Dead-end pages
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Showing below up to 100 results in range #151 to #250.
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- "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
- "The AR Monster" by Barry Kearns 1997 v2.6/7
- "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
- "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
- "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
- "The CA Monster" by Artur 1997 v2.6/7
- "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
- "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
- "The Musketeer Strategy" by Brenden B 1996 v2.0
- "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
- "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
- "The Principles of War" by Brian Weeden 1997-04-15 Any
- "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
- "The Resource Driven Model" by Thurman Miller 1997 v2.6b
- "The Ultimate Race" by John Doe 1997 v2.6/7
- "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
- "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
- "Tricks of the Trade" by Art Lathrop 1999-09-06
- "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
- "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
- "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
- "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
- "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
- "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
- "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
- "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
- "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
- "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
- "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
- "Warship Design" by Jason Cawley 1997 v2.6/7
- "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
- "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
- "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
- "Why Lay Minefields?" by Various Authors 1997 v2.6/7
- "Why Name Fleets?" by Thurman Miller 1997 Any
- "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
- "new MT FAQ" by James McGuigan - 5 December 2001
- "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
- )
- 1999
- 322,059 resources by Madman, Apr 2009
- 4X
- AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
- AR Guide by Leonard Dickens - Revised: 21st September 2000
- Accelerated BBS Play
- Adding Expansion Players
- Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
- Beginner: Unlimited Minerals
- Bill Butler
- BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
- Blitz PP, by Damon Domjan
- Changing the Basic Layout
- Chapitre 1 du guide stratégique: Stratégie globale
- Chapitre 6 du manuel: Planètes
- Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
- Computer Players Form Alliances
- Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999
- Construction
- Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
- D
- Density
- Duelling Club Rules
- Electronics
- Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
- Galaxy Clumping
- Game Name
- Guts of Minefields
- Guts of beam deflectors
- Guts of bombing
- HWF search form
- Host file -- gamename.hst
- How to Host a Game v2.0 by Omonubi
- How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
- How to make a WM monster, by Gary McClellan and Jason Cawley
- Howtonotgetpacketedbyptolemy
- Huge Universe
- Jason Cawley
- Jeff Johnson
- Jeff McBride
- Keyboard Shortcuts
- Large Universe
- Leftover Advantage Points -- Defenses
- Leftover Advantage Points -- Factories
- Leftover Advantage Points -- Mineral Concentration
- Leftover Advantage Points -- Mines
- Leftover Advantage Points -- Surface Minerals
- Linker
- Log file -- gamename.xN
- Medium Universe
- Micromanagement Methodology - discussion - 22 September 2009
- Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
- Moving and Collapsing Tiles
- Multi-player games
- My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
- Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
- No Random Events
- On the Wealth of Nations, by Jason Cawley
- Order of Event explained by Jeff McBride - 27 Jun 1996
- PP HP: Buyer Beware, by Jason Cawley
- Planet Names overlay