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Showing below up to 100 results in range #51 to #150.

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  1. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7‏‎ (12:35, 12 November 2006)
  2. Jason Cawley‏‎ (13:27, 12 November 2006)
  3. Jeff Johnson‏‎ (13:29, 12 November 2006)
  4. Jeff McBride‏‎ (13:30, 12 November 2006)
  5. Bill Butler‏‎ (13:34, 12 November 2006)
  6. "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i‏‎ (14:10, 12 November 2006)
  7. "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i‏‎ (14:11, 12 November 2006)
  8. "Battleship Design" by Jason Cawley 1997 v2.6/7‏‎ (14:21, 12 November 2006)
  9. "Warship Design" by Jason Cawley 1997 v2.6/7‏‎ (14:24, 12 November 2006)
  10. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7‏‎ (14:27, 12 November 2006)
  11. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7‏‎ (14:28, 12 November 2006)
  12. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7‏‎ (14:31, 12 November 2006)
  13. "Cruiser Designs" by Jason Cawley 1997 v2.6/7‏‎ (14:32, 12 November 2006)
  14. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i‏‎ (14:37, 12 November 2006)
  15. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i‏‎ (14:40, 12 November 2006)
  16. "BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7‏‎ (14:42, 12 November 2006)
  17. "More on Cruiser Design" by Jason Cawley 1997 v2.6/7‏‎ (14:44, 12 November 2006)
  18. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7‏‎ (14:51, 12 November 2006)
  19. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7‏‎ (14:54, 12 November 2006)
  20. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7‏‎ (14:57, 12 November 2006)
  21. Breeder‏‎ (15:33, 12 November 2006)
  22. Homeworld‏‎ (15:40, 12 November 2006)
  23. Minerals‏‎ (16:03, 12 November 2006)
  24. Scrapping‏‎ (18:44, 12 November 2006)
  25. Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i‏‎ (01:03, 13 November 2006)
  26. How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7‏‎ (01:04, 13 November 2006)
  27. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7‏‎ (04:28, 16 November 2006)
  28. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5‏‎ (05:49, 16 November 2006)
  29. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7‏‎ (05:55, 16 November 2006)
  30. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5‏‎ (06:03, 16 November 2006)
  31. "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7‏‎ (06:06, 16 November 2006)
  32. "Why Name Fleets?" by Thurman Miller 1997 Any‏‎ (06:09, 16 November 2006)
  33. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any‏‎ (06:22, 16 November 2006)
  34. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7‏‎ (05:17, 17 November 2006)
  35. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7‏‎ (05:21, 17 November 2006)
  36. "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7‏‎ (05:29, 17 November 2006)
  37. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7‏‎ (05:32, 17 November 2006)
  38. "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7‏‎ (05:36, 17 November 2006)
  39. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7‏‎ (05:57, 17 November 2006)
  40. "Technology Progression Chart" by Bob Martin 1997 v2.6/7‏‎ (06:09, 17 November 2006)
  41. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7‏‎ (06:16, 17 November 2006)
  42. "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7‏‎ (06:19, 17 November 2006)
  43. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c‏‎ (06:27, 17 November 2006)
  44. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7‏‎ (06:30, 17 November 2006)
  45. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7‏‎ (06:32, 17 November 2006)
  46. Guts of scrapping‏‎ (00:50, 19 November 2006)
  47. "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7‏‎ (17:11, 20 November 2006)
  48. "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7‏‎ (17:14, 20 November 2006)
  49. "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7‏‎ (17:31, 20 November 2006)
  50. "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7‏‎ (17:34, 20 November 2006)
  51. "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i‏‎ (03:07, 10 December 2006)
  52. Howtonotgetpacketedbyptolemy‏‎ (01:09, 21 December 2006)
  53. What is stored in the various Stars! game files?‏‎ (20:56, 8 January 2007)
  54. Guts of fuel usage‏‎ (05:00, 9 January 2007)
  55. Guts of targeting in battle‏‎ (05:02, 9 January 2007)
  56. JOAT OBRM Pop Table‏‎ (05:02, 9 January 2007)
  57. JOAT Pop Table‏‎ (05:03, 9 January 2007)
  58. Standard OBRM Pop Table‏‎ (05:03, 9 January 2007)
  59. Standard Pop Table‏‎ (05:04, 9 January 2007)
  60. "The Musketeer Strategy" by Brenden B 1996 v2.0‏‎ (15:45, 9 January 2007)
  61. "Handling Stars! Bugs" by Barry Kearns 1997 Any‏‎ (15:50, 9 January 2007)
  62. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a‏‎ (15:51, 9 January 2007)
  63. "Pre-Defined Race Strategies" from 1.1a Help File 1996‏‎ (16:28, 9 January 2007)
  64. Utilities/Index‏‎ (05:58, 11 January 2007)
  65. Boranium‏‎ (09:20, 12 January 2007)
  66. Ironium‏‎ (09:21, 12 January 2007)
  67. Germanium‏‎ (09:22, 12 January 2007)
  68. 4X‏‎ (09:47, 12 January 2007)
  69. 1999‏‎ (08:40, 13 January 2007)
  70. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7‏‎ (10:26, 21 January 2007)
  71. Guts of bombing‏‎ (01:30, 24 January 2007)
  72. Technology‏‎ (03:27, 24 January 2007)
  73. Population Tables‏‎ (15:25, 25 January 2007)
  74. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7‏‎ (03:39, 26 January 2007)
  75. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7‏‎ (03:40, 26 January 2007)
  76. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7‏‎ (03:41, 26 January 2007)
  77. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7‏‎ (03:42, 26 January 2007)
  78. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7‏‎ (03:46, 26 January 2007)
  79. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7‏‎ (04:13, 26 January 2007)
  80. "Monster Defense" by Pipster 1997 v2.6/7‏‎ (04:16, 26 January 2007)
  81. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i‏‎ (05:23, 26 January 2007)
  82. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7‏‎ (05:28, 26 January 2007)
  83. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7‏‎ (05:32, 26 January 2007)
  84. "Regenerating Shields" by William Butler 1997 v2.6/7‏‎ (05:56, 26 January 2007)
  85. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i‏‎ (06:07, 26 January 2007)
  86. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7‏‎ (06:09, 26 January 2007)
  87. Guts of population growth‏‎ (11:20, 13 April 2007)
  88. Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h‏‎ (12:26, 30 June 2007)
  89. Featured Article 21 Jan 2007‏‎ (20:54, 9 July 2007)
  90. Featured Article 10 Jul 2007‏‎ (21:11, 9 July 2007)
  91. "Factoryless Races" by Jason Cawley 1997 v2.6/7‏‎ (01:54, 22 August 2007)
  92. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7‏‎ (18:29, 30 November 2007)
  93. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b‏‎ (18:34, 30 November 2007)
  94. "The AR Monster" by Barry Kearns 1997 v2.6/7‏‎ (18:40, 30 November 2007)
  95. "Another AR Monster" by Jason Cawley 1997 v2.6/7‏‎ (18:42, 30 November 2007)
  96. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b‏‎ (18:43, 30 November 2007)
  97. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f‏‎ (18:45, 30 November 2007)
  98. "Playable AR Races" by Jason Crawley 1997 v2.6/7‏‎ (19:23, 30 November 2007)
  99. "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5‏‎ (04:36, 1 December 2007)
  100. Featured Article 1 Dec 2007‏‎ (04:56, 1 December 2007)

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