Dead-end pages

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Showing below up to 196 results in range #101 to #296.

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  1. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  2. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  3. "PP Race Design" by Dan Bush 1997 v2.6/7
  4. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  5. "Packet Protection" by Jason Cawley 1997 v2.6/7
  6. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  7. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  8. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  9. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  10. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  11. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  12. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  13. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  14. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  15. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  16. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  17. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  18. "Regenerating Shields" by William Butler 1997 v2.6/7
  19. "Remote Mining" by Jason Cawley 1997 v2.6/7
  20. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  21. "Resource Management" by Rick Steeves 1997 v2.6/7
  22. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  23. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  24. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  25. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  26. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  27. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  28. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  29. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  30. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  31. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  32. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  33. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  34. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  35. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  36. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  37. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  38. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  39. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  40. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  41. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  42. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  43. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  44. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  45. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  46. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  47. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  48. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  49. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  50. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  51. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  52. "The AR Monster" by Barry Kearns 1997 v2.6/7
  53. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  54. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  55. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  56. "The CA Monster" by Artur 1997 v2.6/7
  57. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  58. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  59. "The Musketeer Strategy" by Brenden B 1996 v2.0
  60. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  61. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  62. "The Principles of War" by Brian Weeden 1997-04-15 Any
  63. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  64. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  65. "The Ultimate Race" by John Doe 1997 v2.6/7
  66. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  67. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  68. "Tricks of the Trade" by Art Lathrop 1999-09-06
  69. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  70. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  71. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  72. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  73. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  74. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  75. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  76. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  77. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  78. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  79. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  80. "Warship Design" by Jason Cawley 1997 v2.6/7
  81. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  82. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  83. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  84. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  85. "Why Name Fleets?" by Thurman Miller 1997 Any
  86. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  87. "new MT FAQ" by James McGuigan - 5 December 2001
  88. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  89. )
  90. 1999
  91. 322,059 resources by Madman, Apr 2009
  92. 4X
  93. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  94. AR Guide by Leonard Dickens - Revised: 21st September 2000
  95. Accelerated BBS Play
  96. Adding Expansion Players
  97. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  98. Beginner: Unlimited Minerals
  99. Bill Butler
  100. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  101. Blitz PP, by Damon Domjan
  102. Changing the Basic Layout
  103. Chapitre 1 du guide stratégique: Stratégie globale
  104. Chapitre 6 du manuel: Planètes
  105. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  106. Computer Players Form Alliances
  107. Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999
  108. Construction
  109. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  110. D
  111. Density
  112. Duelling Club Rules
  113. Electronics
  114. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  115. Galaxy Clumping
  116. Game Name
  117. Guts of Minefields
  118. Guts of beam deflectors
  119. Guts of bombing
  120. HWF search form
  121. Host file -- gamename.hst
  122. How to Host a Game v2.0 by Omonubi
  123. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  124. How to make a WM monster, by Gary McClellan and Jason Cawley
  125. Howtonotgetpacketedbyptolemy
  126. Huge Universe
  127. Jason Cawley
  128. Jeff Johnson
  129. Jeff McBride
  130. Keyboard Shortcuts
  131. Large Universe
  132. Leftover Advantage Points -- Defenses
  133. Leftover Advantage Points -- Factories
  134. Leftover Advantage Points -- Mineral Concentration
  135. Leftover Advantage Points -- Mines
  136. Leftover Advantage Points -- Surface Minerals
  137. Linker
  138. Log file -- gamename.xN
  139. Medium Universe
  140. Micromanagement Methodology - discussion - 22 September 2009
  141. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  142. Moving and Collapsing Tiles
  143. Multi-player games
  144. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  145. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  146. No Random Events
  147. On the Wealth of Nations, by Jason Cawley
  148. Order of Event explained by Jeff McBride - 27 Jun 1996
  149. PP HP: Buyer Beware, by Jason Cawley
  150. Planet Names overlay
  151. Player Positions
  152. Predefined Races
  153. Primitive Stars!
  154. Public Player Scores
  155. RGCS search form
  156. Race Description file -- name.rN
  157. Race Emblem
  158. Race Name and Password
  159. Radiating Ramscoop
  160. Regenerating Shields for WM, IS races, by Jason Cawley
  161. Remote Mining
  162. SAHDonate
  163. SNG:Rules Description Language
  164. SNG:Stars! Supernova Report
  165. Sample Narrow SS HP tech-thief, by Jason Cawley
  166. Score Calculation
  167. Ship Count overlay
  168. Shrinking and Growing Panes
  169. Slow JOAT to China, by Jason Cawley and Verker
  170. Slower Tech Advances
  171. Small Universe
  172. Stars! Advanced and Technical FAQ
  173. Stars! All Items Table dumper by M.A.2006
  174. Stars! Apocalypse
  175. Stars! Notebook
  176. Stars! on Linux Jason Hissong 1997 v2.6/7
  177. Stars!wiki search form
  178. StarsFileStat
  179. Stellar Legacy
  180. Tachyon Mathematics by Ptolemy - 8 Jan 2007
  181. Tech analysis: weapons Vs anything else by Nick Bennett - 5th April 2001
  182. Technology
  183. The Art of War by Sun Tzu
  184. The Basics of Population Management by Jason Cawley - 15th January 1999
  185. The Stars! Class of 2399 by Nick Bennett
  186. Tiny Universe
  187. Tricks of the Trade by Art Lathrop - Revised 13th January 2001
  188. Turn file -- gamename.mN
  189. UNTITLED
  190. Universe file -- gamename.xy
  191. Using WINE for Stars! Darren Winsper 1999-11-02
  192. VML-helpfile1.1a.txt
  193. Vanity in SS design, by msew, Coyote, Art Lathrop, Greg, and sb
  194. War Mongering 101, by Darrend Brown
  195. Warmonger - Strategy, by Alex Hall
  196. Xtreme Borders

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