generalized Research ‎[2,273 bytes]

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