Difference between revisions of "Lesser racial traits"

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{{race design}}
 
{{race design}}
  
Note: After 5 LRTs each LTR is increasingly expensive until even negative LTRs begin costing you RW points. There is also a cost for having more positive LTRs than negative LTRs.
+
Note: After 4 LRTs each LRT is increasingly expensive until even negative LRTs begin costing you RW points. There is also a cost for having all LRTs positive or negative.
  
==Positive LTRs==
+
==Positive LRTs==
  
 
===[[Improved Fuel Efficiency]] (IFE)===
 
===[[Improved Fuel Efficiency]] (IFE)===
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===[[Total Terraforming]] (TT)===
 
===[[Total Terraforming]] (TT)===
 
*Begin game able to adjust planetary hab values +/- 3%
 
*Begin game able to adjust planetary hab values +/- 3%
*Up to +/- 30% [[terraforming]] available in game
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*Up to +/- 30% [[terraforming]] available in game (with heavy Biotechnology research)
 
*Terraforming costs 30% less
 
*Terraforming costs 30% less
  
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===[[Improved Starbases]] (ISB)===
 
===[[Improved Starbases]] (ISB)===
 
*2 new designs - [[Space Dock]], capable of building small to medium ships, and [[Ultra Station]], a larger weapons platform
 
*2 new designs - [[Space Dock]], capable of building small to medium ships, and [[Ultra Station]], a larger weapons platform
*[[Starbase]]s cloaked by 20
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*[[Starbase]]s cloaked by 20%
 
*Starbases cost 20% less
 
*Starbases cost 20% less
  
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===[[Ultimate Recycling]] (UR)===
 
===[[Ultimate Recycling]] (UR)===
*[[Scrapping]] fleets at starbases gives 90% of [[minerals]], 70% of [[resources]]
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*[[Scrapping]] fleets at starbases gives 90% of [[minerals]], some [[resources]]
*Scrapping at planets gives 45% of minerals, 35% of resources
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*Scrapping at planets gives 45% of minerals, fewer resources
 
:Not strictly additive
 
:Not strictly additive
  
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*Mineral alchemy costs 25 resources, produced 1 kT of each mineral
 
*Mineral alchemy costs 25 resources, produced 1 kT of each mineral
  
==Negative LTRs==
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==Negative LRTs==
  
 
===[[No Ramscoop Engines]] (NRSE)===
 
===[[No Ramscoop Engines]] (NRSE)===
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===[[Low Starting Population ]] (LSP)===
 
===[[Low Starting Population ]] (LSP)===
*Starting population is 30% lower (17,500)
+
*Starting population is 30% lower than normal
  
 
===[[Bleeding Edge Technology ]] (BET)===
 
===[[Bleeding Edge Technology ]] (BET)===
 
*New tech initially costs twice as much  
 
*New tech initially costs twice as much  
 
*Cost normal when all tech exceeded by 1 level  
 
*Cost normal when all tech exceeded by 1 level  
*[[Miniaturization]] is 5% per level, up to 80% instead of 4% up to 64%
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*[[Miniaturization]] is 5% per level, up to 80% instead of 4% up to 75%
  
 
===[[Regenerating Shields]] (RS)===
 
===[[Regenerating Shields]] (RS)===
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==Combinations==
 
==Combinations==
 
*IFE+NRSE
 
*IFE+NRSE
:This is by far the most common combination as this give access to the efficient [[Fuel Mizer]] engine while offsetting the cost of IFE.
+
:This is by far the most common combination as this gives access to the efficient [[Fuel Mizer]] engine while offsetting the cost of IFE.
 
*ISB+RS
 
*ISB+RS
:This combination is espacially effiective for [[Horde]] strategies - many small ships in a single stack utelising the fact that sheilds stack together and with RS self-repair ''during'' combat.
+
:This combination is especially effective for [[Horde]] strategies - many small ships in a single stack utilising the fact that shields stack together and with RS self-repair ''during'' combat.
  
 
==Library articles==
 
==Library articles==
 
*[[Basic Race Design by Art Lathrop - Revised: 1st Aug 1999]]
 
*[[Basic Race Design by Art Lathrop - Revised: 1st Aug 1999]]
 
*[[Article Library#Lesser Racial Trails]]
 
*[[Article Library#Lesser Racial Trails]]

Revision as of 23:17, 7 April 2020

Stars! race design concepts
PRTs HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT
LRTs IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS
Other HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations

Note: After 4 LRTs each LRT is increasingly expensive until even negative LRTs begin costing you RW points. There is also a cost for having all LRTs positive or negative.

Positive LRTs

Improved Fuel Efficiency (IFE)

Total Terraforming (TT)

  • Begin game able to adjust planetary hab values +/- 3%
  • Up to +/- 30% terraforming available in game (with heavy Biotechnology research)
  • Terraforming costs 30% less

Advanced Remote Mining (ARM)

  • 3 additional mining hulls, 2 additional robots available
  • Start with 2 Midget Miners

Improved Starbases (ISB)

  • 2 new designs - Space Dock, capable of building small to medium ships, and Ultra Station, a larger weapons platform
  • Starbases cloaked by 20%
  • Starbases cost 20% less

Generalized Research (GR)

  • Half of total resources devoted to research applied to current field, 15% applied to each other field (totaling 125%)

Ultimate Recycling (UR)

Not strictly additive

Mineral Alchemy (MA)

  • Mineral alchemy costs 25 resources, produced 1 kT of each mineral

Negative LRTs

No Ramscoop Engines (NRSE)

  • Engines which travel faster than Warp 4 for free unavailable
  • Interspace-10 available, earliest Warp 10-safe engine on the tech tree

Cheap Engines (CE)

  • Engines cost 50% less
  • At speeds over Warp 6, there is a 10% chance engines won't engage
  • Starting Prop tech increased by 1

Only Basic Remote Mining (OBRM)

No Advanced Scanners (NAS)

  • Penetrating scanners unavailable
  • All conventional scanners have double range

Low Starting Population (LSP)

  • Starting population is 30% lower than normal

Bleeding Edge Technology (BET)

  • New tech initially costs twice as much
  • Cost normal when all tech exceeded by 1 level
  • Miniaturization is 5% per level, up to 80% instead of 4% up to 75%

Regenerating Shields (RS)

  • All shields 40% stronger than listed
  • Shields regenerate 10% after each round of battle
  • Armor at 50% of listed strength

Combinations

  • IFE+NRSE
This is by far the most common combination as this gives access to the efficient Fuel Mizer engine while offsetting the cost of IFE.
  • ISB+RS
This combination is especially effective for Horde strategies - many small ships in a single stack utilising the fact that shields stack together and with RS self-repair during combat.

Library articles