Difference between revisions of "Weapons"

From Stars!wiki
Jump to: navigation, search
m
(more)
Line 95: Line 95:
 
  |'''[[electrical|ELEC]]'''||[[Anti-matter Generator]] (Fuel Tank: 200, +50 Fuel/year) (Req. [[Bio]]: 7)||+[[IT]]
 
  |'''[[electrical|ELEC]]'''||[[Anti-matter Generator]] (Fuel Tank: 200, +50 Fuel/year) (Req. [[Bio]]: 7)||+[[IT]]
 
  |-
 
  |-
  |'''MISSILE'''||[[Jihad Missile]] (Power: 85, Range: 5, Init: 0, Accuracy: 20%) (Req. [[Prop]]: 6)||
+
  |'''MISSILE'''||[[Jihad Missile]] (Power: 85, Range: 5, Init: 0, Accuracy: 20%) (Req. [[Prop]]: 6) [[capital ship missiles|CAPITAL]]||
 
  |-
 
  |-
 
  |'''BOMB'''||[[Hush-a-Boom]] (3% Pop, 2 Facilities) (Req. [[Elec]]: 12, [[Bio]]: 12) [[MT]]||
 
  |'''BOMB'''||[[Hush-a-Boom]] (3% Pop, 2 Facilities) (Req. [[Elec]]: 12, [[Bio]]: 12) [[MT]]||
 +
 +
|-
 +
|13
 +
|'''BEAM'''||[[Bludgeon]] (Power: 231, Range: 0, Init: 10)||
 +
 +
|-
 +
|rowspan="3"|14
 +
|'''BEAM'''||[[Mark IV Blaster]] (Power: 66, Range: 2, Init: 7)||
 +
|-
 +
|'''BOMB'''||[[Cherry Bomb]] (2.5% Pop, Min 300, 10 Facilities)||
 +
|-
 +
|'''MISSILE'''||[[Epsilon Torpedo]] (Power: 48, Range: 5, Init: 2) (Req. [[Prop]]: 3)||
 +
 +
|-
 +
|rowspan="3"|15
 +
|'''BEAM'''||[[Phased Sapper]] (Power: 211, Range: 3, Init: 14) (Req. [[Ener]]: 8) [[shield sappers|SAPPER]]||
 +
|-
 +
|'''BOMB'''||[[LBU-74 Bomb]] (0.4% Pop, Min —, 45 Facilities) (Req. [[Elec]]: 12)||
 +
|-
 +
|'''BOMB'''||[[Enriched Neutron Bomb]] (3.5% Pop, Min —, 0 Facilities) (Req. [[Bio]]: 12) [[smart bombs|SMART]]||-[[IS]]
 +
 +
|-
 +
|rowspan="3"|16
 +
|'''BEAM'''||[[Heavy Blaster]] (Power: 66, Range: 3, Init: 5)||
 +
|-
 +
|'''TERRA'''||Radiation Terraform +/-15 (Req. [[Bio]]: 4)||
 +
|-
 +
|'''MISSILE'''||[[Juggernaut Missile]] (Power: 150, Range: 5, Init: 1) (Req. [[Prop]]: 8) [[capital ship missiles|CAPITAL]]||
 +
 +
|-
 +
|17
 +
|'''BEAM'''||[[Gatling Neutrino Cannon]] (Power: 80, Range: 2, Init: 13) [[gatling weapons|GATLING]]||+[[WM]]
 +
 +
|-
 +
|rowspan="2"|18
 +
|'''BEAM'''||[[Myopic Disruptor]] (Power: 169, Range: 1, Init: 9)||
 +
|-
 +
|'''MISSILE'''||[[Rho Torpedo]] (Power: 90, Range: 5, Init: 2, Accuracy: 75%) (Req. [[Prop]]: 4)||
 +
 +
|-
 +
|19
 +
|'''BEAM'''||[[Blunderbuss]] (Power: 592, Range: 0, Init: 11)||+[[WM]]
 +
 +
|-
 +
|rowspan="2"|20
 +
|'''BEAM'''||[[Disruptor]] (Power: 169, Range: 2, Init: 8)||
 +
|-
 +
|'''MISSILE'''||[[Doomsday Missile]] (Power: 280, Range: 6, Init: 2) (Req. [[Prop]]: 10) [[capital ship missiles|CAPITAL]]||
 +
 +
|-
 +
|rowspan="2"|21
 +
|'''BEAM'''||[[Syncro Sapper]] (Power: 541, Range: 3, Init: 14) (Req. [[Ener]]: 11) [[shield sappers|SAPPER]]||
 +
|-
 +
|'''BEAM'''||[[Multi-Contained Munition]] (Power: 140, Range: 3, Init: 6, Cloak: 10, Jam: 10, Scan: 150/75, Bomb (2% Pop, 5 Facilities), Lay Mines: 40) (Req. [[Ener]]: 21, [[Elec]]: 16, [[Bio]]: 12) [[MT]]||
 +
 +
|-
 +
|rowspan="3"|22
 +
|'''BEAM'''||[[Mega Disruptor]] (Power: 169, Range: 3, Init: 6)||
 +
|-
 +
|'''BOMB'''||[[Peerless Bomb]] (5.0% Pop, Min —, 0 Facilities) (Req. [[Prop]]: 15) [[smart bombs|SMART]]||-[[IS]]
 +
|-
 +
|'''MISSILE'''||[[Upsilon Torpedo]] (Power: 169, Range: 5, Init: 3) (Req. [[Prop]]: 5)||
 +
 +
|-
 +
|23
 +
|'''BEAM'''||[[Big Mutha Cannon]] (Power: 204, Range: 2, Init: 13) [[gatling weapons|GATLING]]||
 +
 +
|-
 +
|rowspan="2"|24
 +
|'''BEAM'''||[[Streaming Pulverizer]] (Power: 433, Range: 1, Init: 9)||
 +
|-
 +
|'''MISSILE'''||[[Armageddon Missile]] (Power: 525, Range: 6, Init: 3, Accuracy: 30%) [[capital ship missiles|CAPITAL]]||
 +
 +
|-
 +
|25
 +
| || ||
 +
 +
|-
 +
|rowspan="3"|26
 +
|'''BEAM'''||[[Anti-Matter Pulverizer]] (Power: 433, Range: 2, Init: 8)||
 +
|-
 +
|'''BOMB'''||[[Annihilator Bomb]] (7.0% Pop, Min —, 0 Facilities) (Req. [[Bio]]: 17) [[smart bombs|SMART]]||-[[IS]]
 +
|-
 +
|'''MISSILE'''||[[Omega Torpedo]] (Power: 316, Range: 5, Init: 4, Accuracy: 80%) (Req. [[Prop]]: 6)||
 
