Lesser racial traits: Difference between revisions
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Note: After | {{race design}} | ||
Note: After 4 LRTs each LRT is increasingly expensive until even negative LRTs begin costing you RW points. There is also a cost for having four or more negative LRTs without any positive LRTs, or vice versa. | |||
==Positive LRTs== | |||
===[[Improved Fuel Efficiency]] (IFE)=== | ===[[Improved Fuel Efficiency]] (IFE)=== | ||
*Ships burn 15% less fuel | *Ships [[fuel usage|burn 15% less fuel]] | ||
*Fuel Mizer and Galaxy Scoop available | *[[Fuel Mizer]] and [[Galaxy Scoop]] available | ||
*Increases starting Prop tech 1 level | *Increases starting Prop tech 1 level | ||
===[[Total Terraforming]] (TT)=== | ===[[Total Terraforming]] (TT)=== | ||
*Begin game able to adjust planetary hab values +/- 3% | *Begin game able to adjust planetary hab values +/- 3% | ||
*Up to +/- 30% terraforming available in game | *Up to +/- 30% [[terraforming]] available in game (with heavy Biotechnology research) | ||
*Terraforming costs 30% less | *Terraforming costs 30% less | ||
===[[Advanced Remote Mining]] (ARM)=== | ===[[Advanced Remote Mining]] (ARM)=== | ||
*3 additional mining hulls, 2 additional robots available | *3 additional mining hulls, 2 additional robots available | ||
*Start with 2 Midget | *Start with 2 [[Midget Miner]]s | ||
===[[Improved Starbases]] (ISB)=== | ===[[Improved Starbases]] (ISB)=== | ||
*2 new designs - | *2 new designs - [[Space Dock]], capable of building small to medium ships, and [[Ultra Station]], a larger weapons platform | ||
* | *[[Starbase]]s cloaked by 20% | ||
*Starbases cost 20% less | *Starbases cost 20% less | ||
===[[Ultimate Recycling]] (UR)=== | ===[[Ultimate Recycling]] (UR)=== | ||
*Scrapping fleets at starbases gives 90% of minerals, | *[[Scrapping]] fleets at starbases gives 90% of [[minerals]], some [[resources]] | ||
*Scrapping at planets gives 45% of minerals, | *Scrapping at planets gives 45% of minerals, fewer resources | ||
:Not strictly additive | :Not strictly additive | ||
===[[Mineral Alchemy]] (MA)=== | ===[[Mineral Alchemy]] (MA)=== | ||
*Mineral alchemy costs 25 resources, produced 1 kT of each mineral | *Mineral alchemy costs 25 resources, produced 1 kT of each mineral | ||
==Negative | |||
==Negative LRTs== | |||
===[[Generalized Research]] (GR)=== | |||
*Half of total resources devoted to [[research]] applied to current field, 15% applied to each other field (totaling 125%) | |||
===[[No Ramscoop Engines]] (NRSE)=== | ===[[No Ramscoop Engines]] (NRSE)=== | ||
*Engines which travel faster than Warp 4 for free unavailable | *[[Engines]] which travel faster than [[Warp]] 4 for free unavailable | ||
*Interspace-10 available, | *[[Interspace-10]] available, earliest Warp 10-safe engine on the tech tree | ||
===[[Cheap Engines ]] (CE)=== | |||
*Engines cost 50% less | ===[[Cheap Engines]] (CE)=== | ||
*Engines cost 50% less | |||
*At speeds over Warp 6, there is a 10% chance engines won't engage | *At speeds over Warp 6, there is a 10% chance engines won't engage | ||
*Starting Prop tech increased by 1 | *Starting [[Prop]] tech increased by 1 | ||
===[[Only Basic Remote Mining]] (OBRM)=== | ===[[Only Basic Remote Mining]] (OBRM)=== | ||
*Only Mini-Miner hull and Robo-Mini-Miner available | *Only [[Mini-Miner]] hull and [[Robo-Mini-Miner]] available | ||
*Maximum planetary population increased 10% | *Maximum planetary population increased 10% | ||
*Over-rides ARM | *Over-rides [[ARM]] | ||
===[[No Advanced Scanners]] (NAS)=== | ===[[No Advanced Scanners]] (NAS)=== | ||
*Penetrating | *Penetrating [[scanner]]s unavailable | ||
*All conventional scanners have double range | *All conventional scanners have double range | ||
===[[Low Starting Population ]] (LSP)=== | ===[[Low Starting Population ]] (LSP)=== | ||
*Starting population is 30% lower | *Starting population is 30% lower than normal | ||
===[[Bleeding Edge Technology ]] (BET)=== | ===[[Bleeding Edge Technology ]] (BET)=== | ||
*New tech initially costs twice as much | *New tech initially costs twice as much | ||
