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Showing below up to 166 results in range #21 to #186.

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  1. Tricks of the Trade by Art Lathrop - Revised 13th January 2001‏‎ (6 categories)
  2. "Jeff on Supernova" compiled by James McGuigan‏‎ (6 categories)
  3. "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7‏‎ (6 categories)
  4. Tachyon Mathematics by Ptolemy - 8 Jan 2007‏‎ (6 categories)
  5. "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7‏‎ (6 categories)
  6. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7‏‎ (6 categories)
  7. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7‏‎ (6 categories)
  8. Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999‏‎ (6 categories)
  9. Regenerating Shields for WM, IS races, by Jason Cawley‏‎ (6 categories)
  10. Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011‏‎ (6 categories)
  11. Ship and Starbase slot IDs by m.a@stars - 14 February 2009‏‎ (6 categories)
  12. Things to Remember about Battle Speed by Iztok - July 2011‏‎ (6 categories)
  13. Sample Narrow SS HP tech-thief, by Jason Cawley‏‎ (6 categories)
  14. "More AR Race Design" by Jason Cawley 1997 v2.6/7‏‎ (6 categories)
  15. CAs and Terraforming, by Leonard Dickens‏‎ (6 categories)
  16. "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7‏‎ (6 categories)
  17. "PP Race Design" by Dan Bush 1997 v2.6/7‏‎ (6 categories)
  18. Living with Chaff by Art Lathrop - Revised: 3th December 2000‏‎ (6 categories)
  19. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7‏‎ (6 categories)
  20. War Monger‏‎ (6 categories)
  21. "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b‏‎ (6 categories)
  22. "IT Race Design" by Dan Bush 1997 v2.6/7‏‎ (6 categories)
  23. Basic Race Design by Art Lathrop - Revised: 1st Aug 1999‏‎ (6 categories)
  24. Blitz PP, by Damon Domjan‏‎ (6 categories)
  25. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe‏‎ (5 categories)
  26. "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7‏‎ (5 categories)
  27. On the Wealth of Nations, by Jason Cawley‏‎ (5 categories)
  28. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001‏‎ (5 categories)
  29. Warmonger - Strategy, by Alex Hall‏‎ (5 categories)
  30. Space Demolition‏‎ (5 categories)
  31. Interstellar Traveller‏‎ (5 categories)
  32. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7‏‎ (5 categories)
  33. Chapitre 1 du guide stratégique: Stratégie globale‏‎ (5 categories)
  34. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7‏‎ (5 categories)
  35. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7‏‎ (5 categories)
  36. PP HP: Buyer Beware, by Jason Cawley‏‎ (5 categories)
  37. Tech analysis: weapons Vs anything else by Nick Bennett - 5th April 2001‏‎ (5 categories)
  38. "2 Immunity Races" by Jason Cawley 1997 v2.6/7‏‎ (5 categories)
  39. "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i‏‎ (5 categories)
  40. Message format strings by Wasp - 11 July 2010‏‎ (5 categories)
  41. Feature, Bug or cheat? Survey‏‎ (5 categories)
  42. "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003‏‎ (5 categories)
  43. "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7‏‎ (5 categories)
  44. "The Ultimate Race" by John Doe 1997 v2.6/7‏‎ (5 categories)
  45. "A Primer on Counter-design" by Leonard Dickens 1999-11-05‏‎ (5 categories)
  46. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7‏‎ (5 categories)
  47. 'magic' entry for stars! files by Wumpus - 9 Apr 2006‏‎ (5 categories)
  48. AR Guide by Leonard Dickens - Revised: 21st September 2000‏‎ (5 categories)
  49. Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004‏‎ (5 categories)
  50. Perl conversion of starstat utility by ricks03 - 30 Jan 2012‏‎ (5 categories)
  51. Testbed‏‎ (5 categories)
  52. How to Host a Game v2.0 by Omonubi‏‎ (5 categories)
  53. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002‏‎ (5 categories)
  54. "Growth Rates" by Jason Cawley 1997 v2.6/7‏‎ (5 categories)
  55. Super Stealth‏‎ (5 categories)
  56. The Basics of Population Management by Jason Cawley - 15th January 1999‏‎ (5 categories)
  57. War Mongering 101, by Darrend Brown‏‎ (5 categories)
  58. "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002‏‎ (4 categories)
  59. Mark Constantino on Testbed records vs real game peformance - 27 November 1999‏‎ (4 categories)
  60. Order of Event explained by Jeff McBride - 27 Jun 1996‏‎ (4 categories)
  61. Claim Adjuster‏‎ (4 categories)
  62. "Basic Game Play" by Jason Cawley 1997 v2.6/7‏‎ (4 categories)
  63. MT Parts Guide by Walter Pullen - 1997 v2.6/7‏‎ (4 categories)
  64. Chapitre 6 du manuel: Planètes‏‎ (4 categories)
