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  1. "Basic Planetary Management" by Michael Martin 1997 v2.6/7
  2. "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
  3. "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
  4. "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
  5. "Beating the AI HE" by Jason Cawley 1997 v2.6/7
  6. "Bombing" by Various Authors 1997 v2.6/7
  7. "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
  8. "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
  9. "Colonization Strategies" by Various Authors 1997 v2.6/7
  10. "Combating the Hidden" Thurman Miller 1997 v2.6/7
  11. "Concepts of Warfare" by Mikkel 1997 Any
  12. "David Moen's Newbie Tips" by David Moen 1999-10-20
  13. "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
  14. "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
  15. "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
  16. "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
  17. "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
  18. "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
  19. "Devising a Strategy" by Bruce Poon 1997 v2.6/7
  20. "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
  21. "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
  22. "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
  23. "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
  24. "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
  25. "Factoryless Races" by Jason Cawley 1997 v2.6/7
  26. "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
  27. "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
  28. "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
  29. "Growth Rates" by Jason Cawley 1997 v2.6/7
  30. "HE vs. JOAT" by Scott Phelps 1996 v2.6b
  31. "Habitability Ranges" by Jason Cawley 1997 v2.6/7
  32. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
  33. "Handling Stars! Bugs" by Barry Kearns 1997 Any
  34. "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
  35. "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
  36. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
  37. "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
  38. "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
  39. "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
  40. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
  41. "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
  42. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
  43. "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
  44. "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
  45. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
  46. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
  47. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
  48. "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
  49. "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
  50. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
  51. "IT Race Design" by Dan Bush 1997 v2.6/7
  52. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  53. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  54. "Jeff on Supernova" compiled by James McGuigan
  55. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  56. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  57. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  58. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
  59. "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
  60. "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
  61. "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
  62. "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
  63. "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
  64. "Mineral Excavation" by Omonubi 1997 v2.6/7
  65. "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
  66. "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
  67. "Monster Defense" by Pipster 1997 v2.6/7
  68. "More AR Race Design" by Jason Cawley 1997 v2.6/7
  69. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  70. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  71. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  72. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  73. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  74. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  75. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  76. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  77. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  78. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  79. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  80. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  81. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  82. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  83. "PP Race Design" by Dan Bush 1997 v2.6/7
  84. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  85. "Packet Protection" by Jason Cawley 1997 v2.6/7
  86. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  87. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  88. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  89. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  90. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  91. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  92. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  93. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  94. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  95. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  96. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  97. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  98. "Regenerating Shields" by William Butler 1997 v2.6/7
  99. "Remote Mining" by Jason Cawley 1997 v2.6/7
  100. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  101. "Resource Management" by Rick Steeves 1997 v2.6/7
  102. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  103. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  104. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  105. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  106. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  107. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  108. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  109. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  110. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  111. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  112. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  113. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  114. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  115. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  116. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  117. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  118. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  119. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  120. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  121. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  122. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  123. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  124. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  125. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  126. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  127. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  128. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  129. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  130. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  131. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  132. "The AR Monster" by Barry Kearns 1997 v2.6/7
