Jack of All Trades: Difference between revisions
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{{Race design}} | |||
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One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with no unique abilities, other than the ability of their scouts and light warships to [[pen-scan]]. The are one of the strongest races, having economic advantages. The [[Humanoids]] [[pre-defined race]] is JOAT. | One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with no unique abilities, other than the ability of their scouts and light warships to [[pen-scan]]. The are one of the strongest races, having economic advantages. The [[Humanoids]] [[pre-defined race]] is JOAT. | ||
Revision as of 18:07, 8 February 2009
Stars! race design concepts | |
---|---|
PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |
One of the primary racial traits. Jack of all trade races are well-rounded races with no unique abilities, other than the ability of their scouts and light warships to pen-scan. The are one of the strongest races, having economic advantages. The Humanoids pre-defined race is JOAT.
Race specifications
- Starting Advantages
- Tech 3 in all fields
- Two scouts
- One colony ship
- One medium freighter
- One mini miner
- One destroyer
- Exclusive Components
- none
- Exclusive Abilities
- Scout, Frigate and Destroyer hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x Electronics Tech level
- Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
- Planets can support 20% more population for a potential 1.2M pop. This is cumulative with OBRM giving a potential 1.32M pop.