Difference between revisions of "Custom Race wizard"
(→Step 5: Population Efficiency) |
|||
Line 117: | Line 117: | ||
==Step 5: Population Efficiency== | ==Step 5: Population Efficiency== | ||
[[File:Custom Race wizard 5.png|right|200px]] | [[File:Custom Race wizard 5.png|right|200px]] | ||
+ | Specify/view the efficiency of your colonists, mines and factories for all the planets you inhabit. | ||
+ | |||
[[Step 5: Population Efficiency (Player Race)]] | [[Step 5: Population Efficiency (Player Race)]] | ||
Revision as of 05:31, 24 June 2009
- View Race Help
- The View Race dialog is a read-only version of the Custom Race wizard. Both dialogs contain the same information and thus display the same help.
Here are the steps in creating your own player race. If you haven't defined a race before, finish reading this topic before you start clicking.
Contents
The 6-step Custom Race wizard allows you to tailor the race you play in Stars!. Here, you define a race's strengths and weaknesses. The trick lies in balancing advantages with disadvantages in order to achieve a mix that makes the best use of the stuff of creation -- units of primordial ooze called advantage points.
In each step, the box in the upper right corner of the dialog shows the current number of unused advantage points.
With each advantage selected, the number decreases. Advantage points go down a little for slight advantages, and a lot for juicy ones. Before you finish, the number of advantage points must be greater than or equal to zero. When the number becomes negative and turns red, your race has missed the boat to Creationville. To get back in the black, select a few disadvantages (one of the catches of playing God).
Use the Back and Next buttons to move between steps while trying to compensate for your greedy ambitions.
- Note: Choose your race attributes wisely. Once you begin the game, the race is yours for the duration. You can view your characteristics, but you won't be able to change them.
Step 1: Basic Definition
Specify/view your race type, name and use of leftover advantage points:
<tooltip text="Race Name and Password">Race Name and Password
Name your race and if you wish, choose a password. The password chosen when a race is created is attached to the race file. While you may change the password during the game, that change applies only to the current game. Opening that race file for use in another game will require proper entry of the original password. Also in order to open or view the race file, you need the password. You may specify a race name only here in step 1.</tooltip>
<tooltip text="Predefined Races">Predefined Races
Selecting a predefined race automatically presets all of the options in steps 2 through 6. Choosing a predefined races doesn't prevent you from changing any option -- they are only provided as a time saver. Each predefined race has specific strengths and weaknesses you can use in determining your playing style and strategies.
Use the Custom Race wizard to learn about the pre-selected attributes for each predefined race and use a race as a starting point for one of your own:
1. Select a predefined race.
2. Use the Back and Next buttons to step through the wizard, noting the settings.
3. Go back to step 1 and select the predefined race that looked the best for your purposes.
4. Fine tune that race using as much of the wizard as necessary.</tooltip>
<tooltip text="Leftover Advantage Points -- Surface Minerals">Leftover Advantage Points -- Surface Minerals
You will get 10kT of surface minerals for each leftover advantage point. For example, if there are 20 unused points, you would receive a total of 200kT of minerals. Stars! weights the distribution in favor of the rarest minerals. These will be available immediately.</tooltip>
<tooltip text="Leftover Advantage Points -- Mines">Leftover Advantage Points -- Mines
You will get one additional mine for every two leftover advantage points. These will be available immediately.</tooltip>
<tooltip text="Leftover Advantage Points -- Factories">Leftover Advantage Points -- Factories
You will get one additional factory for every 5 leftover advantage points. These will be available immediately.</tooltip>
<tooltip text="Leftover Advantage Points -- Defenses">Leftover Advantage Points -- Defenses
You will get one additional defense installation for every 10 leftover advantage points. These will be available immediately.</tooltip>
<tooltip text="Leftover Advantage Points -- Mineral Concentration">Leftover Advantage Points – Mineral Concentration
The concentration of the mineral on your home world that would have been poorest is improved by 1% for every 3 leftover advantage points. Increasing the concentration increases the rate at which the mineral is mined (mining, of course, reducing the concentration over time).</tooltip>
Select a race emblem from the collection. This emblem identifies your fleets when they are displayed in the Selection Summary pane. In a multi-player game you may not get the emblem you select if another player chooses the same emblem.</tooltip>
Step 2: Primary Traits
Choose the primary characteristics for your race. Each type gives you a specific and powerful set of strengths.
