Difference between revisions of "Privateer"
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The privateer (PVT) is a cargo ship able to transport up to 250kt and sporting numerous multi-function slots. It is a very useful freighter in the early stage of the game for two reasons: | The privateer (PVT) is a cargo ship able to transport up to 250kt and sporting numerous multi-function slots. It is a very useful freighter in the early stage of the game for two reasons: | ||
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*1 Scanner/Elec/Mech | *1 Scanner/Elec/Mech | ||
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Revision as of 15:44, 24 October 2012
Hull types in Stars! | |
---|---|
Colonizer | Mini-Colony Ship · Colony Ship |
Bomber | Mini Bomber · B-17 Bomber · Stealth Bomber · B-52 Bomber |
Scout | Scout · Frigate · Destroyer |
Warship | Cruiser · Battle Cruiser · Battleship · Dreadnought · Nubian |
Freighter | Small Freighter · Medium Freighter · Large Freighter · Super Freighter |
Armed Freighter | Privateer · Rogue · Galleon · Meta Morph |
Mine Layer | Mini Mine Layer · Super Mine Layer |
Fuel Tanker | Fuel Transport · Super-Fuel Xport |
Remote Miner | Midget Miner · Mini Miner · Miner · Maxi Miner · Ultra Miner |
Starbase | Orbital fort · Space Dock · Space Station · Ultra Station · Death Star |
The privateer (PVT) is a cargo ship able to transport up to 250kt and sporting numerous multi-function slots. It is a very useful freighter in the early stage of the game for two reasons:
- It can take 3 fuel-pods, giving it extended range.
- It requires very little germanium, leaving more available to build factories.
The drawback is that the base hull does, however, require a lot of ironium and a little more resources to build than its closest relative the medium freighter. While the medium freighter is also available sooner at Construction3 versus Construction4 for the privateer, this disadvantage is somewhat reduced by the increased capacity of the privateer which is able to transport 40kt more cargo per hull.
Many players also use the PVT hull as a coloniser, with two fuel pods and one colony module.
It is very important to note that a recently found bug allow one to copy a ship design, remove the colonization module and still retain colonization ability. Even though this bug can be abused on any hull, removing the module from a colonization privateer hull from the start of the game and onward is a huge saving in long term resources and minerals without the sacrifice of a more "useful" ship in return. The use of this bug on any hull is known to get other players suspicious on sight and can lead to immediate game ban. You have been warned.
Specifications
- Require Construction 4
Slot layout
- 1 Engine
- 250kt Cargo Space
- 2x1 General Purpose
- 1x2 Shield or Armor
- 1 Scanner/Elec/Mech