*Cost normal when all tech exceeded by 1 level | *Cost normal when all tech exceeded by 1 level | ||
*Miniaturization is 5% per level, up to 80% instead of 4% up to | *[[Miniaturization]] is 5% per level, up to 80% instead of 4% up to 75% | ||
===[[Regenerating Shields]] (RS)=== | ===[[Regenerating Shields]] (RS)=== | ||
*All shields 40% stronger than listed | *All [[shields]] 40% stronger than listed | ||
*Shields regenerate 10% after each round of battle | *Shields regenerate 10% after each round of [[battle]] | ||
*Armor at 50% of listed strength | *[[Armor]] at 50% of listed strength | ||
==Combinations== | ==Combinations== | ||
*IFE+NRSE | *IFE+NRSE | ||
:This is by far the most common combination as this | :This is by far the most common combination as this gives access to the efficient [[Fuel Mizer]] engine while offsetting the cost of IFE. | ||
*ISB+RS | *ISB+RS | ||
:This combination is | :This combination is almost universal among races that plan to attack early; [[frigate]]s and [[cruiser]]s never use armour, and with rare exceptions can be built at [[Space Dock]]s. | ||
==Library articles== | ==Library articles== | ||
*[[Basic Race Design by Art Lathrop - Revised: 1st Aug 1999]] | *[[Basic Race Design by Art Lathrop - Revised: 1st Aug 1999]] | ||
*[[Article Library#Lesser Racial Trails]] | *[[Article Library#Lesser Racial Trails]] | ||
Latest revision as of 22:23, 7 April 2020
Stars! race design concepts | |
---|---|
PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |
Note: After 4 LRTs each LRT is increasingly expensive until even negative LRTs begin costing you RW points. There is also a cost for having four or more negative LRTs without any positive LRTs, or vice versa.
Positive LRTs
Improved Fuel Efficiency (IFE)
- Ships burn 15% less fuel
- Fuel Mizer and Galaxy Scoop available
- Increases starting Prop tech 1 level
Total Terraforming (TT)
- Begin game able to adjust planetary hab values +/- 3%
- Up to +/- 30% terraforming available in game (with heavy Biotechnology research)
- Terraforming costs 30% less
Advanced Remote Mining (ARM)
- 3 additional mining hulls, 2 additional robots available
- Start with 2 Midget Miners
Improved Starbases (ISB)
- 2 new designs - Space Dock, capable of building small to medium ships, and Ultra Station, a larger weapons platform
- Starbases cloaked by 20%
- Starbases cost 20% less
Ultimate Recycling (UR)
- Scrapping fleets at starbases gives 90% of minerals, some resources
- Scrapping at planets gives 45% of minerals, fewer resources
- Not strictly additive
Mineral Alchemy (MA)
- Mineral alchemy costs 25 resources, produced 1 kT of each mineral
Negative LRTs
Generalized Research (GR)
- Half of total resources devoted to research applied to current field, 15% applied to each other field (totaling 125%)
No Ramscoop Engines (NRSE)
- Engines which travel faster than Warp 4 for free unavailable
- Interspace-10 available, earliest Warp 10-safe engine on the tech tree
Cheap Engines (CE)
- Engines cost 50% less
- At speeds over Warp 6, there is a 10% chance engines won't engage
- Starting Prop tech increased by 1
Only Basic Remote Mining (OBRM)
- Only Mini-Miner hull and Robo-Mini-Miner available
- Maximum planetary population increased 10%
- Over-rides ARM
No Advanced Scanners (NAS)
- Penetrating scanners unavailable
- All conventional scanners have double range
Low Starting Population (LSP)
- Starting population is 30% lower than normal
Bleeding Edge Technology (BET)
- New tech initially costs twice as much
- Cost normal when all tech exceeded by 1 level
- Miniaturization is 5% per level, up to 80% instead of 4% up to 75%
Regenerating Shields (RS)
- All shields 40% stronger than listed
- Shields regenerate 10% after each round of battle
- Armor at 50% of listed strength
Combinations
- IFE+NRSE
- This is by far the most common combination as this gives access to the efficient Fuel Mizer engine while offsetting the cost of IFE.
- ISB+RS
- This combination is almost universal among races that plan to attack early; frigates and cruisers never use armour, and with rare exceptions can be built at Space Docks.