Alternate Reality: Difference between revisions
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{{Race design}} | |||
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One of the [[primary racial traits]]. Alternate Reality races live on [[starbases]] rather than planets, and so are radically different in a number of ways to other PRTs. | One of the [[primary racial traits]]. Alternate Reality races live on [[starbases]] rather than planets, and so are radically different in a number of ways to other PRTs. | ||
Revision as of 19:06, 8 February 2009
Stars! race design concepts | |
---|---|
PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |
One of the primary racial traits. Alternate Reality races live on starbases rather than planets, and so are radically different in a number of ways to other PRTs.
Foremost among the advantages of ARs is the ability to create a mineral fountain, producing potentially unlimited minerals.
Race specifications
- Exclusive Hulls
- The Death Star is the largest starbase hull ever known
- Exclusive Components
- Orbital Construction Module that contains viral weapons capable of killing 2000 enemy colonists per year and that colonizes worlds by transforming into an Orbital Fort
- Exclusive Abilities
- Lives on starbases only, not planets
- Starbases are 20% cheaper to build (non-cumulative with Improved Starbases)
- Population acts as natural miners and scanners
- Remote mine own planets (since they live in orbit).
- Maximum population is determined by the size of the starbase, not the planet
- Planetary resources grow as Energy Tech Level increases
- Limitations
- Cannot build planetary installations
- Interstellar travel kills 3% of any colonists in the fleet per year