Weapons

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Weapons are second technology field in the research pane. Main line of items researched in this field are weapons (beam and missile) and bombs (conventional, smart and LBUs). This field is also a base for the radiation terraforming tech.

Item matrix

Tech
level
Item
class[1]
Item PRT/LRT
constraints[2]
0 BEAM Laser (Power: 10, Range: 1, Init: 9)
MISSILE Alpha Torpedo (Power: 5, Range: 4, Init: 0, Accuracy: 35%)
1 TERRA Radiation Terraform +/-3 (Req. Bio: 1)
2 BOMB Lady Finger Bomb (0.6% Pop, Min 300, 2 Facilities)
3 BEAM X-Ray Laser (Power: 16, Range: 1, Init: 9)
4
5 BEAM Mini Gun (Power: 13, Range: 2, Init: 12) GATLING +IS
BOMB Black Cat Bomb (0.9% Pop, Min 300, 4 Facilities)
BOMB LBU-17 Bomb (0.2% Pop, Min —, 16 Facilities) (Req. Elec 8)
BOMB Smart Bomb (1.3% Pop, Min —, 0 Facilities) (Req. Bio 7) SMART -IS
TERRA Radiation Terraform +/-7 (Req. Bio 2)
MISSILE Beta Torpedo (Power: 12, Range: 4, Init: 1, Accuracy: 45%) (Req. Prop: 1)
6 BEAM Yakimora Light Phaser (Power: 26, Range: 1, Init: 9)
MECH Beam Deflector (Beam Dam: -10%) (Req. Ener 6, Cons 6, Elec 6)
7 BEAM Blackjack (Power: 90, Range: 0, Init 10)
8 BEAM Phaser Bazooka (Power: 26, Range: 2, Init: 7)
BOMB M-70 Bomb (1.2% Pop, Min 300, 6 Facilities)
9 BEAM Pulsed Sapper (Power: 82, Range: 3, Init: 14) SAPPER
10 BEAM Colloidal Phaser (Power: 26, Range: 3, Init: 5)
BOMB LBU-32 Bomb (0.3% Pop, Min —, 28 Facilities)
BOMB Retro Bomb (Unterraform: 1%, Ignore Defenses) (Req. Bio: 12) +CA
BOMB Neutron Bomb (2.2% Pop, Min —, 0 Facilities) SMART (Req. Bio: 10) -IS
TERRA Radiation Terraform +/-11 (Req. Bio: 3)
MISSILE Delta Torpedo (Power: 26, Range: 4, Init: 1, Accuracy: 60%) (Req. Prop: 2)
PLANETARY Genesis Device (Randomizes environment and mineral concentrations) (Req. Ener: 20, Prop: 10, Cons: 20, Elec: 10, Bio: 20) MT
11 BEAM Gatling Gun (Power: 31, Range: 2, Init: 12) GATLING
BOMB M-80 Bomb (1.7% Pop, Min 300, 7 Facilities)
MISSILE Anti Matter Torpedo (Power: 60, Range: 6, Init: 0, Accuracy: 85%) (Req. Prop: 12, Bio: 21) MT
12 BEAM Mini Blaster (Power: 66, Range: 1, Init: 9)
ELEC Anti-matter Generator (Fuel Tank: 200, +50 Fuel/year) (Req. Bio: 7) +IT
MISSILE Jihad Missile (Power: 85, Range: 5, Init: 0, Accuracy: 20%) (Req. Prop: 6)
BOMB Hush-a-Boom (3% Pop, 2 Facilities) (Req. Elec: 12, Bio: 12) MT

Notes

  1. Bold face in this column denotes that this tech branch has the highest level requirement for this item.
  2. A "+" denotes that this PRT/LRT is required to be able to use this item; a "-" denotes a PRT/LTR barred from using this item.