Hyper Expansion: Difference between revisions
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growth rate is not a starting advantage; HE scout is not armed (that's JoAT and WM). |
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*One scout | |||
*One | |||
*Three mini-colony ships | *Three mini-colony ships | ||
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*[[Settler's Delight]] engine--Warp 6 for free, but only for Mini-Colonizer hull | *[[Settler's Delight]] engine--Warp 6 for free, but only for Mini-Colonizer hull | ||
*[[Flux Capacitor]] increases the damage done by all beam weapons on Hyper-Expansion ships by 20% | *[[Flux Capacitor]] increases the damage done by all beam weapons on Hyper-Expansion ships by 20% | ||
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!style="background-color:#333;"|Exclusive Abilities | |||
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*Growth rate is twice the value shown on step 4 of the [[Custom Race wizard]] | |||
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!style="background-color:#333;"|Limitations | !style="background-color:#333;"|Limitations |
Latest revision as of 03:32, 6 April 2020
Hyper Expansion |
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Hyper Expansion excels at growth and colonising, but lacks the size and gates. |
Starting Advantages |
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Exclusive Hulls |
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Exclusive Components |
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Exclusive Abilities |
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Limitations |
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One of the primary racial traits. Hyper Expansion races spread very rapidly, but their planets do not have the same capacity as other races'.
The most well known HE design is the tri-immune HE.
Also very strong and agressive - and banned from recent Duelling Championships - is ccmaster's bi-immune -f design.
Library articles
Stars! race design concepts | |
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PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |