Regenerating Shields
Stars! race design concepts | |
---|---|
PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |
A lesser racial trait, Regenerating Shields boosts shield strength at the expense of armor.
Shield strength
The total shield strength of each ship design is increased by 40% (this includes the extra shielding from Fielded Kelarium and Mega Poly Shell.)
Regeneration
After each round of battle, the shields of surviving ships regenerate by 10% of their original strength, as long as they have not been completely drained. Once the shields on a stack are reduced to zero, they remain at zero for the remainder of the battle.
Armor strength
Armor components have their armor strength halved. Built-in hull armor strength is not affected. "Bonus" armor built into non-armor components (Croby Sharmor, Langston Shell and Multi-Cargo Pod) is also unaffected.
There is a minor bug in the battle viewer that causes an opponent's ships' stats to be displayed incorrectly if you have RS and your opponent does not, or vice-versa.
Specifications
Base cost: -10AP
Advantages
- All shielding is 40% higher than rated strength
- After each round of battle, the shields on each ship regenerate by 10%.
Disadvantages
- Armor components are 50% lower than rated strength