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Showing below up to 246 results in range #51 to #296.

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  1. "Habitability Ranges" by Jason Cawley 1997 v2.6/7
  2. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
  3. "Handling Stars! Bugs" by Barry Kearns 1997 Any
  4. "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
  5. "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
  6. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
  7. "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
  8. "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
  9. "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
  10. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
  11. "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
  12. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
  13. "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
  14. "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
  15. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
  16. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
  17. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
  18. "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
  19. "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
  20. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
  21. "IT Race Design" by Dan Bush 1997 v2.6/7
  22. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  23. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  24. "Jeff on Supernova" compiled by James McGuigan
  25. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  26. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  27. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  28. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
  29. "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
  30. "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
  31. "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
  32. "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
  33. "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
  34. "Mineral Excavation" by Omonubi 1997 v2.6/7
  35. "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
  36. "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
  37. "Monster Defense" by Pipster 1997 v2.6/7
  38. "More AR Race Design" by Jason Cawley 1997 v2.6/7
  39. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  40. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  41. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  42. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  43. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  44. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  45. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  46. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  47. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  48. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  49. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  50. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  51. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  52. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  53. "PP Race Design" by Dan Bush 1997 v2.6/7
  54. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  55. "Packet Protection" by Jason Cawley 1997 v2.6/7
  56. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  57. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  58. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  59. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  60. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  61. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  62. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  63. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  64. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  65. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  66. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  67. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  68. "Regenerating Shields" by William Butler 1997 v2.6/7
  69. "Remote Mining" by Jason Cawley 1997 v2.6/7
  70. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  71. "Resource Management" by Rick Steeves 1997 v2.6/7
  72. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  73. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  74. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  75. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  76. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  77. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  78. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  79. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  80. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  81. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  82. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  83. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  84. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  85. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  86. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  87. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  88. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  89. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  90. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  91. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  92. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  93. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  94. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  95. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  96. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  97. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  98. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  99. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  100. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  101. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  102. "The AR Monster" by Barry Kearns 1997 v2.6/7
  103. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  104. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  105. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  106. "The CA Monster" by Artur 1997 v2.6/7
  107. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  108. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  109. "The Musketeer Strategy" by Brenden B 1996 v2.0
  110. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  111. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  112. "The Principles of War" by Brian Weeden 1997-04-15 Any
  113. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  114. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  115. "The Ultimate Race" by John Doe 1997 v2.6/7
  116. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  117. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  118. "Tricks of the Trade" by Art Lathrop 1999-09-06
  119. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  120. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  121. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  122. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  123. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  124. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  125. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  126. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  127. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  128. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  129. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  130. "Warship Design" by Jason Cawley 1997 v2.6/7
  131. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  132. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  133. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  134. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  135. "Why Name Fleets?" by Thurman Miller 1997 Any
  136. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  137. "new MT FAQ" by James McGuigan - 5 December 2001
  138. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  139. )
  140. 1999
  141. 322,059 resources by Madman, Apr 2009
  142. 4X
  143. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  144. AR Guide by Leonard Dickens - Revised: 21st September 2000
  145. Accelerated BBS Play
  146. Adding Expansion Players
  147. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  148. Beginner: Unlimited Minerals
  149. Bill Butler
  150. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  151. Blitz PP, by Damon Domjan
  152. Changing the Basic Layout
  153. Chapitre 1 du guide stratégique: Stratégie globale
  154. Chapitre 6 du manuel: Planètes
  155. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  156. Computer Players Form Alliances
  157. Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999
  158. Construction
  159. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  160. D
  161. Density
  162. Duelling Club Rules
  163. Electronics
  164. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  165. Galaxy Clumping
  166. Game Name
  167. Guts of Minefields
  168. Guts of beam deflectors
  169. Guts of bombing
  170. HWF search form
  171. Host file -- gamename.hst
  172. How to Host a Game v2.0 by Omonubi
  173. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  174. How to make a WM monster, by Gary McClellan and Jason Cawley
  175. Howtonotgetpacketedbyptolemy
  176. Huge Universe
  177. Jason Cawley
  178. Jeff Johnson
  179. Jeff McBride
  180. Keyboard Shortcuts
  181. Large Universe
  182. Leftover Advantage Points -- Defenses
  183. Leftover Advantage Points -- Factories
  184. Leftover Advantage Points -- Mineral Concentration
  185. Leftover Advantage Points -- Mines
  186. Leftover Advantage Points -- Surface Minerals
  187. Linker
  188. Log file -- gamename.xN
  189. Medium Universe
  190. Micromanagement Methodology - discussion - 22 September 2009
  191. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  192. Moving and Collapsing Tiles
  193. Multi-player games
  194. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  195. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  196. No Random Events
  197. On the Wealth of Nations, by Jason Cawley
  198. Order of Event explained by Jeff McBride - 27 Jun 1996
  199. PP HP: Buyer Beware, by Jason Cawley
  200. Planet Names overlay
  201. Player Positions
  202. Predefined Races
  203. Primitive Stars!
  204. Public Player Scores
  205. RGCS search form
  206. Race Description file -- name.rN
  207. Race Emblem
  208. Race Name and Password
  209. Radiating Ramscoop
  210. Regenerating Shields for WM, IS races, by Jason Cawley
  211. Remote Mining
  212. SAHDonate
  213. SNG:Rules Description Language
  214. SNG:Stars! Supernova Report
  215. Sample Narrow SS HP tech-thief, by Jason Cawley
  216. Score Calculation
  217. Ship Count overlay
  218. Shrinking and Growing Panes
  219. Slow JOAT to China, by Jason Cawley and Verker
  220. Slower Tech Advances
  221. Small Universe
  222. Stars! Advanced and Technical FAQ
  223. Stars! All Items Table dumper by M.A.2006
  224. Stars! Apocalypse
  225. Stars! Notebook
  226. Stars! on Linux Jason Hissong 1997 v2.6/7
  227. Stars!wiki search form
  228. StarsFileStat
  229. Stellar Legacy
  230. Tachyon Mathematics by Ptolemy - 8 Jan 2007
  231. Tech analysis: weapons Vs anything else by Nick Bennett - 5th April 2001
  232. Technology
  233. The Art of War by Sun Tzu
  234. The Basics of Population Management by Jason Cawley - 15th January 1999
  235. The Stars! Class of 2399 by Nick Bennett
  236. Tiny Universe
  237. Tricks of the Trade by Art Lathrop - Revised 13th January 2001
  238. Turn file -- gamename.mN
  239. UNTITLED
  240. Universe file -- gamename.xy
  241. Using WINE for Stars! Darren Winsper 1999-11-02
  242. VML-helpfile1.1a.txt
  243. Vanity in SS design, by msew, Coyote, Art Lathrop, Greg, and sb
  244. War Mongering 101, by Darrend Brown
  245. Warmonger - Strategy, by Alex Hall
  246. Xtreme Borders

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