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Showing below up to 100 results in range #201 to #300.

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  1. Population Tables‏‎ (3 revisions)
  2. "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7‏‎ (3 revisions)
  3. Wormhole Navigation‏‎ (3 revisions)
  4. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7‏‎ (3 revisions)
  5. Multi-Function Pod‏‎ (3 revisions)
  6. Choosing Your View of the Universe‏‎ (3 revisions)
  7. Destroyer‏‎ (3 revisions)
  8. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley‏‎ (3 revisions)
  9. "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i‏‎ (3 revisions)
  10. James McGuigan‏‎ (3 revisions)
  11. Guts of Planet Values‏‎ (3 revisions)
  12. Chapter 2:Basic Race Design‏‎ (3 revisions)
  13. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7‏‎ (3 revisions)
  14. Multi-player games‏‎ (3 revisions)
  15. Pirates!‏‎ (3 revisions)
  16. "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7‏‎ (3 revisions)
  17. Stars!wiki search form‏‎ (3 revisions)
  18. Micromanagement Methodology - discussion - 22 September 2009‏‎ (3 revisions)
  19. "Growth Rates" by Jason Cawley 1997 v2.6/7‏‎ (3 revisions)
  20. Saving Your Game: What it Means‏‎ (3 revisions)
  21. "2 Immunity Races" by Jason Cawley 1997 v2.6/7‏‎ (3 revisions)
  22. Chapter 3:Building a Monster Race‏‎ (3 revisions)
  23. READ20A.TXT‏‎ (3 revisions)
  24. Creating a Universe from the Command Line‏‎ (3 revisions)
  25. How to make a WM monster, by Gary McClellan and Jason Cawley‏‎ (3 revisions)
  26. Boranium‏‎ (3 revisions)
  27. "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002‏‎ (3 revisions)
  28. Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999‏‎ (3 revisions)
  29. Guts of beam deflectors‏‎ (3 revisions)
  30. The Stars! Screen‏‎ (3 revisions)
  31. Fuel Transport‏‎ (3 revisions)
  32. One world wonder races‏‎ (3 revisions - redirect page)
  33. StarsFileStat‏‎ (3 revisions)
  34. Tech Trade by Wolf-Lamb‏‎ (3 revisions)
  35. Starting a Single Player Game‏‎ (3 revisions)
  36. Energy Capacitor‏‎ (3 revisions)
  37. Step 6: Research Costs (Player Race)‏‎ (3 revisions)
  38. Breeder‏‎ (3 revisions)
  39. Ron Miller‏‎ (3 revisions - redirect page)
  40. Chapitre 1 du guide stratégique: Stratégie globale‏‎ (3 revisions)
  41. Fleet Composition tile‏‎ (3 revisions)
  42. Regenerating Shields for WM, IS races, by Jason Cawley‏‎ (3 revisions)
  43. IT‏‎ (3 revisions - redirect page)
  44. Ordre des événements‏‎ (3 revisions)
  45. Copy Protection‏‎ (3 revisions)
  46. Scout‏‎ (3 revisions)
  47. Guts of fuel generation‏‎ (3 revisions)
  48. "A Hyper Producer IT" by James Moody 1997 v2.6/7‏‎ (3 revisions)
  49. Submitting Bug Reports‏‎ (3 revisions)
  50. "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7‏‎ (3 revisions)
  51. JOAT‏‎ (3 revisions - redirect page)
  52. "Beating the AI HE" by Jason Cawley 1997 v2.6/7‏‎ (3 revisions)
  53. Propulsion‏‎ (3 revisions)
  54. "Pre-Defined Race Strategies" from 1.1a Help File 1996‏‎ (3 revisions)
  55. Scrapping‏‎ (3 revisions)
  56. Fleet Waypoints tile‏‎ (3 revisions)
  57. Keyboard Shortcuts‏‎ (3 revisions)
  58. Guts of fuel usage‏‎ (3 revisions)
  59. Message format strings by Wasp - 11 July 2010‏‎ (4 revisions)
  60. Super Freighter‏‎ (4 revisions)
  61. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7‏‎ (4 revisions)
  62. "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7‏‎ (4 revisions)
  63. Super Mine Layer‏‎ (4 revisions)
  64. Appendix E:English-to-German Translation of Stars! Terminology‏‎ (4 revisions)
  65. Orbital Construction Module‏‎ (4 revisions)
  66. Guts of Minefields‏‎ (4 revisions)
  67. Step 1: Basic Definition (Player Race)‏‎ (4 revisions)
  68. "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7‏‎ (4 revisions)
  69. Meta Morph‏‎ (4 revisions)
  70. Community‏‎ (4 revisions)
  71. Guts of Mineral Packets‏‎ (4 revisions)
  72. FreeStars‏‎ (4 revisions)
  73. LRT‏‎ (4 revisions - redirect page)
  74. Guts of population growth‏‎ (4 revisions)
  75. Manual Problems‏‎ (4 revisions)
  76. Obtaining a Summary of a Planet, Fleet or other Object‏‎ (4 revisions)
  77. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002‏‎ (4 revisions)
  78. "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7‏‎ (4 revisions)
  79. Permaforming‏‎ (4 revisions)
  80. "PP Race Design" by Dan Bush 1997 v2.6/7‏‎ (4 revisions)
  81. Sample Narrow SS HP tech-thief, by Jason Cawley‏‎ (4 revisions)
  82. QuickStart‏‎ (4 revisions - redirect page)
  83. Freestars 2.x‏‎ (4 revisions)
  84. Blitz PP, by Damon Domjan‏‎ (4 revisions)
  85. Micro-management‏‎ (4 revisions)
  86. Capital Ship‏‎ (4 revisions)
  87. Xtreme Borders‏‎ (4 revisions)
  88. Frequently Asked Questions‏‎ (4 revisions)
  89. Guts of scrapping‏‎ (4 revisions)
  90. Feature, Bug or cheat? Survey‏‎ (4 revisions)
  91. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008‏‎ (4 revisions)
  92. How to...‏‎ (4 revisions)
  93. Mini Bomber‏‎ (4 revisions)
  94. The Stars! Class of 2399 by Nick Bennett‏‎ (4 revisions)
  95. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7‏‎ (4 revisions)
  96. Frigate‏‎ (4 revisions)
  97. Mark Constantino on Testbed records vs real game peformance - 27 November 1999‏‎ (4 revisions)
  98. Step 4: Population Growth Factors (Player Race)‏‎ (4 revisions)
  99. Vanity in SS design, by msew, Coyote, Art Lathrop, Greg, and sb‏‎ (4 revisions)
  100. Interspace-10‏‎ (4 revisions)

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