Jack of All Trades: Difference between revisions
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m Magic9mushroom moved page Jack Of All Trades to Jack of All Trades: capitalisation in game |
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{ | {|align=right style="width:300px; font-size:90%; border:1px solid #AAA;" | ||
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!style="font-size:2em; background-color:#666;"|Jack Of All Trades | |||
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= | |Jack Of All Trades is the default race. | ||
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!style="background-color:#333;"|Starting Advantages | |||
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*Tech 3 in all fields | |||
*Two scouts | |||
*One colony ship | |||
*One [[medium freighter]] (or [[privateer]] if available) | |||
:none | *One [[mini miner]] | ||
*One [[destroyer]] | |||
* | |- | ||
!style="background-color:#333;"|Exclusive Components | |||
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|style="text-align:center;"| | |||
none | |||
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!style="background-color:#333;"|Exclusive Abilities | |||
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*[[Scout]], [[Frigate]] and [[Destroyer]] hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x [[Electronics]] Tech level | |||
*Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked | |||
*Planets can support 20% more population for a potential 1.2M pop. This is cumulative with [[OBRM]] giving a potential 1.32M pop. | |||
|} | |||
One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free [[pen-scan]]ning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races. | |||
The [[Humanoids]] [[pre-defined race]] is JOAT. | |||
==Library articles== | ==Library articles== | ||
*[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]] | *[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]] | ||
*[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]] | *[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]] | ||
*[[Article Library#Jack of all Trades]] | *[[Article Library#Jack of all Trades|Jack of all Trades]] (Section) | ||
[[Category:PRT]] | [[Category:PRT]] | ||
[[category:glossary]] | [[category:glossary]] | ||
{{Race design}} | |||
[[Category:Beginners]] | |||
{{SPG}} |
Latest revision as of 04:03, 6 April 2020
Jack Of All Trades |
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Jack Of All Trades is the default race. |
Starting Advantages |
|
Exclusive Components |
none |
Exclusive Abilities |
|
One of the primary racial traits. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free pen-scanning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races.
The Humanoids pre-defined race is JOAT.
Library articles
- How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999
- "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
- Jack of all Trades (Section)
Stars! race design concepts | |
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PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |