Race Design: Difference between revisions
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===[[Factory-less races]]=== | ===[[Factory-less races]]=== | ||
===[[Quick-start races]]=== | ===[[Quick-start races]]=== | ||
===[[One world wonder races]]=== | ===[[One world wonder races]]=== | ||
===[[Immunities]]=== | |||
====[[One-immune races]]==== | |||
====[[Bi-immune races]]==== | |||
====[[Tri-immune races]]==== | |||
==Library Articles== | |||
*[[Article Library#Race Design]] | |||
*[[Article Library#Race Design/Strategy]] | |||
==Predefined races== | ==Predefined races== | ||
==Library Articles== | ==Library Articles== | ||
* [[Article_Library#Race_Design]] | * [[Article_Library#Race_Design]] | ||
* [[Article_Library#Race_Design.2FStrategy]] | * [[Article_Library#Race_Design.2FStrategy]] |
Revision as of 19:51, 10 November 2006
This article is still being written. Feel free to help :)
Arguably the most vital component of any Stars! game, race design can be a complex and potentially fustrating process.
Race Wizard
Primary racial traits
The primary racial traits are: Hyper Expansion, Super Stealth, War Monger, Claim Adjuster, Inner Strength, Space Demolition, Packet Physics, Interstellar Traveller, Alternate Reality, Jack Of All Trades
Lesser racial traits
The lesser racial traits are: Improved Fuel Efficiency, Total Terraforming, Advanced Remote Mining, Improved Starbases, Generalized Research, Ultimate Recycling, Mineral Alchemy, No Ram Scoop Engines, Cheap Engines, Only Basic Remote Mining, No Advanced Scanners, Low Starting Population, Bleeding Edge Technology, Regenerating Shields