  65. "SLDS 0: Introduction" by Scott Phelps 1997 Any‏‎ (4 categories)
  66. "new MT FAQ" by James McGuigan - 5 December 2001‏‎ (4 categories)
  67. Alternate Reality‏‎ (4 categories)
  68. Packet Physics‏‎ (4 categories)
  69. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998‏‎ (4 categories)
  70. SNG:Websites‏‎ (4 categories)
  71. Jack of All Trades‏‎ (4 categories)
  72. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008‏‎ (4 categories)
  73. Chaff‏‎ (4 categories)
  74. Battle Cruiser‏‎ (3 categories)
  75. The Stars! Class of 2399 by Nick Bennett‏‎ (3 categories)
  76. Computer players‏‎ (3 categories)
  77. "Stars! Order of Events" by S. Posey 1997 v2.6/7‏‎ (3 categories)
  78. Online Sites‏‎ (3 categories)
  79. Stars! AutoHost‏‎ (3 categories)
  80. Related Websites‏‎ (3 categories)
  81. Stellar Legacy‏‎ (3 categories)
  82. Thousand Parsec‏‎ (3 categories)
  83. Dreadnought‏‎ (3 categories)
  84. Hyper Expansion‏‎ (3 categories)
  85. Chapter 12:Operational Stars! by Example‏‎ (3 categories)
  86. Duelling Club‏‎ (3 categories)
  87. Files Used in Stars!‏‎ (3 categories)
  88. Inner Strength‏‎ (3 categories)
  89. Mystery Trader‏‎ (3 categories)
  90. The Art of War by Sun Tzu‏‎ (3 categories)
  91. Offline Sites‏‎ (3 categories)
  92. Population Management‏‎ (2 categories)
  93. Community‏‎ (2 categories)
  94. Guts of Planet Values‏‎ (2 categories)
  95. Guts of population growth‏‎ (2 categories)
  96. Interlude 1:Making the Most of the Stars! User Interface‏‎ (2 categories)
  97. "The CA Monster" by Artur 1997 v2.6/7‏‎ (2 categories)
  98. Nova‏‎ (2 categories)
  99. Chapter 3:Building a Monster Race‏‎ (2 categories)
  100. Population Tables‏‎ (2 categories)
  101. QS‏‎ (2 categories)
  102. Score Calculation‏‎ (2 categories)
  103. FreeStars‏‎ (2 categories)
  104. Guts of research costs‏‎ (2 categories)
  105. "HE vs. JOAT" by Scott Phelps 1996 v2.6b‏‎ (2 categories)
  106. Nubian‏‎ (2 categories)
  107. Chapter 4:Exploration and Expansion‏‎ (2 categories)
  108. StarsFileStat‏‎ (2 categories)
  109. Density‏‎ (2 categories)
  110. Freestars 2.x‏‎ (2 categories)
  111. Guts of beam deflectors‏‎ (2 categories)
  112. Guts of scrapping‏‎ (2 categories)
  113. Chapter 5:Ship Design Basics‏‎ (2 categories)
  114. Utilities/Index‏‎ (2 categories)
  115. Stars Host Editor‏‎ (2 categories)
  116. Clones‏‎ (2 categories)
  117. QuickStart‏‎ (2 categories)
  118. Creating a Universe from the Command Line‏‎ (2 categories)
  119. Guts of targeting in battle‏‎ (2 categories)
  120. Chapter 10:Border Management‏‎ (2 categories)
  121. Chapter 6:Early Resource Management‏‎ (2 categories)
  122. Weapons‏‎ (2 categories)
  123. Standard Cheats Disclaimer‏‎ (2 categories)
  124. Stars Host Editor 0.2 API‏‎ (2 categories)
  125. Privateer‏‎ (2 categories)
  126. Guts of Cloaking‏‎ (2 categories)
  127. Guts of fuel generation‏‎ (2 categories)
  128. Managing Games on Stars! AutoHost‏‎ (2 categories)
  129. Options for Launching Stars!‏‎ (2 categories)
  130. Chapter 11:Reducing Micro-Management‏‎ (2 categories)
  131. Chapter 7:Basic Diplomacy‏‎ (2 categories)
  132. Stars! FAQ‏‎ (2 categories)
  133. Stars Host Editor 0.3 API‏‎ (2 categories)
  134. Construction‏‎ (2 categories)
  135. Duelling Championship/2011‏‎ (2 categories)
  136. Remote Mining‏‎ (2 categories)
  137. Electronics‏‎ (2 categories)
  138. Guts of fuel usage‏‎ (2 categories)
  139. Biotechnology‏‎ (2 categories)
  140. Orbital Construction Module‏‎ (2 categories)
  141. Chapter 8:Some Basics of Battle‏‎ (2 categories)
  142. Playing the Tutorial‏‎ (2 categories)
  143. Guts of Mineral Packets‏‎ (2 categories)
  144. Guts of ground combat‏‎ (2 categories)
  145. HG‏‎ (2 categories)
  146. "Beating the AI HE" by Jason Cawley 1997 v2.6/7‏‎ (2 categories)
  147. Known Bugs‏‎ (2 categories)
  148. Appendix E:English-to-German Translation of Stars! Terminology‏‎ (2 categories)
  149. Overpopulation‏‎ (2 categories)
  150. Chapter 1:Whole Game Strategy‏‎ (2 categories)
  151. Permaforming‏‎ (2 categories)
  152. Chapter 9:Intelligence‏‎ (2 categories)
  153. Step 2: Primary Traits (Player Race)‏‎ (2 categories)
  154. Stars! Strategy Guide‏‎ (2 categories)
  155. Propulsion‏‎ (2 categories)
  156. Energy‏‎ (2 categories)
  157. Guts of Overgating‏‎ (2 categories)
  158. Guts of minefields and sweeping‏‎ (2 categories)
  159. HP‏‎ (2 categories)
  160. Micro-management‏‎ (2 categories)
  161. Archived Sites‏‎ (2 categories)
  162. PBEM‏‎ (2 categories)
  163. Chapter 2:Basic Race Design‏‎ (2 categories)
  164. Cheap Engines‏‎ (2 categories)
  165. Starstat & Starinfo‏‎ (2 categories)
  166. Stars! Supernova Genesis‏‎ (2 categories)

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