Difference between revisions of "Jack of All Trades"
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− | { | + | {|align=right style="width:300px; font-size:90%; border:1px solid #AAA;" |
− | ---- | + | |- |
− | + | !style="font-size:2em; background-color:#666;"|Jack Of All Trades | |
− | + | |- | |
− | = | + | |Jack Of All Trades is the default race. |
− | + | |- | |
− | + | !style="background-color:#333;"|Starting Advantages | |
− | + | |- | |
− | + | | | |
− | + | *Tech 3 in all fields | |
− | + | *Two scouts | |
− | + | *One colony ship | |
− | + | *One [[medium freighter]] (or [[privateer]] if available) | |
− | :none | + | *One [[mini miner]] |
− | + | *One [[destroyer]] | |
− | * | + | |- |
− | + | !style="background-color:#333;"|Exclusive Components | |
− | + | |- | |
+ | |style="text-align:center;"| | ||
+ | none | ||
+ | |- | ||
+ | !style="background-color:#333;"|Exclusive Abilities | ||
+ | |- | ||
+ | | | ||
+ | *[[Scout]], [[Frigate]] and [[Destroyer]] hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x [[Electronics]] Tech level | ||
+ | *Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked | ||
+ | *Planets can support 20% more population for a potential 1.2M pop. This is cumulative with [[OBRM]] giving a potential 1.32M pop. | ||
+ | |} | ||
+ | One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free [[pen-scan]]ning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races. | ||
+ | The [[Humanoids]] [[pre-defined race]] is JOAT. | ||
==Library articles== | ==Library articles== | ||
*[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]] | *[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]] | ||
*[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]] | *[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]] | ||
− | *[[Article Library#Jack of all Trades]] | + | *[[Article Library#Jack of all Trades|Jack of all Trades]] (Section) |
[[Category:PRT]] | [[Category:PRT]] | ||
[[category:glossary]] | [[category:glossary]] | ||
+ | {{Race design}} | ||
+ | [[Category:Beginners]] | ||
+ | {{SPG}} |
Latest revision as of 05:03, 6 April 2020
Jack Of All Trades |
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Jack Of All Trades is the default race. |
Starting Advantages |
|
Exclusive Components |
none |
Exclusive Abilities |
|
One of the primary racial traits. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free pen-scanning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races.
The Humanoids pre-defined race is JOAT.
Library articles
- How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999
- "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
- Jack of all Trades (Section)
Stars! race design concepts | |
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PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |