Difference between revisions of "Enigma Pulsar"

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m (miniaturization and regular costs)
(Sourced text was wrong (the Pulsar only gives half a jet, not a full one), so I had to replace it.)
 
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[[Image:Enigma Pulsar.PNG|right]]
 
[[Image:Enigma Pulsar.PNG|right]]
 
* Type: Engine
 
* Type: Engine
* Tech: Ener 7, Prop 13, Cons 5, Elec 9?
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* Tech: Ener 7, Prop 13, Cons 5, Elec 9
 
* Cost without miniaturization: I12 B15 G11 R40
 
* Cost without miniaturization: I12 B15 G11 R40
 
* Cost at max. tech: I6 B7 G5 R19  
 
* Cost at max. tech: I6 B7 G5 R19  
 
* Mass: 20
 
* Mass: 20
* Abilities: Cloak=10%, +1/4 Movement
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* Abilities: Cloak=10%, +1/8 Movement
  
'''Comments:'''
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This [[Mystery Trader]] part is one of the best engines in the game, as it can reach Warp 10, acts as a Warp 5 ramscoop, and - most importantly - gives the equivalent of half a [[Maneuvering Jet]] without taking up a device slot (it's an engine). Eighths are rounded up by the Stars! engine, so this is effectively a free Maneuvering Jet for most ships, a free [[Overthruster]] for the [[Super Freighter]], [[Battleship]], [[Galleon]], [[B-52 Bomber]], [[Maxi-Miner]], [[Super Mine Layer]], [[Nubian]] and [[Meta-Morph]], and three free Maneuvering Jets for the [[Dreadnought]]. Races with NRSE especially like this engine, as it's almost strictly better than the [[Interspace-10]].
This engine is great!  Only the Trans-Star is better, and even then only arguably: The Trans-Star is cheap and uses half fuel, but it lacks the goodies of the Enigma, and who wants to research Prop 23 early, especially with NRSE? Anyway, the Enigma is like the IS-10, and only requires a little more tech.  However it travels at warp 5 free, is cheaper to build, lighter, has a small cloak, and most importantly a built in maneuvering yet.  This is great for those heavy BB's where you get four free jets, great to ensure all your Cruisers move 2. 5, and is the engine to use for everything, at least with NRSE.
 
 
 
<noinclude>
 
* from [[MT Parts Guide by Walter Pullen - 1997 v2.6/7]]
 
</noinclude>
 

Latest revision as of 01:33, 29 February 2020

Enigma Pulsar.PNG
  • Type: Engine
  • Tech: Ener 7, Prop 13, Cons 5, Elec 9
  • Cost without miniaturization: I12 B15 G11 R40
  • Cost at max. tech: I6 B7 G5 R19
  • Mass: 20
  • Abilities: Cloak=10%, +1/8 Movement

This Mystery Trader part is one of the best engines in the game, as it can reach Warp 10, acts as a Warp 5 ramscoop, and - most importantly - gives the equivalent of half a Maneuvering Jet without taking up a device slot (it's an engine). Eighths are rounded up by the Stars! engine, so this is effectively a free Maneuvering Jet for most ships, a free Overthruster for the Super Freighter, Battleship, Galleon, B-52 Bomber, Maxi-Miner, Super Mine Layer, Nubian and Meta-Morph, and three free Maneuvering Jets for the Dreadnought. Races with NRSE especially like this engine, as it's almost strictly better than the Interspace-10.