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Showing below up to 100 results in range #101 to #200.
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- "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
- "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
- "More on Cruiser Design" by Jason Cawley 1997 v2.6/7
- "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
- "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
- "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
- "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
- "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
- "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7
- "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
- "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
- "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
- "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
- "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7
- "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
- "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
- "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
- "PP Race Design" by Dan Bush 1997 v2.6/7
- "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
- "Packet Protection" by Jason Cawley 1997 v2.6/7
- "Planets and Production Queues" by Alex Hall 1997 v2.6/7
- "Playable AR Races" by Jason Crawley 1997 v2.6/7
- "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
- "Pre-Defined Race Strategies" from 1.1a Help File 1996
- "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
- "Propoganda in Stars!" by Dynamo 1999-07-20 Any
- "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
- "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
- "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
- "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
- "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
- "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
- "Regenerating Shields" by William Butler 1997 v2.6/7
- "Remote Mining" by Jason Cawley 1997 v2.6/7
- "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
- "Resource Management" by Rick Steeves 1997 v2.6/7
- "SLDS 0: Introduction" by Scott Phelps 1997 Any
- "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
- "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
- "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
- "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
- "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
- "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
- "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
- "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
- "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
- "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7
- "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7
- "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
- "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
- "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
- "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
- "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
- "Space Demolition Races" by Jason Cawley 1997 v2.6/7
- "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
- "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
- "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
- "Stars! Order of Events" by S. Posey 1997 v2.6/7
- "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
- "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
- "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
- "Table of Population Growth" by James Rasbeck 1997 v2.6/7
- "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i
- "Team Scouting" by Bob Crosswell 1997 v2.6/7
- "Tech Theif SS" Jason Cawley 1997 v2.6/7
- "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
- "Technology Progression Chart" by Bob Martin 1997 v2.6/7
- "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
- "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
- "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
- "The AR Monster" by Barry Kearns 1997 v2.6/7
- "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
- "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
- "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
- "The CA Monster" by Artur 1997 v2.6/7
- "The CA Resource Potential" by Leonard 1997 v2.6/7
- "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
- "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
- "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
- "The Musketeer Strategy" by Brenden B 1996 v2.0
- "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
- "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
- "The Principles of War" by Brian Weeden 1997-04-15 Any
- "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
- "The Resource Driven Model" by Thurman Miller 1997 v2.6b
- "The Ultimate Race" by John Doe 1997 v2.6/7
- "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
- "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
- "Tricks of the Trade" by Art Lathrop 1999-09-06
- "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
- "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
- "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
- "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
- "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
- "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
- "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
- "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
- "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
- "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
- "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7