Dead-end pages

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Showing below up to 50 results in range #151 to #200.

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  1. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  2. "The AR Monster" by Barry Kearns 1997 v2.6/7
  3. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  4. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  5. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  6. "The CA Monster" by Artur 1997 v2.6/7
  7. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  8. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  9. "The Musketeer Strategy" by Brenden B 1996 v2.0
  10. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  11. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  12. "The Principles of War" by Brian Weeden 1997-04-15 Any
  13. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  14. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  15. "The Ultimate Race" by John Doe 1997 v2.6/7
  16. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  17. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  18. "Tricks of the Trade" by Art Lathrop 1999-09-06
  19. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  20. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  21. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  22. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  23. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  24. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  25. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  26. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  27. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  28. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  29. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  30. "Warship Design" by Jason Cawley 1997 v2.6/7
  31. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  32. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  33. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  34. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  35. "Why Name Fleets?" by Thurman Miller 1997 Any
  36. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  37. "new MT FAQ" by James McGuigan - 5 December 2001
  38. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  39. )
  40. 1999
  41. 322,059 resources by Madman, Apr 2009
  42. 4X
  43. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  44. AR Guide by Leonard Dickens - Revised: 21st September 2000
  45. Accelerated BBS Play
  46. Adding Expansion Players
  47. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  48. Beginner: Unlimited Minerals
  49. Bill Butler
  50. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002

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