Interstellar Traveller: Difference between revisions
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**2 planets with 100/250 [[Stargate|stargates]] (only 1 planet in [[tiny universes]]) | **2 planets with 100/250 [[Stargate|stargates]] (only 1 planet in [[tiny universes]]) | ||
**Tech 5 in [[propulsion]] and [[construction]]. | **Tech 5 in [[propulsion]] and [[construction]]. | ||
**One [[scout]] | **One [[scout]], another if the player starts with a second planet. | ||
**One [[colony ship]] | **One [[colony ship]] | ||
**One [[destroyer]] | **One [[destroyer]] |
Revision as of 21:29, 20 December 2008
One of the primary racial traits. Interstellar Traveller races can build enhanced stargates, and unlike other races can transport cargo and colonists through gates.
IT are considered one of the stronger PRTs, and when handicapping races, ITs generally get a (small) positive handicap. They have economic advantages due to their ability to gate colonists and cargo, and military advantages with their ability to gate heavy missile ships and bombers.
Race specifications
- Starting Advantages
- 2 planets with 100/250 stargates (only 1 planet in tiny universes)
- Tech 5 in propulsion and construction.
- One scout, another if the player starts with a second planet.
- One colony ship
- One destroyer
- One privateer
- Exclusive Components
- Stargates with unlimited range and capacity
- Anti-matter Generator acts as a 200mg anti-matter fuel tank and generates 50mg of fuel every year
- Exclusive Abilities
- Can transport minerals and colonists in fleets through stargates. The cargo weight is not taken into account when determining the fleet weight versus the gate's limits.
- Exceeding the safety limits of stargates is less likely to kill your ships
- Stargates cost 25% less
- Stargates reveal planetary statistics on all other planets with stargates in range
- Limitations
- Mass drivers are only half as effective at catching minerals as their rating, are less efficient at flinging minerals, and all mineral packets that are flung will decay, regardless of speed.