  |}
 
  |}
  

Revision as of 14:25, 23 April 2010

Weapons are the second technology field in the research pane. The main items researched in this field are weapons (beam and missile) and bombs (conventional, smart and LBUs). This field is also the base for radiation terraforming tech.

Item matrix

Tech
level
Item
class[1]
Item PRT/LRT
constraints[2]
0 BEAM Laser (Power: 10, Range: 1, Init: 9)
MISSILE Alpha Torpedo (Power: 5, Range: 4, Init: 0, Accuracy: 35%)
1 TERRA Radiation Terraform +/-3 (Req. Bio: 1)
2 BOMB Lady Finger Bomb (0.6% Pop, Min 300, 2 Facilities)
3 BEAM X-Ray Laser (Power: 16, Range: 1, Init: 9)
4
5 BEAM Mini Gun (Power: 13, Range: 2, Init: 12) GATLING +IS
BOMB Black Cat Bomb (0.9% Pop, Min 300, 4 Facilities)
BOMB LBU-17 Bomb (0.2% Pop, Min —, 16 Facilities) (Req. Elec 8)
BOMB Smart Bomb (1.3% Pop, Min —, 0 Facilities) (Req. Bio 7) SMART -IS
TERRA Radiation Terraform +/-7 (Req. Bio 2)
MISSILE Beta Torpedo (Power: 12, Range: 4, Init: 1, Accuracy: 45%) (Req. Prop: 1)
6 BEAM Yakimora Light Phaser (Power: 26, Range: 1, Init: 9)
MECH Beam Deflector (Beam Dam: -10%) (Req. Ener 6, Cons 6, Elec 6)
7 BEAM Blackjack (Power: 90, Range: 0, Init 10)
8 BEAM Phaser Bazooka (Power: 26, Range: 2, Init: 7)
BOMB M-70 Bomb (1.2% Pop, Min 300, 6 Facilities)
9 BEAM Pulsed Sapper (Power: 82, Range: 3, Init: 14) SAPPER
10 BEAM Colloidal Phaser (Power: 26, Range: 3, Init: 5)
BOMB LBU-32 Bomb (0.3% Pop, Min —, 28 Facilities)
BOMB Retro Bomb (Unterraform: 1%, Ignore Defenses) (Req. Bio: 12) +CA
BOMB Neutron Bomb (2.2% Pop, Min —, 0 Facilities) SMART (Req. Bio: 10) -IS
TERRA Radiation Terraform +/-11 (Req. Bio: 3)
MISSILE Delta Torpedo (Power: 26, Range: 4, Init: 1, Accuracy: 60%) (Req. Prop: 2)
PLANETARY Genesis Device (Randomizes environment and mineral concentrations) (Req. Ener: 20, Prop: 10, Cons: 20, Elec: 10, Bio: 20) MT
11 BEAM Gatling Gun (Power: 31, Range: 2, Init: 12) GATLING
BOMB M-80 Bomb (1.7% Pop, Min 300, 7 Facilities)
MISSILE Anti Matter Torpedo (Power: 60, Range: 6, Init: 0, Accuracy: 85%) (Req. Prop: 12, Bio: 21) MT
12 BEAM Mini Blaster (Power: 66, Range: 1, Init: 9)
ELEC Anti-matter Generator (Fuel Tank: 200, +50 Fuel/year) (Req. Bio: 7) +IT
MISSILE Jihad Missile (Power: 85, Range: 5, Init: 0, Accuracy: 20%) (Req. Prop: 6) CAPITAL
