Jack of All Trades: Difference between revisions

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{{Race design}}
{|align=right style="width:300px; font-size:90%; border:1px solid #AAA;"
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One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with no unique abilities, other than the ability of their scouts and light warships to [[pen-scan]]. The are one of the strongest races, having economic advantages. The [[Humanoids]] [[pre-defined race]] is JOAT.
!style="font-size:2em; background-color:#666;"|Jack Of All Trades
 
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==Race specifications==
|Jack Of All Trades is the default race.
*Starting Advantages
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**Tech 3 in all fields
!style="background-color:#333;"|Starting Advantages
**Two scouts
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**One colony ship
|
**One [[medium freighter]]
*Tech 3 in all fields
**One [[mini miner]]
*Two scouts
**One [[destroyer]]
*One colony ship
*Exclusive Components
*One [[medium freighter]] (or [[privateer]] if available)
:none
*One [[mini miner]]
*Exclusive Abilities
*One [[destroyer]]
**Scout, [[Frigate]] and [[Destroyer]] hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x [[Electronics]] Tech level
|-
**Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
!style="background-color:#333;"|Exclusive Components
**Planets can support 20% more population for a potential 1.2M pop. This is cumulative with [[OBRM]] giving a potential 1.32M pop.
|-
|style="text-align:center;"|
none
|-
!style="background-color:#333;"|Exclusive Abilities
|-
|
*[[Scout]], [[Frigate]] and [[Destroyer]] hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x [[Electronics]] Tech level
*Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
*Planets can support 20% more population for a potential 1.2M pop. This is cumulative with [[OBRM]] giving a potential 1.32M pop.
|}
One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free [[pen-scan]]ning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races.  


The [[Humanoids]] [[pre-defined race]] is JOAT.
==Library articles==
==Library articles==
*[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]]
*[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]]
*[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]]
*[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]]
*[[Article Library#Jack of all Trades]]
*[[Article Library#Jack of all Trades|Jack of all Trades]] (Section)




[[Category:PRT]]
[[Category:PRT]]
[[category:glossary]]
[[category:glossary]]
{{Race design}}
[[Category:Beginners]]
{{SPG}}

Latest revision as of 04:03, 6 April 2020

Jack Of All Trades
Jack Of All Trades is the default race.
Starting Advantages
Exclusive Components

none

Exclusive Abilities
  • Scout, Frigate and Destroyer hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x Electronics Tech level
  • Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
  • Planets can support 20% more population for a potential 1.2M pop. This is cumulative with OBRM giving a potential 1.32M pop.

One of the primary racial traits. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free pen-scanning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races.

The Humanoids pre-defined race is JOAT.

Library articles

Stars! race design concepts
PRTs HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT
LRTs IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS
Other HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations