Packet Physics: Difference between revisions
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{{Race design}} | |||
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One of the [[primary racial traits]]. Packet Physics races excel at building [[mass driver|mass drivers]]. They are considered one of the weaker races, and are not often played in multi-player games. | One of the [[primary racial traits]]. Packet Physics (PP) races excel at building [[mass driver|mass drivers]]. They are considered one of the weaker races, and are not often played in multi-player games. | ||
==Race specifications== | ==Race specifications== |
Revision as of 18:06, 8 February 2009
Stars! race design concepts | |
---|---|
PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |
One of the primary racial traits. Packet Physics (PP) races excel at building mass drivers. They are considered one of the weaker races, and are not often played in multi-player games.
Race specifications
- Starting Advantages
- Tech 4 in Energy
- Two shielded scouts
- One colony ship
- Two starting planets in non-tiny universes
- Exclusive Components
- Mass driver 5, 6, 8, 9, 11, 12, 13
- Mineral packets with built-in penetrating scanner, with a range equal the square of their warp speed
- Exclusive Abilities
- Mineral packets are smaller and cheaper to build
- Sense all players' mineral packets in flight, regardless of location
- Learn the exact design of any enemy starbase that uses a mass driver to receive a packet you fling
- Planets receiving mass packets have a 50% chance of a 1% improvement (terraforming) in an environmental attribute. For every 100kT of a mineral not caught, there is also a 0.1% chance of the overall planet value improving by 1%(permaforming).