Dead-end pages

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  1. Host file -- gamename.hst
  2. How to Host a Game v2.0 by Omonubi
  3. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  4. How to make a WM monster, by Gary McClellan and Jason Cawley
  5. Howtonotgetpacketedbyptolemy
  6. Huge Universe
  7. Jason Cawley
  8. Jeff Johnson
  9. Jeff McBride
  10. Keyboard Shortcuts
  11. Large Universe
  12. Leftover Advantage Points -- Defenses
  13. Leftover Advantage Points -- Factories
  14. Leftover Advantage Points -- Mineral Concentration
  15. Leftover Advantage Points -- Mines
  16. Leftover Advantage Points -- Surface Minerals
  17. Linker
  18. Log file -- gamename.xN
  19. Medium Universe
  20. Micromanagement Methodology - discussion - 22 September 2009
  21. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  22. Moving and Collapsing Tiles
  23. Multi-player games
  24. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  25. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  26. No Random Events
  27. On the Wealth of Nations, by Jason Cawley
  28. Order of Event explained by Jeff McBride - 27 Jun 1996
  29. PP HP: Buyer Beware, by Jason Cawley
  30. Planet Names overlay
  31. Player Positions
  32. Predefined Races
  33. Primitive Stars!
  34. Public Player Scores
  35. RGCS search form
  36. Race Description file -- name.rN
  37. Race Emblem
  38. Race Name and Password
  39. Radiating Ramscoop
  40. Regenerating Shields for WM, IS races, by Jason Cawley
  41. Remote Mining
  42. SAHDonate
  43. SNG:Rules Description Language
  44. SNG:Stars! Supernova Report
  45. Sample Narrow SS HP tech-thief, by Jason Cawley
  46. Score Calculation
  47. Ship Count overlay
  48. Shrinking and Growing Panes
  49. Slow JOAT to China, by Jason Cawley and Verker
  50. Slower Tech Advances

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