Space Demolition: Difference between revisions
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{{Race design}} | |||
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One of the [[primary racial traits]]. Space Demolition races excel at laying [[minefields]], and have the unique ability to [[remote detonate]] their own minefields. | One of the [[primary racial traits]]. Space Demolition races excel at laying [[minefields]], and have the unique ability to [[remote detonate]] their own minefields. | ||
Revision as of 19:05, 8 February 2009
Stars! race design concepts | |
---|---|
PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |
One of the primary racial traits. Space Demolition races excel at laying minefields, and have the unique ability to remote detonate their own minefields.
SD races are time-consuming to play, due to the amount of micro-management required to manage all the minefields. They even more time-consuming to fight against, due to the effort of constantly sweeping the SD minefields.
Race specifications
- Starting Advantages
- Tech level 2 in propulsion and biotech.
- One scout
- One colony ship
- Two mine layers (one standard, one speed trap)
- Exclusive Hulls
- Exclusive Components
- Mine Dispenser 40, 80, 130 -- standard mines
- Heavy Dispenser 50, 110, 200 – more serious fire power
- Speed Trap 20, 30, 50 mines -- stops fleets cold
- Energy Dampener slows all ships in combat by 1
- Exclusive Abilities
- Mine fields act as non-penetrating scanners. Cloaks work as an absolute percentage against mine scans.
- Can travel through opponent's mine fields at two warp speeds faster than the limit stated in the Technology Browser
- Can remotely detonate standard minefields
- Minefields decay at a rate of 1% a year per planet enclosed in the field. All other player's fields decay at 4% a year per planet enclosed.
- Learn the exact design of any enemy ship that detonates one of your mines