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Showing below up to 100 results in range #201 to #300.

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  1. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  2. "Warship Design" by Jason Cawley 1997 v2.6/7
  3. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  4. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  5. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  6. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  7. "Why Name Fleets?" by Thurman Miller 1997 Any
  8. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  9. "new MT FAQ" by James McGuigan - 5 December 2001
  10. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  11. 'magic' entry for stars! files by Wumpus - 9 Apr 2006
  12. )
  13. 1999
  14. 26JFIN.TXT
  15. 322,059 resources by Madman, Apr 2009
  16. 4X
  17. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  18. AR Guide by Leonard Dickens - Revised: 21st September 2000
  19. Abbreviations
  20. Accelerated BBS Play
  21. Adding Expansion Players
  22. Advanced Remote Mining
  23. Alien Miner
  24. Alternate Reality
  25. Altruist
  26. Analysis of best speed in minefields
  27. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  28. Anti-Matter Torpedo
  29. Appendix E:English-to-German Translation of Stars! Terminology
  30. Archived Sites
  31. Article Library
  32. AutoHost Client
  33. B-17 Bomber
  34. B-52 Bomber
  35. BATTLE.TXT
  36. BackBlast
  37. Battle Cruiser
  38. Beginner: Unlimited Minerals
  39. Being Absent from Play
  40. Bill Butler
  41. Biotechnology
  42. Bleeding Edge Technology
  43. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  44. Blitz PP, by Damon Domjan
  45. Blitz games
  46. Boranium
  47. Breeder
  48. Bystander
  49. CAs and Terraforming, by Leonard Dickens
  50. Capital Ship
  51. Chaff
  52. Changing the Basic Layout
  53. Chapitre 1 du guide stratégique: Stratégie globale
  54. Chapitre 6 du manuel: Planètes
  55. Chapter 10:Border Management
  56. Chapter 11:Reducing Micro-Management
  57. Chapter 12:Operational Stars! by Example
  58. Chapter 1:Whole Game Strategy
  59. Chapter 2:Basic Race Design
  60. Chapter 3:Building a Monster Race
  61. Chapter 4:Exploration and Expansion
  62. Chapter 5:Ship Design Basics
  63. Chapter 6:Early Resource Management
  64. Chapter 7:Basic Diplomacy
  65. Chapter 8:Some Basics of Battle
  66. Chapter 9:Intelligence
  67. Cheap Engines
  68. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  69. Choosing Your View of the Universe
  70. Claim Adjuster
  71. Clones
  72. Collision sweeping
  73. Colony Ship
  74. Commanding a Fleet
  75. Commanding a Planet
  76. Community
  77. Computer Players Form Alliances
  78. Computer players
  79. Construction
  80. Copy Protection
  81. Copy Protection Features
  82. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  83. Creating a Custom Transport Zip Order
  84. Creating a Password
  85. Creating a Universe from the Command Line
  86. Cruiser
  87. Custom Race wizard
  88. Customizing Stars!
  89. D
  90. Density
  91. Destroyer
  92. Displaying Player Colors
  93. Downloads
  94. Dreadnought
  95. Duelling Championship
  96. Duelling Championship/2004
  97. Duelling Championship/2005
  98. Duelling Championship/2006
  99. Duelling Championship/2007
  100. Duelling Championship/2008 & 2009

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