BOMB Hush-a-Boom (3% Pop, 2 Facilities) (Req. Elec: 12, Bio: 12) MT
13 BEAM Bludgeon (Power: 231, Range: 0, Init: 10)
14 BEAM Mark IV Blaster (Power: 66, Range: 2, Init: 7)
BOMB Cherry Bomb (2.5% Pop, Min 300, 10 Facilities)
MISSILE Epsilon Torpedo (Power: 48, Range: 5, Init: 2) (Req. Prop: 3)
15 BEAM Phased Sapper (Power: 211, Range: 3, Init: 14) (Req. Ener: 8) SAPPER
BOMB LBU-74 Bomb (0.4% Pop, Min —, 45 Facilities) (Req. Elec: 12)
BOMB Enriched Neutron Bomb (3.5% Pop, Min —, 0 Facilities) (Req. Bio: 12) SMART -IS
16 BEAM Heavy Blaster (Power: 66, Range: 3, Init: 5)
TERRA Radiation Terraform +/-15 (Req. Bio: 4)
MISSILE Juggernaut Missile (Power: 150, Range: 5, Init: 1) (Req. Prop: 8) CAPITAL
17 BEAM Gatling Neutrino Cannon (Power: 80, Range: 2, Init: 13) GATLING +WM
18 BEAM Myopic Disruptor (Power: 169, Range: 1, Init: 9)
MISSILE Rho Torpedo (Power: 90, Range: 5, Init: 2, Accuracy: 75%) (Req. Prop: 4)
19 BEAM Blunderbuss (Power: 592, Range: 0, Init: 11) +WM
20 BEAM Disruptor (Power: 169, Range: 2, Init: 8)
MISSILE Doomsday Missile (Power: 280, Range: 6, Init: 2) (Req. Prop: 10) CAPITAL
21 BEAM Syncro Sapper (Power: 541, Range: 3, Init: 14) (Req. Ener: 11) SAPPER
BEAM Multi-Contained Munition (Power: 140, Range: 3, Init: 6, Cloak: 10, Jam: 10, Scan: 150/75, Bomb (2% Pop, 5 Facilities), Lay Mines: 40) (Req. Ener: 21, Elec: 16, Bio: 12) MT
22 BEAM Mega Disruptor (Power: 169, Range: 3, Init: 6)
BOMB Peerless Bomb (5.0% Pop, Min —, 0 Facilities) (Req. Prop: 15) SMART -IS
MISSILE Upsilon Torpedo (Power: 169, Range: 5, Init: 3) (Req. Prop: 5)
23 BEAM Big Mutha Cannon (Power: 204, Range: 2, Init: 13) GATLING
24 BEAM Streaming Pulverizer (Power: 433, Range: 1, Init: 9)
MISSILE Armageddon Missile (Power: 525, Range: 6, Init: 3, Accuracy: 30%) CAPITAL
25
26 BEAM Anti-Matter Pulverizer (Power: 433, Range: 2, Init: 8)
BOMB Annihilator Bomb (7.0% Pop, Min —, 0 Facilities) (Req. Bio: 17) SMART -IS
MISSILE Omega Torpedo (Power: 316, Range: 5, Init: 4, Accuracy: 80%) (Req. Prop: 6)

Notes

  1. Bold face in this column denotes that this tech branch has the highest level requirement for this item.
  2. A "+" denotes that this PRT/LRT is required to be able to use this item; a "-" denotes a PRT/LTR barred from using this item.