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Showing below up to 100 results in range #201 to #300.
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- "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
- "Warship Design" by Jason Cawley 1997 v2.6/7
- "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
- "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
- "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
- "Why Lay Minefields?" by Various Authors 1997 v2.6/7
- "Why Name Fleets?" by Thurman Miller 1997 Any
- "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
- "new MT FAQ" by James McGuigan - 5 December 2001
- "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
- 'magic' entry for stars! files by Wumpus - 9 Apr 2006
- )
- 1999
- 26JFIN.TXT
- 322,059 resources by Madman, Apr 2009
- 4X
- AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
- AR Guide by Leonard Dickens - Revised: 21st September 2000
- Abbreviations
- Accelerated BBS Play
- Adding Expansion Players
- Advanced Remote Mining
- Alien Miner
- Alternate Reality
- Altruist
- Analysis of best speed in minefields
- Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
- Anti-Matter Torpedo
- Appendix E:English-to-German Translation of Stars! Terminology
- Archived Sites
- Article Library
- AutoHost Client
- B-17 Bomber
- B-52 Bomber
- BATTLE.TXT
- BackBlast
- Battle Cruiser
- Beginner: Unlimited Minerals
- Being Absent from Play
- Bill Butler
- Biotechnology
- Bleeding Edge Technology
- BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
- Blitz PP, by Damon Domjan
- Blitz games
- Boranium
- Breeder
- Bystander
- CAs and Terraforming, by Leonard Dickens
- Capital Ship
- Chaff
- Changing the Basic Layout
- Chapitre 1 du guide stratégique: Stratégie globale
- Chapitre 6 du manuel: Planètes
- Chapter 10:Border Management
- Chapter 11:Reducing Micro-Management
- Chapter 12:Operational Stars! by Example
- Chapter 1:Whole Game Strategy
- Chapter 2:Basic Race Design
- Chapter 3:Building a Monster Race
- Chapter 4:Exploration and Expansion
- Chapter 5:Ship Design Basics
- Chapter 6:Early Resource Management
- Chapter 7:Basic Diplomacy
- Chapter 8:Some Basics of Battle
- Chapter 9:Intelligence
- Cheap Engines
- Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
- Choosing Your View of the Universe
- Claim Adjuster
- Clones
- Collision sweeping
- Colony Ship
- Commanding a Fleet
- Commanding a Planet
- Community
- Computer Players Form Alliances
- Computer players
- Construction
- Copy Protection
- Copy Protection Features
- Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
- Creating a Custom Transport Zip Order
- Creating a Password
- Creating a Universe from the Command Line
- Cruiser
- Custom Race wizard
- Customizing Stars!
- D
- Density
- Destroyer
- Displaying Player Colors
- Downloads
- Dreadnought
- Duelling Championship
- Duelling Championship/2004
- Duelling Championship/2005
- Duelling Championship/2006
- Duelling Championship/2007
- Duelling Championship/2008 & 2009