<tooltip text="Hyper Expansion">Hyper Expansion Starting Advantages Growth rate is twice the value shown on step 4 of the Custom Race wizard. One armed scout Three mini-colony ships Exclusive Hulls Mini-Colonizer hull Meta Morph hull (completely flexible) Exclusive Engines Settler's Delight engine--Warp 6 for free, but only for Mini-Colonizer hull Exclusive Components Flux Capacitor increases the damage done by all beam weapons on Hyper-Expansion ships by 20% Limitations Cannot build stargates Maximum population limitation is ½ what the planet would normally support for a race with your environment requirements</tooltip> <tooltip text="Super Stealth">Super Stealth <tooltip text="War Monger">War Monger <tooltip text="Claim Adjuster">Claim Adjuster <tooltip text="Inner Strength">Inner Strength |
<tooltip text="Space Demolition">Space Demolition Starting Advantages Tech level 2 in propulsion and biotech. One scout One colony ship Two mine layers (one standard, one speed trap) Exclusive Weapons Mine Dispenser 40, 80, 130 -- standard mines Heavy Dispenser 50, 110, 200 – more serious fire power Speed Trap 20, 30, 50 mines -- stops fleets cold Exclusive Hulls Mini Mine Layer hull Super Mine Layer hull Exclusive Components Energy Dampener slows all ships in combat by 1 Exclusive Abilities Mine fields act as non-penetrating scanners. Cloaks work as an absolute percentage against mine scans. Can travel through opponent's mine fields at two warp speeds faster than the limit stated in the Technology Browser Can remotely detonate standard minefields Mine fields decay at a rate of 1% a year per planet enclosed in the field. All other player's fields decay at 4% a year per planet enclosed. Learn the exact design of any enemy ship that detonates one of your mines</tooltip> <tooltip text="Packet Physics">Packet Physics <tooltip text="Interstellar Traveller">Interstellar Traveller <tooltip text="Alternate Reality">Alternate Reality <tooltip text="Jack Of All Trades">Jack Of All Trades |
Step 3: Secondary Traits
Specify/view the lesser traits for your race. You'll probably find several traits that won't affect your playing strategy. Each time you choose a trait that prevents you from developing something, you'll gain advantage points you'll be able to use elsewhere or, if you're in the hole, bring the balance closer to being above zero (you have to be above or at zero before you can click on Finish).
Select secondary traits that compliment the profile you chose in step 2:
<tooltip text="Improved Fuel Efficiency (IFE)">Improved Fuel Efficiency (IFE) Ships burn 15% less fuel Fuel Mizer and Galaxy Scoop available Increases starting Prop tech 1 level </tooltip> <tooltip text="Total Terraforming (TT)">Total Terraforming (TT) <tooltip text="Advanced Remote Mining (ARM)">Advanced Remote Mining (ARM) <tooltip text="Improved Starbases (ISB)">Improved Starbases (ISB) <tooltip text="Generalized Research (GR)">Generalized Research (GR) <tooltip text="Ultimate Recycling (UR)">Ultimate Recycling (UR) <tooltip text="Mineral Alchemy (MA)">Mineral Alchemy (MA) |
<tooltip text="No Ramscoop Engines (NRSE)">No Ramscoop Engines (NRSE) Engines which travel faster than Warp 4 for free unavailable Interspace-10 available, capable of Warp 10 without damage </tooltip> <tooltip text="Cheap Engines (CE)">Cheap Engines (CE) <tooltip text="Only Basic Remote Mining (OBRM)">Only Basic Remote Mining (OBRM) <tooltip text="No Advanced Scanners (NAS)">No Advanced Scanners (NAS) <tooltip text="Low Starting Population LSP)">Low Starting Population (LSP) <tooltip text="Bleeding Edge Technology (BET)">Bleeding Edge Technology (BET) <tooltip text="Regenerating Shields (RS)">Regenerating Shields (RS) |
Step 4: Population Growth Factors
Specify/view your race's habitable range and its growth rate under optimum conditions, using the following topics as guidelines:
Step 5: Population Efficiency
Specify/view the efficiency of your colonists, mines and factories for all the planets you inhabit.
Step 5: Population Efficiency (Player Race)
Step 6: Research Costs
Step 6: Research Costs (Player Race)
Finish and Save
This article is still being written. Feel free to help :)