  133. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  134. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  135. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  136. "The CA Monster" by Artur 1997 v2.6/7
  137. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  138. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  139. "The Musketeer Strategy" by Brenden B 1996 v2.0
  140. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  141. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  142. "The Principles of War" by Brian Weeden 1997-04-15 Any
  143. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  144. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  145. "The Ultimate Race" by John Doe 1997 v2.6/7
  146. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  147. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  148. "Tricks of the Trade" by Art Lathrop 1999-09-06
  149. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  150. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  151. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  152. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  153. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  154. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  155. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  156. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  157. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  158. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  159. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  160. "Warship Design" by Jason Cawley 1997 v2.6/7
  161. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  162. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  163. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  164. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  165. "Why Name Fleets?" by Thurman Miller 1997 Any
  166. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  167. "new MT FAQ" by James McGuigan - 5 December 2001
  168. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  169. )
  170. 1999
  171. 322,059 resources by Madman, Apr 2009
  172. 4X
  173. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  174. AR Guide by Leonard Dickens - Revised: 21st September 2000
  175. Accelerated BBS Play
  176. Adding Expansion Players
  177. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  178. Beginner: Unlimited Minerals
  179. Bill Butler
  180. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  181. Blitz PP, by Damon Domjan
  182. Changing the Basic Layout
  183. Chapitre 1 du guide stratégique: Stratégie globale
  184. Chapitre 6 du manuel: Planètes
  185. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  186. Computer Players Form Alliances
  187. Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999
  188. Construction
  189. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  190. D
  191. Density
  192. Duelling Club Rules
  193. Electronics
  194. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  195. Galaxy Clumping
  196. Game Name
  197. Guts of Minefields
  198. Guts of beam deflectors
  199. Guts of bombing
  200. HWF search form
  201. Host file -- gamename.hst
  202. How to Host a Game v2.0 by Omonubi
  203. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  204. How to make a WM monster, by Gary McClellan and Jason Cawley
  205. Howtonotgetpacketedbyptolemy
  206. Huge Universe
  207. Jason Cawley
  208. Jeff Johnson
  209. Jeff McBride
  210. Keyboard Shortcuts
  211. Large Universe
  212. Leftover Advantage Points -- Defenses
  213. Leftover Advantage Points -- Factories
  214. Leftover Advantage Points -- Mineral Concentration
  215. Leftover Advantage Points -- Mines
  216. Leftover Advantage Points -- Surface Minerals
  217. Linker
  218. Log file -- gamename.xN
  219. Medium Universe
  220. Micromanagement Methodology - discussion - 22 September 2009
  221. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  222. Moving and Collapsing Tiles
  223. Multi-player games
  224. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  225. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  226. No Random Events
  227. On the Wealth of Nations, by Jason Cawley
  228. Order of Event explained by Jeff McBride - 27 Jun 1996
  229. PP HP: Buyer Beware, by Jason Cawley
  230. Planet Names overlay
  231. Player Positions
  232. Predefined Races
  233. Primitive Stars!
  234. Public Player Scores
  235. RGCS search form
  236. Race Description file -- name.rN
  237. Race Emblem
  238. Race Name and Password
  239. Radiating Ramscoop
  240. Regenerating Shields for WM, IS races, by Jason Cawley
  241. Remote Mining
  242. SAHDonate
  243. SNG:Rules Description Language
  244. SNG:Stars! Supernova Report
  245. Sample Narrow SS HP tech-thief, by Jason Cawley
  246. Score Calculation
  247. Ship Count overlay
  248. Shrinking and Growing Panes
  249. Slow JOAT to China, by Jason Cawley and Verker
  250. Slower Tech Advances
  251. Small Universe
  252. Stars! Advanced and Technical FAQ
  253. Stars! All Items Table dumper by M.A.2006
  254. Stars! Apocalypse
  255. Stars! Notebook
  256. Stars! on Linux Jason Hissong 1997 v2.6/7
  257. Stars!wiki search form
  258. StarsFileStat
  259. Stellar Legacy
  260. Tachyon Mathematics by Ptolemy - 8 Jan 2007
  261. Tech analysis: weapons Vs anything else by Nick Bennett - 5th April 2001
  262. Technology
  263. The Art of War by Sun Tzu
  264. The Basics of Population Management by Jason Cawley - 15th January 1999
  265. The Stars! Class of 2399 by Nick Bennett
  266. Tiny Universe
  267. Tricks of the Trade by Art Lathrop - Revised 13th January 2001
  268. Turn file -- gamename.mN
  269. UNTITLED
  270. Universe file -- gamename.xy
  271. Using WINE for Stars! Darren Winsper 1999-11-02
  272. VML-helpfile1.1a.txt
  273. Vanity in SS design, by msew, Coyote, Art Lathrop, Greg, and sb
  274. War Mongering 101, by Darrend Brown
  275. Warmonger - Strategy, by Alex Hall
  276. Xtreme Borders

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