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Showing below up to 50 results in range #101 to #150.

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  1. "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i‏‎ (03:07, 10 December 2006)
  2. Howtonotgetpacketedbyptolemy‏‎ (01:09, 21 December 2006)
  3. What is stored in the various Stars! game files?‏‎ (20:56, 8 January 2007)
  4. Guts of fuel usage‏‎ (05:00, 9 January 2007)
  5. Guts of targeting in battle‏‎ (05:02, 9 January 2007)
  6. JOAT OBRM Pop Table‏‎ (05:02, 9 January 2007)
  7. JOAT Pop Table‏‎ (05:03, 9 January 2007)
  8. Standard OBRM Pop Table‏‎ (05:03, 9 January 2007)
  9. Standard Pop Table‏‎ (05:04, 9 January 2007)
  10. "The Musketeer Strategy" by Brenden B 1996 v2.0‏‎ (15:45, 9 January 2007)
  11. "Handling Stars! Bugs" by Barry Kearns 1997 Any‏‎ (15:50, 9 January 2007)
  12. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a‏‎ (15:51, 9 January 2007)
  13. "Pre-Defined Race Strategies" from 1.1a Help File 1996‏‎ (16:28, 9 January 2007)
  14. Utilities/Index‏‎ (05:58, 11 January 2007)
  15. Boranium‏‎ (09:20, 12 January 2007)
  16. Ironium‏‎ (09:21, 12 January 2007)
  17. Germanium‏‎ (09:22, 12 January 2007)
  18. 4X‏‎ (09:47, 12 January 2007)
  19. 1999‏‎ (08:40, 13 January 2007)
  20. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7‏‎ (10:26, 21 January 2007)
  21. Guts of bombing‏‎ (01:30, 24 January 2007)
  22. Technology‏‎ (03:27, 24 January 2007)
  23. Population Tables‏‎ (15:25, 25 January 2007)
  24. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7‏‎ (03:39, 26 January 2007)
  25. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7‏‎ (03:40, 26 January 2007)
  26. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7‏‎ (03:41, 26 January 2007)
  27. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7‏‎ (03:42, 26 January 2007)
  28. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7‏‎ (03:46, 26 January 2007)
  29. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7‏‎ (04:13, 26 January 2007)
  30. "Monster Defense" by Pipster 1997 v2.6/7‏‎ (04:16, 26 January 2007)
  31. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i‏‎ (05:23, 26 January 2007)
  32. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7‏‎ (05:28, 26 January 2007)
  33. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7‏‎ (05:32, 26 January 2007)
  34. "Regenerating Shields" by William Butler 1997 v2.6/7‏‎ (05:56, 26 January 2007)
  35. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i‏‎ (06:07, 26 January 2007)
  36. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7‏‎ (06:09, 26 January 2007)
  37. Guts of population growth‏‎ (11:20, 13 April 2007)
  38. Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h‏‎ (12:26, 30 June 2007)
  39. Featured Article 21 Jan 2007‏‎ (20:54, 9 July 2007)
  40. Featured Article 10 Jul 2007‏‎ (21:11, 9 July 2007)
  41. "Factoryless Races" by Jason Cawley 1997 v2.6/7‏‎ (01:54, 22 August 2007)
  42. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7‏‎ (18:29, 30 November 2007)
  43. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b‏‎ (18:34, 30 November 2007)
  44. "The AR Monster" by Barry Kearns 1997 v2.6/7‏‎ (18:40, 30 November 2007)
  45. "Another AR Monster" by Jason Cawley 1997 v2.6/7‏‎ (18:42, 30 November 2007)
  46. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b‏‎ (18:43, 30 November 2007)
  47. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f‏‎ (18:45, 30 November 2007)
  48. "Playable AR Races" by Jason Crawley 1997 v2.6/7‏‎ (19:23, 30 November 2007)
  49. "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5‏‎ (04:36, 1 December 2007)
  50. Featured Article 1 Dec 2007‏‎ (04:56, 1 December 2007)

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